forked from enlightenment/efl
evas gl: Add an env var to debug GLSL version issues
Set this env var to "300 es" to test GLSL 300 ES as shader version. This is for brokenshakles. Example: export EVAS_GL_GET_PROGRAM_BINARY=0 export EVAS_GL_SHADER_GLSL_VERSION="300 es" export ELM_ACCEL=gl elementary_test
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@ -423,7 +423,18 @@ evas_gl_common_shader_glsl_get(unsigned int flags, const char *base)
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unsigned int k;
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char *str;
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//eina_strbuf_append_printf(s, "#version 300 es\n");
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/* This is an env var to use for debugging purposes only */
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static const char *evas_gl_shader_glsl_version = NULL;
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if (!evas_gl_shader_glsl_version)
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{
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evas_gl_shader_glsl_version = getenv("EVAS_GL_SHADER_GLSL_VERSION");
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if (!evas_gl_shader_glsl_version) evas_gl_shader_glsl_version = "";
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else WRN("Using GLSL version tag: '%s'", evas_gl_shader_glsl_version);
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}
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if (*evas_gl_shader_glsl_version)
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eina_strbuf_append_printf(s, "#version %s\n", evas_gl_shader_glsl_version);
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for (k = 0; k < SHADER_FLAG_COUNT; k++)
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{
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if (flags & (1 << k))
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