For example before the fix, "aaa<b>cccc</>aaa" would have 2 possible
wrap points, <b> and </>, after the fix, those are no longer valid.
Also fixed another issue with wrapping not working.
SVN revision: 59219
For example we use 0x2029 (PS char) for paragraph separator, \n for newline
and \t for tab. This lets us handle their bidi and line break properties
in a more correct manner.
SVN revision: 59214
Often people will copy, paste and modify the "if" block, so let's do
it right from beginning. What was wrong was the "" (empty string) as
initial SUBDIR.
SVN revision: 59213
Subject: [E-devel] [Patch] Evas gl shader use binary shader
I make patch related with evas gl binary shader.
The concept of binary shader is compile shader only once.
Some people want to use binary shader because of performance issue.
In current evas gl engine, every application have to compile shader each
time.
But I modify code , so only first running application need compile shader.
Other application use already compiled shader(binary shader)
The binary shader is made under HOME/.evas/gl_common_shaders directory.
Binary shader is created according to GL vendor,GL renderer, GL version and
Module_arch.
The basic flow is
1. First running application which use gl engine check binary shader
directory, but it can't find binary shader.
2. After compiling shader, It saves compiled shaders..
3. Other application checks shader directory, it can use binary
shaders.
In mobile target, using binary shader, I can save 150ms. (that time, there
is 11 shaders).
If there is more shaders and more applications, this flow maybe save more
total time.
(the above is now in, changelog coming, with change to using ~/.cache,
some formatting fixes, make ity do the desktop gl one right with the
retrievable hint parameter ont he program etc. - doesn't break desktop
gl at least. yay. a,so fixes to mke it compile at all).
SVN revision: 59167
Thanks to Brian Wang for the report.
This happened because we were querying for the index of the wrong fi,
this became especially visible after we started caching fi.
SVN revision: 59152
Only call eina_threads_shutdown when thread are dead and not before.
Release and destroy thread lock before calling evas_async_events_process
as you should never have a lock taken in the main loop when calling it.
SVN revision: 59119