forked from enlightenment/efl
Evas gl: Fix colors when using ETC1 textures
We need to use the RGBA shader to invert R and B otherwise those will be inverted on the screen.
This commit is contained in:
parent
b439b8c9be
commit
ecb8ce8748
|
@ -1637,7 +1637,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
|
||||||
}
|
}
|
||||||
else if (tex_only)
|
else if (tex_only)
|
||||||
{
|
{
|
||||||
if (tex->pt->dyn.img)
|
if (tex->pt->dyn.img && (tex->pt->format != GL_ETC1_RGB8_OES))
|
||||||
{
|
{
|
||||||
if ((smooth) && ((sw >= (w * 2)) && (sh >= (h * 2))))
|
if ((smooth) && ((sw >= (w * 2)) && (sh >= (h * 2))))
|
||||||
{
|
{
|
||||||
|
@ -1708,7 +1708,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (tex->gc->shared->info.bgra)
|
if (tex->gc->shared->info.bgra && (tex->pt->format != GL_ETC1_RGB8_OES))
|
||||||
{
|
{
|
||||||
if ((smooth) && ((sw >= (w * 2)) && (sh >= (h * 2))))
|
if ((smooth) && ((sw >= (w * 2)) && (sh >= (h * 2))))
|
||||||
{
|
{
|
||||||
|
@ -2448,7 +2448,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
|
||||||
default:
|
default:
|
||||||
if (tex_only)
|
if (tex_only)
|
||||||
{
|
{
|
||||||
if (tex->pt->dyn.img)
|
if (tex->pt->dyn.img && (tex->pt->format != GL_ETC1_RGB8_OES))
|
||||||
{
|
{
|
||||||
prog = gc->shared->shader[evas_gl_common_shader_choice(npoints, p, r, g, b, a,
|
prog = gc->shared->shader[evas_gl_common_shader_choice(npoints, p, r, g, b, a,
|
||||||
SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA)].prog;
|
SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA)].prog;
|
||||||
|
@ -2461,7 +2461,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (tex->gc->shared->info.bgra)
|
if (tex->gc->shared->info.bgra && (tex->pt->format != GL_ETC1_RGB8_OES))
|
||||||
{
|
{
|
||||||
prog = gc->shared->shader[evas_gl_common_shader_choice(npoints, p, r, g, b, a,
|
prog = gc->shared->shader[evas_gl_common_shader_choice(npoints, p, r, g, b, a,
|
||||||
SHADER_IMG_BGRA_NOMUL,
|
SHADER_IMG_BGRA_NOMUL,
|
||||||
|
|
Loading…
Reference in New Issue