After a lot of hair pulling, and other debugging, it appears
that to make animation smooth on an embedded device, the
following things should happen in (quick) sequence:
1. update the loop time
2. call timers (which animates and updates the scene graph)
3. call idle enterers (which renders to the display)
4. call fd buf handlers (which flushes xlib stuff)
Signed-off-by: Mike McCormack <mj.mccormack@samsung.com>
SVN revision: 61784
It's more correct as you won't get unwanted translations you would have
in some cases, or even worse, breaking markup get when you have synonymous
tags.
SVN revision: 61748
and opengl_x11 engines and replace with ecore_x calls.
NB: I did not touch software_16 or software_8 so we cannot yet remove
the XLib linking wrt ecore_evas. I leave that exercise to 'the old
man' as per our convo this morning...but this does put us one step
closer ;)
SVN revision: 61743
Depth/Visual/Colormap of a given screen.
NB: Added these so that we can remove xlib specific calls in
ecore_evas and just generic ecore_x calls (so we are engine
independant).
SVN revision: 61742
#0 0xb7e92786 in evas_cache_image_flush (cache=0x0) at evas_cache_image.c:1353
#1 0xb7e9192e in evas_cache_image_drop (im=0xb6aa4d38) at evas_cache_image.c:913
#2 0xb7ee3d8b in eng_image_free (data=0xb6a020c0, image=0xb6aa4d38) at evas_engine.c:383
#3 0xb7e4b8e6 in evas_object_image_free (obj=0xb7517178) at evas_object_image.c:2478
#4 0xb7e4f403 in evas_object_free (obj=0xb7517178, clean_layer=0) at evas_object_main.c:45
#5 0xb7e41c95 in evas_layer_free_objects (lay=0xb6a5d8b0) at evas_layer.c:80
#6 0xb7e42656 in evas_free (e=0xb6a98cd8) at evas_main.c:204
#7 0xb7f27ad3 in _ecore_evas_free (ee=0xb6ab18e8) at ecore_evas.c:2822
#8 0xb7f24161 in ecore_evas_free (ee=0xb6ab18e8) at ecore_evas.c:839
#9 0xb7df2f7f in _deferred_ecore_evas_free (data=0xb6ab18e8) at elm_win.c:477
#10 0x4b0fd858 in _ecore_job_event_handler (data=0x0, type=14, ev=0xb6a99c58) at ecore_job.c:131
#11 0x4b0f907e in _ecore_event_call () at ecore_events.c:693
#12 0x4b0ff93e in _ecore_main_loop_iterate_internal (once_only=0) at ecore_main.c:1750
#13 0x4b0fe195 in ecore_main_loop_begin () at ecore_main.c:848
SVN revision: 61736
Bonus: Added doxy and the @since stuffs (for Tom) ;)
NB: Needed for changes to ecore_evas as that was using xlib
ScreenCount. This way we can just use ecore_x_screen_count_get and not
have to worry if we are xcb/xlib/etc.
SVN revision: 61728
near finished yet). Add working OpenGL for XCB engine.
NB: wrt Opengl...Raster, this is the env var/dlsym version you
requested this morning ;)
NB: Basically what happens is, if you know you do not ever want/use
opengl, you can export ECORE_X_NO_XLIB env variable, and ecore_x will
use pure xcb to establish it's X connection. However, if you do use
OpenGL and this env var is not exported, then ecore_x(cb) will use
XOpenDisplay to init the connection.
SVN revision: 61724
Some fixes for OpenGL wrt xcb (minor stuffs).
NB: We already use ecore_x for some things in here, so let's keep
duplicated code down to a minimum and resuse what we already have ;)
SVN revision: 61676