forked from enlightenment/efl
evas: remove dead code to improve readability.
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545c1a70f4
commit
cce4dcc58e
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@ -288,7 +288,6 @@ static Eina_Bool
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_evas_render_had_map(Evas_Object_Protected_Data *obj)
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{
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return ((obj->map->prev.map) && (obj->map->prev.usemap));
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// return ((!obj->map->cur.map) && (obj->prev->usemap));
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}
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static Eina_Bool
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@ -514,7 +513,6 @@ _evas_render_phase1_direct(Evas_Public_Data *e,
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{
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if (obj->is_smart)
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{
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// obj->func->render_pre(eo_obj);
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}
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else if (evas_object_is_visible(eo_obj, obj) &&
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((obj->rect_del) ||
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@ -1674,9 +1672,6 @@ _mask_apply_inside_proxy(Evas_Proxy_Render_Data *proxy_render_data,
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// FIXME: Need to implement a logic similar to _proxy_context_clip
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return EINA_FALSE;
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//if (mask == proxy_render_data->src_obj->cur->clipper) return EINA_TRUE;
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//return _mask_apply_inside_proxy(proxy_render_data, mask->cur->clipper);
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}
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static void
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@ -2097,9 +2092,6 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
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// FIXME: needs to cache these maps and
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// keep them only rendering updates
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// ENFN->image_free
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// (ENDT, obj->map->surface);
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// obj->map->surface = NULL;
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}
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else // not "has map"
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{
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@ -3390,9 +3382,6 @@ evas_render_updates_internal(Evas *eo_e,
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}
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eina_evlog("-render_phase6", eo_e, 0.0, NULL);
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/* save this list */
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/* obscuring_objects_orig = obscuring_objects; */
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/* obscuring_objects = NULL; */
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/* phase 7. go thru each update rect and render objects in it*/
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eina_evlog("+render_phase7", eo_e, 0.0, NULL);
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if (do_draw)
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@ -3567,13 +3556,6 @@ evas_render_updates_internal(Evas *eo_e,
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obj->restack = EINA_FALSE;
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evas_object_change_reset(obj);
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}
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/* moved to other pre-process phase 1
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if (obj->delete_me == 2)
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{
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delete_objects = eina_list_append(delete_objects, obj);
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}
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else if (obj->delete_me != 0) obj->delete_me++;
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*/
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}
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for (i = 0; i < e->snapshot_objects.count; i++)
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@ -3648,15 +3630,6 @@ evas_render_updates_internal(Evas *eo_e,
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OBJS_ARRAY_CLEAN(&e->snapshot_objects);
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eina_array_foreach(&e->clip_changes, _evas_clip_changes_free, NULL);
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eina_array_clean(&e->clip_changes);
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/* we should flush here and have a mempool system for this
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eina_inarray_flush(&e->active_objects);
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eina_array_flush(&e->render_objects);
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eina_array_flush(&e->restack_objects);
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eina_array_flush(&e->delete_objects);
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eina_array_flush(&e->obscuring_objects);
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eina_array_flush(&e->temporary_objects);
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eina_array_flush(&e->clip_changes);
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*/
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e->invalidate = EINA_TRUE;
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}
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