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Sung Park 2f6b837c7c Added EvasGL support for software backend finally.
* This feature requires libOSMesa to be installed.   

One caveat with OSMesa is that a surface config (ie. Depth Buffer and etc)
is associated with a context rather than a surface, which is the case 
in EvasGL.  So for now, when a user specifies a surface config, it gets 
associated with the first context that the surface does a make current to.
For typical usage case, this shouldn't be a prolem. Will need to fix it 
eventually.




SVN revision: 66896
2012-01-05 07:55:23 +00:00
legacy Added EvasGL support for software backend finally. 2012-01-05 07:55:23 +00:00