For example, aliases to ownable types are now also ownable,
which wasn't possible in the previous version, where you could
only own actual expanded ownable types.
device adds can happen late, which means evas does not know the default
device until a time that is later than the focusing of some edje part.
Which means that keystrokes etc. are lost for the parts beeing focused
before the default device appeared. This should fix that.
For the later people in this world: Watch out! someone decided to map
seats in edje with a linear counter starting at 1, which means
seat0<->seat1 seat1<->seat2 thanks for that riddle, i feel like i have
beaten the sphinxs.
fix T6022
Introduced with commit 13da5e980e
A compile before pushing would have been great, again.
Having the same name for two variables is something no compiler likes.
evas-map-utils-eo.c:74:8: error: conflicting types for ‘r’
int r, g, b, a, f;
^
evas-map-utils-eo.c:73:19: note: previous declaration of ‘r’ was here
Eina_Rectangle r;
^
evas-map-utils-eo.c:93:31: error: ‘h’ undeclared (first use in this function)
efl_gfx_size_get(o, NULL, &h);
^
evas-map-utils-eo.c:93:31: note: each undeclared identifier is reported only once for each function it appears in
evas-map-utils-eo.c:108:25: error: ‘w’ undeclared (first use in this function)
efl_gfx_size_get(o, &w, &h);
We could just pass Efl_Time value as copy by value to set time in setter APIs
and return Efl_Time value in getter APIs.
Thanks to @JackDanielZ for the report.
Fixes T6008
In commit df9f2e0772 this new header file
was introduced but it was missing from this list and thus never made it
into the dist.
I have to say I look forward to a future where a git based dist
handling, like meson does, replaces the tiresome approach of keeping the
list up to date.
This API was introduced in commit:
cd3f8db506
This was since limited to EO only APIs, and totally underexploited.
After that, efl_part() was introduced, which defines how all part APIs
should be designed.
Nothing uses this API, efl_vg had an implementation that provides no
extra value over the other APIs.
In Edje and Elementary, we have part objects, which are what is returned
by the interface efl_part(). Those objects can't be of an opaque type as
this doesn't work nicely with strongly typed languages such as C++ or
C#. In JS, Lua, C the types are weak and mostly runtime-based so it
doesn't matter much.
As a consequence, the documentation and the types need to look nice in
this EO API. Thus, we remove the abusive term "internal" and explicitly
call all those classes "part" something.
Eventually we want the types to be declared in the EO file so bindings
(C#, C++, ...) can generate the proper access methods, returning the
best possible types.
Note that right now a few of those part types are used in the legacy API
but don't actually need to be exposed externally.
This is kind of a mega commit that does all the renaming at once, but
it's really just a big sed operation. The power of good IDEs :)
Ref T5315
Ref T5306
This changes the CRI logs and the variable names.
I still think this API needs some fixing in order to not abuse the
smart object API. This should be done before it's too late (i.e. E is
released and depends on it).
This is a new function that indicates whether an object is a child of a
parent or not. Dead simple, as this simply compares if parent == this.
Note that this check was impossible to do with the event grabber.
Also, rename group_children_iterate to group_members_iterate for
consistency with the other group_member functions.
@feature
Inside emotion, if Eio is compiled, some asynchronous functions are used
and a refcounted struct was used to ensure safety of the code.
Unfortunately the logic didn't make much sense as emotion's private data
is used. The refcount becomes useless, the lifecycle of the data being
bound to the object itself.
Note that an actual crash is almost impossible because:
- eio is actually quite fast
- evas objects are kept alive for 2 frames
- eina_freeq is used to keep eo objects' data alive for some more time
But this in theory fixes the events, as they were sent on the wrong
object. "obj" is the image object, "smartobj" was the emotion object.
This is fixed with a weak ref.
I don't think it is necessary to backport this.
It's not exposing anything that wasn't already accessible before (you
could just add a member and get its clip, for instance).
This will be used by Edje Object.
This is a minor
@feature
- color_set
- visible_set
- position_set
- no_render_set
- member_add, member_del
- group_add, group_del
- clip_set
Notes:
- Widget overrides color_set without calling super() which means that
color_get() returns a different value. Also any subsequent child
object add will not inherit the color.
- Smart clipped objects also don't call super.
This patch changes that, but only for smart clipped objects created
through EO. This shouldn't have any side effect.