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-rw-r--r--unsorted/evas/evas-3d-aabb.c2
-rw-r--r--unsorted/evas/evas-3d-blending.c5
-rw-r--r--unsorted/evas/evas-3d-colorpick.c3
-rw-r--r--unsorted/evas/evas-3d-cube-rotate.c2
-rw-r--r--unsorted/evas/evas-3d-cube.c2
-rw-r--r--unsorted/evas/evas-3d-cube2.c3
-rw-r--r--unsorted/evas/evas-3d-eet.c2
-rw-r--r--unsorted/evas/evas-3d-fog.c2
-rw-r--r--unsorted/evas/evas-3d-frustum.c3
-rw-r--r--unsorted/evas/evas-3d-hull.c8
-rw-r--r--unsorted/evas/evas-3d-md2.c2
-rw-r--r--unsorted/evas/evas-3d-mmap-set.c2
-rw-r--r--unsorted/evas/evas-3d-obj.c3
-rw-r--r--unsorted/evas/evas-3d-parallax-occlusion.c2
-rw-r--r--unsorted/evas/evas-3d-pick.c2
-rw-r--r--unsorted/evas/evas-3d-ply.c2
-rw-r--r--unsorted/evas/evas-3d-proxy.c2
-rw-r--r--unsorted/evas/evas-3d-shadows.c3
-rw-r--r--unsorted/evas/evas-3d-static-lod.c3
-rw-r--r--unsorted/evas/evas-aspect-hints.c2
-rw-r--r--unsorted/evas/evas-box.c2
-rw-r--r--unsorted/evas/evas-buffer-simple.c2
-rw-r--r--unsorted/evas/evas-events.c3
-rw-r--r--unsorted/evas/evas-gl.c2
-rw-r--r--unsorted/evas/evas-hints.c6
-rw-r--r--unsorted/evas/evas-images.c2
-rw-r--r--unsorted/evas/evas-images2.c2
-rw-r--r--unsorted/evas/evas-images3.c2
-rw-r--r--unsorted/evas/evas-images4.c2
-rw-r--r--unsorted/evas/evas-images5.c2
-rw-r--r--unsorted/evas/evas-init-shutdown.c9
-rw-r--r--unsorted/evas/evas-map-aa-eo.c3
-rw-r--r--unsorted/evas/evas-map-aa.c3
-rw-r--r--unsorted/evas/evas-map-utils-eo.c2
-rw-r--r--unsorted/evas/evas-map-utils.c2
-rw-r--r--unsorted/evas/evas-multi-touch.c2
-rw-r--r--unsorted/evas/evas-multiseat-events.c4
-rw-r--r--unsorted/evas/evas-object-manipulation-eo.c5
-rw-r--r--unsorted/evas/evas-object-manipulation.c2
-rw-r--r--unsorted/evas/evas-smart-interface.c2
-rw-r--r--unsorted/evas/evas-smart-object.c2
-rw-r--r--unsorted/evas/evas-stacking.c3
-rw-r--r--unsorted/evas/evas-table.c2
-rw-r--r--unsorted/evas/evas-text.c2
-rw-r--r--unsorted/evas/evas-textblock-obstacles.c2
-rw-r--r--unsorted/evas/evas-transparent.c2
-rw-r--r--unsorted/evas/evas-vg-batman.c2
-rw-r--r--unsorted/evas/evas-vg-simple.c2
48 files changed, 69 insertions, 62 deletions
diff --git a/unsorted/evas/evas-3d-aabb.c b/unsorted/evas/evas-3d-aabb.c
index 15dc67f3..3b91bff5 100644
--- a/unsorted/evas/evas-3d-aabb.c
+++ b/unsorted/evas/evas-3d-aabb.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * This example shows how to get and draw axis-aligned bounding box. 2 * Example of getting and drawing an axis-aligned bounding box in Evas-3D.
3 * 3 *
4 * @see _redraw_aabb(); 4 * @see _redraw_aabb();
5 * Rotate axes (keys 1-4) for model and bounding box view from another angle. 5 * Rotate axes (keys 1-4) for model and bounding box view from another angle.
diff --git a/unsorted/evas/evas-3d-blending.c b/unsorted/evas/evas-3d-blending.c
index 9997e8a2..1c03cf2b 100644
--- a/unsorted/evas/evas-3d-blending.c
+++ b/unsorted/evas/evas-3d-blending.c
@@ -1,5 +1,7 @@
1/** 1/**
2 * Example illustrating usage of blending modes. Press "Up" or "Down" key for change source blending factor. 2 * Example of different blending modes in Evas-3D.
3 *
4 * Press "Up" or "Down" key for change source blending factor.
3 * Press "Left" or "Right" for change destination blending factors. 5 * Press "Left" or "Right" for change destination blending factors.
4 * For more details see https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml 6 * For more details see https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
5 * 7 *
@@ -8,7 +10,6 @@
8 * @endverbatim 10 * @endverbatim
9 */ 11 */
10 12
11
12#ifdef HAVE_CONFIG_H 13#ifdef HAVE_CONFIG_H
13#include "config.h" 14#include "config.h"
14#else 15#else
diff --git a/unsorted/evas/evas-3d-colorpick.c b/unsorted/evas/evas-3d-colorpick.c
index 2b04e648..83dd623b 100644
--- a/unsorted/evas/evas-3d-colorpick.c
+++ b/unsorted/evas/evas-3d-colorpick.c
@@ -1,5 +1,6 @@
1/** 1/**
2 * This example shows how to use color pick algorithm for finding node at scene. 2 * Example of finding nodes by color or geometry in an Evas-3D scene.
3 *
3 * Enable color pick mode of meshes and scene objects. 4 * Enable color pick mode of meshes and scene objects.
4 * Click (left for color pick, right for geometry pick) on 3D object and see 5 * Click (left for color pick, right for geometry pick) on 3D object and see
5 * in terminal time response of the found node. 6 * in terminal time response of the found node.
diff --git a/unsorted/evas/evas-3d-cube-rotate.c b/unsorted/evas/evas-3d-cube-rotate.c
index 3e38bd00..e2946e9b 100644
--- a/unsorted/evas/evas-3d-cube-rotate.c
+++ b/unsorted/evas/evas-3d-cube-rotate.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * This example shows how the work of events with callback of the mouse could be useful in node rotation. 2 * Example of using mouse callback events for node rotation in Evas-3D.
3 * 3 *
4 * After clicking the mouse on cube callbacks began to emit automatically, 4 * After clicking the mouse on cube callbacks began to emit automatically,
5 * depending on mouse's position change the cube rotates with a certain 5 * depending on mouse's position change the cube rotates with a certain
diff --git a/unsorted/evas/evas-3d-cube.c b/unsorted/evas/evas-3d-cube.c
index 49377cb9..3d6bef1c 100644
--- a/unsorted/evas/evas-3d-cube.c
+++ b/unsorted/evas/evas-3d-cube.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas-3D example illustrating how to create simple mesh without any loading. 2 * Example of creating simple meshes in Evas-3D.
3 * 3 *
4 * This example is the best to start introduction to usage of Evas-3D. 4 * This example is the best to start introduction to usage of Evas-3D.
5 * 5 *
diff --git a/unsorted/evas/evas-3d-cube2.c b/unsorted/evas/evas-3d-cube2.c
index a9d69f22..8c7cbd36 100644
--- a/unsorted/evas/evas-3d-cube2.c
+++ b/unsorted/evas/evas-3d-cube2.c
@@ -1,6 +1,5 @@
1/** 1/**
2 * Simple Evas-3D example illustrating usage of normal mapping and animation created 2 * Example of frame interpolation animation with normal mapping in Evas 3D.
3 * by interpolation between frames.
4 * 3 *
5 * @verbatim 4 * @verbatim
6 * gcc -o evas-3d-cube2 evas-3d-cube2.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm 5 * gcc -o evas-3d-cube2 evas-3d-cube2.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm
diff --git a/unsorted/evas/evas-3d-eet.c b/unsorted/evas/evas-3d-eet.c
index 1a17f66d..b99b2ce2 100644
--- a/unsorted/evas/evas-3d-eet.c
+++ b/unsorted/evas/evas-3d-eet.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating .eet import/export 2 * Example of .eet file format import/export in Evas-3D.
3 * 3 *
4 * Take mesh from md2. 4 * Take mesh from md2.
5 * Set material to it. 5 * Set material to it.
diff --git a/unsorted/evas/evas-3d-fog.c b/unsorted/evas/evas-3d-fog.c
index 1000aeea..f6756382 100644
--- a/unsorted/evas/evas-3d-fog.c
+++ b/unsorted/evas/evas-3d-fog.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Example illustrating usage of fog effect. 2 * Example of applying a fog effect in Evas-3D.
3 * 3 *
4 * @verbatim 4 * @verbatim
5 * gcc -o evas-3d-fog evas-3d-fog.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm 5 * gcc -o evas-3d-fog evas-3d-fog.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm
diff --git a/unsorted/evas/evas-3d-frustum.c b/unsorted/evas/evas-3d-frustum.c
index a9b60fbb..7515dad4 100644
--- a/unsorted/evas/evas-3d-frustum.c
+++ b/unsorted/evas/evas-3d-frustum.c
@@ -1,5 +1,6 @@
1/** 1/**
2 * This example shows how to work frustum culling. 2 * Example of frustum culling in Evas-3D.
3 *
3 * Use 'w'/'s' key to move far frustum plane from/to the camera. 4 * Use 'w'/'s' key to move far frustum plane from/to the camera.
4 * Use 't'/'g' key to move near frustum plane from/to the camera. 5 * Use 't'/'g' key to move near frustum plane from/to the camera.
5 * Use '1'/'2' key to set camera to the first/second position. 6 * Use '1'/'2' key to set camera to the first/second position.
diff --git a/unsorted/evas/evas-3d-hull.c b/unsorted/evas/evas-3d-hull.c
index 2c354901..b741599f 100644
--- a/unsorted/evas/evas-3d-hull.c
+++ b/unsorted/evas/evas-3d-hull.c
@@ -1,7 +1,9 @@
1/** 1/**
2 * This example is a testing example, first model (from the right side) is 2 * Example to test convex hull models made in Evas-3D vs. Blender.
3 * original model, the second one is convex hull made in evas-3d, 3 *
4 * the third one is convex hull made in blender. 4 * The first model (from the right side) is the original model, the
5 * second one is a convex hull made in Evas-3D, and the third one is a
6 * convex hull made in Blender.
5 * 7 *
6 * Press "Right" or "Left" to switch models, the result of test (vertex count) 8 * Press "Right" or "Left" to switch models, the result of test (vertex count)
7 * will be printed in console window. 9 * will be printed in console window.
diff --git a/unsorted/evas/evas-3d-md2.c b/unsorted/evas/evas-3d-md2.c
index 36354ce9..d01f19be 100644
--- a/unsorted/evas/evas-3d-md2.c
+++ b/unsorted/evas/evas-3d-md2.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas-3D example illustrating import from .md2 format. 2 * Example of .md2 file format import in Evas-3D.
3 * 3 *
4 * @verbatim 4 * @verbatim
5 * gcc -o evas-3d-md2 evas-3d-md2.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` 5 * gcc -o evas-3d-md2 evas-3d-md2.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo`
diff --git a/unsorted/evas/evas-3d-mmap-set.c b/unsorted/evas/evas-3d-mmap-set.c
index 36ee9b72..50d0e9a2 100644
--- a/unsorted/evas/evas-3d-mmap-set.c
+++ b/unsorted/evas/evas-3d-mmap-set.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating import from mmap. 2 * Example of mmap import in Evas-3D.
3 * 3 *
4 * Open files to Eina_Files. 4 * Open files to Eina_Files.
5 * Read meshes from Eina_Files. 5 * Read meshes from Eina_Files.
diff --git a/unsorted/evas/evas-3d-obj.c b/unsorted/evas/evas-3d-obj.c
index 262dc9e5..3b96e223 100644
--- a/unsorted/evas/evas-3d-obj.c
+++ b/unsorted/evas/evas-3d-obj.c
@@ -1,5 +1,6 @@
1/** 1/**
2 * Simple Evas example illustrating import/export of .obj format. 2 * Example of .obj file format import in Evas-3D.
3 *
3 * Example demonstrates possibility to load and save mesh without tex_coords or/and normals. 4 * Example demonstrates possibility to load and save mesh without tex_coords or/and normals.
4 * 5 *
5 * Read mesh from "sweet_home(parameters).obj". 6 * Read mesh from "sweet_home(parameters).obj".
diff --git a/unsorted/evas/evas-3d-parallax-occlusion.c b/unsorted/evas/evas-3d-parallax-occlusion.c
index 764f8240..457c6979 100644
--- a/unsorted/evas/evas-3d-parallax-occlusion.c
+++ b/unsorted/evas/evas-3d-parallax-occlusion.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Example illustrating usage of parallax occlusion shading and texture animation. 2 * Example of parallax occlusion shading and texture animation in Evas-3D.
3 * 3 *
4 * Press "n" for use normal mapping shading. Pres "p" for use parallax occlusion mapping shading. 4 * Press "n" for use normal mapping shading. Pres "p" for use parallax occlusion mapping shading.
5 * 5 *
diff --git a/unsorted/evas/evas-3d-pick.c b/unsorted/evas/evas-3d-pick.c
index 095c43a5..c57a960a 100644
--- a/unsorted/evas/evas-3d-pick.c
+++ b/unsorted/evas/evas-3d-pick.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * This example shows how to attach mechanism of pick. 2 * Example of picking nodes and meshes by screen coordinates using Evas-3D.
3 * 3 *
4 * Here shown which transformation should be applied to event_info of 4 * Here shown which transformation should be applied to event_info of
5 * _on_mouse_down to make them usable in evas_canvas3d_scene_pick() 5 * _on_mouse_down to make them usable in evas_canvas3d_scene_pick()
diff --git a/unsorted/evas/evas-3d-ply.c b/unsorted/evas/evas-3d-ply.c
index 6a5c748d..0445fc6f 100644
--- a/unsorted/evas/evas-3d-ply.c
+++ b/unsorted/evas/evas-3d-ply.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating import/export of .ply format. 2 * Example of .ply file format import/export in Evas-3D.
3 * 3 *
4 * Read meshes from "tested_man_all_with_mods.ply", "tested_man_only_geometry.ply" and "tested_man_without_UVs.ply". 4 * Read meshes from "tested_man_all_with_mods.ply", "tested_man_only_geometry.ply" and "tested_man_without_UVs.ply".
5 * After that change some properties of material. 5 * After that change some properties of material.
diff --git a/unsorted/evas/evas-3d-proxy.c b/unsorted/evas/evas-3d-proxy.c
index d0be4f31..d73e8060 100644
--- a/unsorted/evas/evas-3d-proxy.c
+++ b/unsorted/evas/evas-3d-proxy.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Evas-3D example illustrating usage of evas_canvas3d_texture_source_set() 2 * Example of setting the texture source of an object in Evas-3D.
3 * 3 *
4 * Data which will be used as texture can be generated directly in application. 4 * Data which will be used as texture can be generated directly in application.
5 * 5 *
diff --git a/unsorted/evas/evas-3d-shadows.c b/unsorted/evas/evas-3d-shadows.c
index b1f5ba9a..e1454047 100644
--- a/unsorted/evas/evas-3d-shadows.c
+++ b/unsorted/evas/evas-3d-shadows.c
@@ -1,6 +1,9 @@
1/** 1/**
2 * Example of setting up an animated Evas-3D scene with lighting and anti-aliasing.
3 *
2 * This example illustrates use of shadows, callbacks(clicked, collision), 4 * This example illustrates use of shadows, callbacks(clicked, collision),
3 * technic of the billboard and post proccesing render with anti-aliasing. 5 * technic of the billboard and post proccesing render with anti-aliasing.
6 *
4 * Model and cube are clickable. Model detects collision with sphere. 7 * Model and cube are clickable. Model detects collision with sphere.
5 * Cube detects collision with sphere, model and cone. Model and cude are moveable. 8 * Cube detects collision with sphere, model and cone. Model and cude are moveable.
6 * @see evas_canvas3d_scene_shadows_enable_set(Eina_Bool _shadows_enabled) 9 * @see evas_canvas3d_scene_shadows_enable_set(Eina_Bool _shadows_enabled)
diff --git a/unsorted/evas/evas-3d-static-lod.c b/unsorted/evas/evas-3d-static-lod.c
index 0a77503f..81dc993c 100644
--- a/unsorted/evas/evas-3d-static-lod.c
+++ b/unsorted/evas/evas-3d-static-lod.c
@@ -1,5 +1,6 @@
1/** 1/**
2 * This example illustrates using static LOD technic. 2 * Example of static LOD techniques in Evas-3D.
3 *
3 * Main idea using several meshes with different quantity of polygons, 4 * Main idea using several meshes with different quantity of polygons,
4 * render mesh depends on distance to the camera node. 5 * render mesh depends on distance to the camera node.
5 * Use key up/down to change animtion style: 6 * Use key up/down to change animtion style:
diff --git a/unsorted/evas/evas-aspect-hints.c b/unsorted/evas/evas-aspect-hints.c
index f5caf435..f05a932b 100644
--- a/unsorted/evas/evas-aspect-hints.c
+++ b/unsorted/evas/evas-aspect-hints.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating aspect control hints on objects. 2 * Example of aspect control hints on objects in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one) and the png image loader also built. See stdout/stderr for 5 * one) and the png image loader also built. See stdout/stderr for
diff --git a/unsorted/evas/evas-box.c b/unsorted/evas/evas-box.c
index b6472d62..0193c6d8 100644
--- a/unsorted/evas/evas-box.c
+++ b/unsorted/evas/evas-box.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating a custom Evas box object 2 * Example of custom box objects in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one). See stdout/stderr for output. 5 * one). See stdout/stderr for output.
diff --git a/unsorted/evas/evas-buffer-simple.c b/unsorted/evas/evas-buffer-simple.c
index ea25e93f..e2d02e9a 100644
--- a/unsorted/evas/evas-buffer-simple.c
+++ b/unsorted/evas/evas-buffer-simple.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example using the Buffer engine. 2 * Example of using the buffer engine in Evas.
3 * 3 *
4 * You must have Evas compiled with the buffer engine, and have the 4 * You must have Evas compiled with the buffer engine, and have the
5 * evas-software-buffer pkg-config files installed. 5 * evas-software-buffer pkg-config files installed.
diff --git a/unsorted/evas/evas-events.c b/unsorted/evas/evas-events.c
index 6a978e54..5c4bae2b 100644
--- a/unsorted/evas/evas-events.c
+++ b/unsorted/evas/evas-events.c
@@ -1,6 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating how to interact with canvas' (and 2 * Example of using callbacks to interact with the canvas and its objects in Evas.
3 * its objects') events and other canvas operations.
4 * 3 *
5 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
6 * one) and the png image loader also built. See stdout/stderr for 5 * one) and the png image loader also built. See stdout/stderr for
diff --git a/unsorted/evas/evas-gl.c b/unsorted/evas/evas-gl.c
index a11a51f9..9bcfdca8 100644
--- a/unsorted/evas/evas-gl.c
+++ b/unsorted/evas/evas-gl.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Evas example illustrating work with GL APIs. 2 * Example of working with OpenGL APIs in Evas.
3 * 3 *
4 * Evas_GL.h should be added for Evas GL APIs access. 4 * Evas_GL.h should be added for Evas GL APIs access.
5 * 5 *
diff --git a/unsorted/evas/evas-hints.c b/unsorted/evas/evas-hints.c
index c9480e46..1dfb35f8 100644
--- a/unsorted/evas/evas-hints.c
+++ b/unsorted/evas/evas-hints.c
@@ -1,6 +1,8 @@
1/** 1/**
2 * Simple Evas example illustrating <b>alignment, minimum size, maximum 2 * Example of setting hints on objects in Evas.
3 * size, padding and weight</b> hints on objects. 3 *
4 * Object hints shown include <b>alignment, minimum size, maximum size,
5 * padding and weight</b>.
4 * 6 *
5 * To exemplify those hints, whe use the Evas box object, one of the 7 * To exemplify those hints, whe use the Evas box object, one of the
6 * managers using size hints to layout its children. 8 * managers using size hints to layout its children.
diff --git a/unsorted/evas/evas-images.c b/unsorted/evas/evas-images.c
index c20d2503..8b9bfcaa 100644
--- a/unsorted/evas/evas-images.c
+++ b/unsorted/evas/evas-images.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating some image objects functions 2 * Example of changing fills and borders for image objects in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one) and the png image loader also built. See stdout/stderr for 5 * one) and the png image loader also built. See stdout/stderr for
diff --git a/unsorted/evas/evas-images2.c b/unsorted/evas/evas-images2.c
index 58ffc377..60f05639 100644
--- a/unsorted/evas/evas-images2.c
+++ b/unsorted/evas/evas-images2.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating some image objects functions 2 * Example of handling events for image objects in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one) and the png image loader/saver also built. See stdout/stderr 5 * one) and the png image loader/saver also built. See stdout/stderr
diff --git a/unsorted/evas/evas-images3.c b/unsorted/evas/evas-images3.c
index fcbaa879..51e6ecba 100644
--- a/unsorted/evas/evas-images3.c
+++ b/unsorted/evas/evas-images3.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating some image objects functions 2 * Example saving data for modified image objects to disk with Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one) and the png image loader/saver also built. See stdout/stderr 5 * one) and the png image loader/saver also built. See stdout/stderr
diff --git a/unsorted/evas/evas-images4.c b/unsorted/evas/evas-images4.c
index d8b221db..94b2eeb6 100644
--- a/unsorted/evas/evas-images4.c
+++ b/unsorted/evas/evas-images4.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating some image objects functions 2 * Example of rotating and flipping image objects in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one) and the png image loader/saver also built. See stdout/stderr 5 * one) and the png image loader/saver also built. See stdout/stderr
diff --git a/unsorted/evas/evas-images5.c b/unsorted/evas/evas-images5.c
index 289cd8a2..51b67f2f 100644
--- a/unsorted/evas/evas-images5.c
+++ b/unsorted/evas/evas-images5.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating some image objects functions 2 * Example of rotating and flipping image objects in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one) and the png image loader/saver also built. See stdout/stderr 5 * one) and the png image loader/saver also built. See stdout/stderr
diff --git a/unsorted/evas/evas-init-shutdown.c b/unsorted/evas/evas-init-shutdown.c
index 3d1adfdc..40263ce5 100644
--- a/unsorted/evas/evas-init-shutdown.c
+++ b/unsorted/evas/evas-init-shutdown.c
@@ -1,8 +1,9 @@
1/** 1/**
2 * Simple example illustrating usage of evas_init() and 2 * Example of initializing and shutting down Evas.
3 * evas_shutdown(). Usually one would instantiate a canvas to have 3 *
4 * something useful out of Evas. For an example of this kind, see the 4 * Usually one would instantiate a canvas to have something useful out
5 * @ref Example_Evas_Buffer_Simple. 5 * of Evas. For an example of this kind, see the @ref
6 * Example_Evas_Buffer_Simple.
6 * 7 *
7 * Here, we are just listing the engine Evas was compiled with support 8 * Here, we are just listing the engine Evas was compiled with support
8 * to. 9 * to.
diff --git a/unsorted/evas/evas-map-aa-eo.c b/unsorted/evas/evas-map-aa-eo.c
index 00a5bfdb..12bcdfe5 100644
--- a/unsorted/evas/evas-map-aa-eo.c
+++ b/unsorted/evas/evas-map-aa-eo.c
@@ -1,6 +1,5 @@
1/** 1/**
2 * Example showing the difference between Evas Map with and without 2 * Example comparing map with and without anti-aliasing (AA) with an Eo-styled Evas API.
3 * anti-aliasing (AA).
4 * 3 *
5 * @verbatim 4 * @verbatim
6 * gcc -o evas_map_aa_eo evas-map-aa-eo.c `pkg-config --libs --cflags evas ecore ecore-evas eina` 5 * gcc -o evas_map_aa_eo evas-map-aa-eo.c `pkg-config --libs --cflags evas ecore ecore-evas eina`
diff --git a/unsorted/evas/evas-map-aa.c b/unsorted/evas/evas-map-aa.c
index 61413e93..3e656067 100644
--- a/unsorted/evas/evas-map-aa.c
+++ b/unsorted/evas/evas-map-aa.c
@@ -1,6 +1,5 @@
1/** 1/**
2 * Example showing the difference between Evas Map with and without 2 * Example comparing map with and without anti-aliasing (AA) in Evas.
3 * anti-aliasing (AA).
4 * 3 *
5 * @verbatim 4 * @verbatim
6 * gcc -o evas-map-aa evas-map-aa.c `pkg-config --libs --cflags evas ecore ecore-evas eina` 5 * gcc -o evas-map-aa evas-map-aa.c `pkg-config --libs --cflags evas ecore ecore-evas eina`
diff --git a/unsorted/evas/evas-map-utils-eo.c b/unsorted/evas/evas-map-utils-eo.c
index 08945182..adf23a39 100644
--- a/unsorted/evas/evas-map-utils-eo.c
+++ b/unsorted/evas/evas-map-utils-eo.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating basic map utils. 2 * Example of basic map utils with an Eo-styled Evas API.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one). See stdout/stderr for output. 5 * one). See stdout/stderr for output.
diff --git a/unsorted/evas/evas-map-utils.c b/unsorted/evas/evas-map-utils.c
index 766cf112..1ea90157 100644
--- a/unsorted/evas/evas-map-utils.c
+++ b/unsorted/evas/evas-map-utils.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating basic map utils. 2 * Example of basic map utils in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one). See stdout/stderr for output. 5 * one). See stdout/stderr for output.
diff --git a/unsorted/evas/evas-multi-touch.c b/unsorted/evas/evas-multi-touch.c
index 083e3cb1..51543ce5 100644
--- a/unsorted/evas/evas-multi-touch.c
+++ b/unsorted/evas/evas-multi-touch.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating usage of multi touch. 2 * Example of multi-touch in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one) and the png image loader also built. 5 * one) and the png image loader also built.
diff --git a/unsorted/evas/evas-multiseat-events.c b/unsorted/evas/evas-multiseat-events.c
index cc34322e..260730ad 100644
--- a/unsorted/evas/evas-multiseat-events.c
+++ b/unsorted/evas/evas-multiseat-events.c
@@ -1,5 +1,7 @@
1/** 1/**
2 * Evas example illustrating how to handle events with multiseat information: 2 * Example of handling events with multiseat information in Evas.
3 *
4 * Illustrates handling of:
3 * * mouse events 5 * * mouse events
4 * * keyboard events 6 * * keyboard events
5 * * focus events 7 * * focus events
diff --git a/unsorted/evas/evas-object-manipulation-eo.c b/unsorted/evas/evas-object-manipulation-eo.c
index 4c5c4441..a8dc9eb0 100644
--- a/unsorted/evas/evas-object-manipulation-eo.c
+++ b/unsorted/evas/evas-object-manipulation-eo.c
@@ -1,8 +1,5 @@
1/** 1/**
2 * Porting evas-object-manipulation.c example 2 * Example of basic object manipulation with an Eo-styled Evas API.
3 * to use Eo-styled Evas API.
4 *
5 * Simple Evas example illustrating basic objects manipulation.
6 * 3 *
7 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
8 * one) and the png image loader also built. See stdout/stderr for 5 * one) and the png image loader also built. See stdout/stderr for
diff --git a/unsorted/evas/evas-object-manipulation.c b/unsorted/evas/evas-object-manipulation.c
index 48763dbb..9f37467e 100644
--- a/unsorted/evas/evas-object-manipulation.c
+++ b/unsorted/evas/evas-object-manipulation.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating basic objects manipulation. 2 * Example of basic object manipulation in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one) and the png image loader also built. See stdout/stderr for 5 * one) and the png image loader also built. See stdout/stderr for
diff --git a/unsorted/evas/evas-smart-interface.c b/unsorted/evas/evas-smart-interface.c
index 343842ff..b6669c9f 100644
--- a/unsorted/evas/evas-smart-interface.c
+++ b/unsorted/evas/evas-smart-interface.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating Evas smart interfaces 2 * Example of smart interfaces in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one). See stdout/stderr for output. 5 * one). See stdout/stderr for output.
diff --git a/unsorted/evas/evas-smart-object.c b/unsorted/evas/evas-smart-object.c
index a419570f..94f2188e 100644
--- a/unsorted/evas/evas-smart-object.c
+++ b/unsorted/evas/evas-smart-object.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating a custom Evas smart object 2 * Example of custom smart objects in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one). See stdout/stderr for output. 5 * one). See stdout/stderr for output.
diff --git a/unsorted/evas/evas-stacking.c b/unsorted/evas/evas-stacking.c
index 444e2b28..523d44e9 100644
--- a/unsorted/evas/evas-stacking.c
+++ b/unsorted/evas/evas-stacking.c
@@ -1,6 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating <b>objects stacking</b> and 2 * Example of <b>object stacking</b> and <b>canvas layers</b> in Evas.
3 * <b>canvas layers</b>.
4 * 3 *
5 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
6 * one) and the png image loader also built. See stdout/stderr for 5 * one) and the png image loader also built. See stdout/stderr for
diff --git a/unsorted/evas/evas-table.c b/unsorted/evas/evas-table.c
index f3f5d6cd..71213a44 100644
--- a/unsorted/evas/evas-table.c
+++ b/unsorted/evas/evas-table.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating usage of table object. 2 * Example of table objects in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one) and the png image loader also built. 5 * one) and the png image loader also built.
diff --git a/unsorted/evas/evas-text.c b/unsorted/evas/evas-text.c
index f58563e4..e88070ca 100644
--- a/unsorted/evas/evas-text.c
+++ b/unsorted/evas/evas-text.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating text objects 2 * Example of text objects in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one). See stdout/stderr for output. 5 * one). See stdout/stderr for output.
diff --git a/unsorted/evas/evas-textblock-obstacles.c b/unsorted/evas/evas-textblock-obstacles.c
index c4667753..fa60e0f5 100644
--- a/unsorted/evas/evas-textblock-obstacles.c
+++ b/unsorted/evas/evas-textblock-obstacles.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Evas textblock example for obstacles feature 2 * Example of textblock obstacles in Evas.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one). See stdout/stderr for output. 5 * one). See stdout/stderr for output.
diff --git a/unsorted/evas/evas-transparent.c b/unsorted/evas/evas-transparent.c
index 720d20dc..fccecc21 100644
--- a/unsorted/evas/evas-transparent.c
+++ b/unsorted/evas/evas-transparent.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating a trasnparent window 2 * Example of transparent windows in Evas.
3 * 3 *
4 * @verbatim 4 * @verbatim
5 * gcc -o evas-transparent evas-transparent.c `pkg-config --libs --cflags evas ecore ecore-evas eina` 5 * gcc -o evas-transparent evas-transparent.c `pkg-config --libs --cflags evas ecore ecore-evas eina`
diff --git a/unsorted/evas/evas-vg-batman.c b/unsorted/evas/evas-vg-batman.c
index c125b246..b9990a79 100644
--- a/unsorted/evas/evas-vg-batman.c
+++ b/unsorted/evas/evas-vg-batman.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating the use of Evas_VG animation 2 * Example of animation using Evas_VG.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one). See stdout/stderr for output. 5 * one). See stdout/stderr for output.
diff --git a/unsorted/evas/evas-vg-simple.c b/unsorted/evas/evas-vg-simple.c
index 9524e947..da02ec53 100644
--- a/unsorted/evas/evas-vg-simple.c
+++ b/unsorted/evas/evas-vg-simple.c
@@ -1,5 +1,5 @@
1/** 1/**
2 * Simple Evas example illustrating a Evas_VG basic node usage. 2 * Example of basic nodes in Evas_VG.
3 * 3 *
4 * You'll need at least one engine built for it (excluding the buffer 4 * You'll need at least one engine built for it (excluding the buffer
5 * one). See stdout/stderr for output. 5 * one). See stdout/stderr for output.