This give another 10% speed improvements (and also reduce massively
memory allocation as we do it once for one array instead of thousand
of time per list of parameters).
SVN revision: 76433
This will give a major boost of performance for all insanely huge theme
you try to compile. Get down from 13s to 4s. Still some room for improvement.
SVN revision: 76427
Parsing the parts and programs of the specified group and generating
the header/source. Usage:
edje_codegen --prefix myapp_myobj input.edj a_group source.c header.h
Patch by: Flavio Ceolin <flavio.ceolin@profusion.mobi>
SVN revision: 76147
This shouldn't break stuff, just make things easier. Think of all that lost
time " 0.0". Not anymore. Not even in Embryo scripts. Indexes should only
be provided when you need them (which is quite rare).
Note that if you use ``set_state("new state")'' in your Embryo scripts, the
produced .edj files will be incompatible with older versions of Edje. This
backwards incompatibility only applies to Embryo scripts; edje_cc will
generate a ``0.0'' value if the index is omitted from state declarations and
programs.
Sachiel said this patch was OK; our benevolent release manager acked as
well. Blame them if this breaks stuff.
SVN revision: 73424
NOTE: VIRTUAL part are almost like rectangle except they don't create any object
on the canvas. This part can't be visible, nor have any color, nor be used as a
clip, nor receive any event.
SVN revision: 71674
NOTE: now you can change theme dynamically in elementary apps more reliably.
This doesn't handle the case where the swallow was done in a parent object and
the reswallow should happen in a another group. I don't how to fix that use
case.
don't see yet how to handle that
SVN revision: 70901
For the moment only edje_player use it. This means that when used with
edje_watch, you don't need any more to type any kind of command line
when you are testing value in your theme. As a side effect, this means
that their is a real use case to make edje_cc faster !
SVN revision: 70890
edje_watch call edje_cc and monitor all the source file (edc, font
image, sound). If any of them change, it call edje_cc, update its
watching list and so on. edje_watch as the same command line as
edje_cc.
Still a little bit rought, but it's the beginning of an interesting
experiment.
SVN revision: 70872
This make it possible to completly disable signal broadcasting as this
new behaviour broke Edje 1.0 file. It's also now possible to use the
same group in different part in the same parent group without any issue.
I am tempted to backport this patch to 1.1 branch as it would make it
play nicely with file coming from Edje 1.0.
Another issue that this patch fix is that I did increment the minor version
as we really have add a lot of addition since Edje 1.1 and Edje file build
with trunk may not play well anymore on Edje 1.1.
SVN revision: 67936