Commit Graph

44 Commits

Author SHA1 Message Date
Tom Hacohen 6202cc7485 Adjust the code according to the eo event stop changes.
This was changed in the previous commit.
2016-06-20 18:02:00 +01:00
Jean-Philippe Andre 8a0e74afa8 evas: Move canvas events to a common interface
This merges window and evas events into a single name.
Some events are marked as @beta as they shouldn't really be
part of our EO API.
2016-06-14 16:27:42 +09:00
Tom Hacohen d64f2fdd43 Efl vg: Remove the no longer needed .Base hack. 2016-05-11 13:13:27 +01:00
Mike Blumenkrantz fd1c06153b evas: move Evas_VG_Data struct to separate header 2016-05-05 10:49:30 -04:00
Jean-Philippe Andre b5d87aef1c Efl.Gfx.View: Rename property size to view_size
size is an insanely generic name, so there would be clashes
in language bindings. Use eo_prefix.
2016-03-15 11:11:59 +09:00
Tom Hacohen f24210caac Revert "Automatic migration to the new eo_add syntax."
This reverts commit 4f949a2757.
2016-03-11 12:29:03 +00:00
Tom Hacohen 4f949a2757 Automatic migration to the new eo_add syntax. 2016-03-09 16:09:14 +00:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Tom Hacohen e71e6561ee Eo callbacks: Migrate all of the EFL to the new event cb signatures. 2016-02-29 11:33:27 +00:00
Cedric BAIL 412191e5f8 ector: improve uploading of GL texture for vector graphism
This rely on a faster code path to upload dynamic texture. Once we get support
for gbm, we should see significant performance improvement in speed, but this
first step is already a 5 times improvement (Ok, we get from really bad, to not
really useful...).
2015-11-19 14:52:10 +01:00
Subhransu Mohanty 291c3e32af evas: create ector surface per engine instance.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-09-21 22:50:34 +02:00
Cedric BAIL 67ef1b11ff evas: properly fix unref of ector renderer.
Async rendering doesn't have a main loop cleanup function. The only one
being called is in the rendering thread. I wrongly assumed in my previous
patch that render_post on an object was called after the async render was
done which is obviously not the case as pointed by Subhransu. This patch
now wait for the async rendering to be done.
2015-08-20 15:39:16 +02:00
Cedric BAIL f1e3c7f41f evas: no need to get the data if it is not the right type of object. 2015-08-19 16:12:58 +02:00
Cedric BAIL 7c83af2ae3 evas: fix ref/unref of ector renderer to always happen in the main loop. 2015-08-19 16:06:39 +02:00
Daniel Kolesa 564e6410d0 evas_object_vg: fix missing initializer warning 2015-07-21 14:44:38 +01:00
Cedric BAIL 9c36323c15 evas: properly handle cleanup case. 2015-06-16 17:23:04 +02:00
Subhransu Mohanty dc7611cd71 evas/vg : Fixed issue regarding geometry change of vg object. 2015-06-12 19:57:07 +09:00
Daniel Hirt ed01a32c13 evas: move evas_object_inject to super's ctor
Summary:
As we always call evas_object_inject in every Evas Object's ctcor,
it seems sensible to move this repeated bit of code to the super
(Evas.Object).

Test Plan: Expedite, Elementary_Test and pretty much everything

Reviewers: cedric, raster

Subscribers: JackDanielZ, cedric

Differential Revision: https://phab.enlightenment.org/D2665

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-11 09:58:13 +02:00
Tom Hacohen 6efbfe227a Eo: Add a return value to eo_constructor().
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.

This is one of the final steps towards stabilizing Eo.

@feature
2015-05-20 13:03:24 +01:00
Subhransu Mohanty d82c0ae1bf evas/canvas : Call correct engine function for setting clip color 2015-05-09 19:59:00 +09:00
Subhransu Mohanty 8f55ac7550 evas/canvas: Null check for base class data pointer. 2015-05-08 20:40:28 +09:00
Cedric BAIL 013b18ea6a evas: removing the ability to load file in Evas_Object_VG for now.
Without events and animation it is not really useful and that can only be
done with a library on top of Ecore.
2015-04-03 16:34:26 +02:00
Cedric BAIL 29aefe04ad evas: correctly handle redraw of changed tree of Evas_VG_Node. 2015-04-03 16:33:42 +02:00
Cedric BAIL de08a3bc04 ector: add reference point to define (0, 0) and don't repeat the same value everywhere. 2015-04-03 16:33:19 +02:00
Cedric BAIL eb2bd9a8d8 evas: move Evas.VG_* to Efl.VG.*
This also introduce legacy API for all of them.
2015-04-03 16:30:59 +02:00
Cedric BAIL dd1cae7329 evas: initial implementation of a dumb SVG parser.
This commit is experimental and may be rebased until usable.
2015-04-03 16:30:56 +02:00
Cedric BAIL 0a27241f61 evas: eo_data_scope_get will return random value in memory, need to always use eo_isa. 2015-04-03 16:30:54 +02:00
ChunEon Park 4e0b919a62 evas: ref/unref root node while it's being used by vg object.
This also remove dead code.
2015-04-03 16:30:49 +02:00
Cedric BAIL f2380b0920 evas: introduce begin and end operation on an Ector surface.
This is necessary for GL has you want to map once and run with it, but it
will also help the software backend to not remap the surface all the time !
2015-04-03 16:30:44 +02:00
Cedric BAIL 1fb52dbe71 evas: move Evas.VG to use Efl.Gfx.View. 2015-04-03 16:23:27 +02:00
Cedric BAIL 5f2527f791 evas: move Evas.VG to use Efl.Gfx.Fill. 2015-04-03 16:23:25 +02:00
Cedric BAIL 2067e85d68 evas: use the new Efl_File mmap function correctly for Evas_VG API. 2015-04-03 16:23:14 +02:00
Cedric BAIL 502ac45916 evas: properly propagate Eina_Matrix from the VG scene graph to the Ector_Renderer. 2015-04-03 16:23:03 +02:00
Cedric BAIL 2cae706ab6 evas: start correctly implementing the render callback. 2015-04-03 16:23:00 +02:00
Cedric BAIL 6097178ec3 evas: start properly implementing render_pre for Evas_VG_Node. 2015-04-03 16:22:58 +02:00
Cedric BAIL a00b6219fa evas: remove printf. 2015-04-03 16:22:56 +02:00
Cedric BAIL 09d7ffe520 evas: add fill and size definition for a VG scene graph. 2015-04-03 16:22:51 +02:00
Cedric BAIL 40e3240e6e evas: fix copy and paste mistake. 2015-04-03 16:22:50 +02:00
Cedric BAIL 97714021d1 evas: Evas_Object_VG should always create a root node. 2015-04-03 16:22:37 +02:00
Cedric BAIL 36ba2fc01d evas: add file manipulation API to Evas_Object_VG. 2015-04-03 16:22:22 +02:00
Cedric BAIL 0f27e887e4 evas: make the interface part of the Generic name space.
This should enable having multiple backend that will use another namespace instead
of Generic.
2015-04-03 16:15:40 +02:00
Cedric BAIL 411bb5b64e efl: use Efl_Geometry_Shape. 2015-04-03 16:14:55 +02:00
Cedric BAIL 7f072eb607 evas: add Efl.File interface to Evas_Object_VG. 2015-04-03 16:13:11 +02:00
Cedric BAIL 9ba6e1a0ae evas: add initial Evas_Object_VG.
Evas_Object_VG is meant to become an object that can hold a SVG
scenegraph inside of it.
2015-04-03 16:12:59 +02:00