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#define EFL_BETA_API_SUPPORT 1
#include <Efl_Ui.h>
#include "life_private.h"
Efl_Canvas_Rectangle **_life_cells;
void
life_render_init(Efl_Ui_Win *win)
{
int x, y;
_life_cells = calloc(1, sizeof(Efl_Canvas_Rectangle *) * LIFE_BOARD_WIDTH * LIFE_BOARD_HEIGHT);
for (y = 0; y < LIFE_BOARD_HEIGHT; y++)
for (x = 0; x < LIFE_BOARD_WIDTH; x++)
efl_add(EFL_CANVAS_RECTANGLE_CLASS, win,
_life_cells[life_render_index_for_position(x, y)] = efl_added);
life_render_layout(win);
}
void
life_render_cell_for_coords(Efl_Ui_Win *win, Eina_Position2D coord,
int *x, int *y)
{
Eina_Size2D size;
size = efl_gfx_entity_size_get(win);
if (x)
*x = coord.x / ((double) size.w / LIFE_BOARD_WIDTH);
if (y)
*y = coord.y / ((double) size.h / LIFE_BOARD_HEIGHT);
}
int
life_render_index_for_position(int x, int y)
{
return y * LIFE_BOARD_WIDTH + x;
}
void
life_render_layout(Efl_Ui_Win *win)
{
Eina_Size2D size;
double cw, ch;
Evas_Object *rect;
int x, y;
size = efl_gfx_entity_size_get(win);
cw = (double) size.w / LIFE_BOARD_WIDTH;
ch = (double) size.h / LIFE_BOARD_HEIGHT;
for (y = 0; y < LIFE_BOARD_HEIGHT; y++)
for (x = 0; x < LIFE_BOARD_WIDTH; x++)
{
rect = _life_cells[life_render_index_for_position(x, y)];
// the little +1 here will avoid tearing as we layout non-multiple sizes
efl_gfx_entity_size_set(rect, EINA_SIZE2D(cw + 1, ch + 1));
efl_gfx_entity_position_set(rect, EINA_POSITION2D(x * cw, y * ch));
}
}
void
life_render_cell(Efl_Ui_Win *win EINA_UNUSED, int x, int y)
{
Evas_Object *rect;
int i;
i = life_render_index_for_position(x, y);
rect = _life_cells[i];
if (life_board[i])
efl_gfx_color_set(rect, 0, 0, 0, 255);
else
efl_gfx_color_set(rect, 255, 255, 255, 255);
}
void
life_render_refresh(Efl_Ui_Win *win EINA_UNUSED)
{
int x, y;
for (y = 0; y < LIFE_BOARD_HEIGHT; y++)
for (x = 0; x < LIFE_BOARD_WIDTH; x++)
life_render_cell(win, x, y);
}
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