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authorXavi Artigas <xavierartigas@yahoo.es>2019-05-17 15:26:02 +0200
committerXavi Artigas <xavierartigas@yahoo.es>2019-05-17 15:26:02 +0200
commitaf73959386d622d57718f118f02fd17559be36ee (patch)
tree27e227800018e06e664da413ba562d0be9aa0576
parent836a9edf7370e9f8f1b1e11bf11997ae88598307 (diff)
Use direction instead of table_direction in table examples
Efl.Ui.Direction.direction is simpler to understand than Efl.Pack_table.table_direction. Also, the latter might disappear very soon.
-rw-r--r--reference/c/ui/src/ui_container.c2
-rw-r--r--reference/csharp/ui/src/ui_container.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/reference/c/ui/src/ui_container.c b/reference/c/ui/src/ui_container.c
index e19c2de..68a48fa 100644
--- a/reference/c/ui/src/ui_container.c
+++ b/reference/c/ui/src/ui_container.c
@@ -37,7 +37,7 @@ _ui_table_setup(Efl_Ui_Win *win)
37 table = efl_add(EFL_UI_TABLE_CLASS, win); 37 table = efl_add(EFL_UI_TABLE_CLASS, win);
38 38
39 efl_pack_table_columns_set(table, 2); 39 efl_pack_table_columns_set(table, 2);
40 efl_pack_table_direction_set(table, EFL_UI_DIR_RIGHT, EFL_UI_DIR_DOWN); 40 efl_ui_direction_set(table, EFL_UI_DIR_RIGHT);
41 41
42 efl_add(EFL_UI_BUTTON_CLASS, win, 42 efl_add(EFL_UI_BUTTON_CLASS, win,
43 efl_text_set(efl_added, "Long Button"), 43 efl_text_set(efl_added, "Long Button"),
diff --git a/reference/csharp/ui/src/ui_container.cs b/reference/csharp/ui/src/ui_container.cs
index 1ee439f..3b14bc0 100644
--- a/reference/csharp/ui/src/ui_container.cs
+++ b/reference/csharp/ui/src/ui_container.cs
@@ -38,7 +38,7 @@ public class Example : Efl.Csharp.Application
38 Efl.Ui.Table table = new Efl.Ui.Table(win); 38 Efl.Ui.Table table = new Efl.Ui.Table(win);
39 // Table with two columns, that get filled left to right, and then top to bottom 39 // Table with two columns, that get filled left to right, and then top to bottom
40 table.SetTableColumns(2); 40 table.SetTableColumns(2);
41 table.SetTableDirection(Efl.Ui.Dir.Right, Efl.Ui.Dir.Down); 41 table.SetDirection(Efl.Ui.Dir.Right);
42 Efl.Ui.Button button; 42 Efl.Ui.Button button;
43 43
44 for (int i = 1; i <= 4; ++i) 44 for (int i = 1; i <= 4; ++i)