efl_canvas_object: Change name of animation event info

Change name of animation event info to synchronize with other event
info names.

Change data name in animation event info to synchronize with data type
name, Efl.Event.Description.
This commit is contained in:
Jaehyun Cho 2018-05-01 00:07:27 +09:00
parent 485fe6cd61
commit e9b61a8969
3 changed files with 12 additions and 12 deletions

View File

@ -78,12 +78,12 @@ static void
_anim_ended_cb(void *data, const Efl_Event *event)
{
Transit_Data *td = data;
Efl_Canvas_Object_Animation_Event_Info *anim_event = event->info;
Efl_Canvas_Object_Animation_Event *anim_event = event->info;
//Unset animation because originally there is no animation.
if (!td->orig_anim)
efl_canvas_object_event_animation_set(event->object,
anim_event->event_type, NULL);
anim_event->event_desc, NULL);
efl_canvas_object_freeze_events_set(event->object,
td->freeze_events);
@ -91,7 +91,7 @@ _anim_ended_cb(void *data, const Efl_Event *event)
td->cd->on_pushing = EINA_FALSE;
td->cd->on_popping = EINA_FALSE;
if (anim_event->event_type == EFL_GFX_ENTITY_EVENT_SHOW)
if (anim_event->event_desc == EFL_GFX_ENTITY_EVENT_SHOW)
{
//Activated Event
Efl_Ui_Stack_Event_Activated activated_info;

View File

@ -136,10 +136,10 @@ struct _Efl_Canvas_Animation_Player_Event_Running
double progress;
};
typedef struct Efl_Canvas_Object_Animation_Event_Info
typedef struct Efl_Canvas_Object_Animation_Event
{
const Efl_Event_Description *event_type;
} Efl_Canvas_Object_Animation_Event_Info;
const Efl_Event_Description *event_desc;
} Efl_Canvas_Object_Animation_Event;
/**
* @ingroup Evas_Object_Rectangle

View File

@ -172,8 +172,8 @@ _anim_started_cb(void *data, const Efl_Event *ev)
{
const Efl_Event_Description *desc = data;
Efl_Canvas_Object_Animation_Event_Info event;
event.event_type = desc;
Efl_Canvas_Object_Animation_Event event;
event.event_desc = desc;
Eo *eo_obj = efl_animation_player_target_get(ev->object);
@ -186,8 +186,8 @@ _anim_running_cb(void *data, const Efl_Event *ev)
{
const Efl_Event_Description *desc = data;
Efl_Canvas_Object_Animation_Event_Info event;
event.event_type = desc;
Efl_Canvas_Object_Animation_Event event;
event.event_desc = desc;
Eo *eo_obj = efl_animation_player_target_get(ev->object);
@ -207,8 +207,8 @@ _anim_ended_cb(void *data, const Efl_Event *ev)
efl_event_callback_del(ev->object, EFL_ANIMATION_PLAYER_EVENT_ENDED,
_anim_ended_cb, desc);
Efl_Canvas_Object_Animation_Event_Info event;
event.event_type = desc;
Efl_Canvas_Object_Animation_Event event;
event.event_desc = desc;
Eo *eo_obj = efl_animation_player_target_get(ev->object);