forked from enlightenment/efl
b0f7d91c32
Currently, this feature is only supported in EGL/GLESv2 environment with GL_IMG_multisampled_render_to_texture extension supported. _____________________ from: (sanghee park) sh15.park@samsung.com Dear all, I compose this mail to ask reviewal this patch about multisampling on the evasgl. I want to make multisampling capacity to enhance rendering quality of the evasgl. But if MSAA is applied always, this have possibility lowering rendering performance, I separated user's input level to high, mid, low, none. If you want to test this patch, try to examine rendering qulity on EGL circumstance with multisampling level. Plaese review it, and any suggestion will be appreciated. Best Regards, SangHee SVN revision: 70992 |
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