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#define EFL_EO_API_SUPPORT 1
#define EFL_BETA_API_SUPPORT 1
#include <stdio.h>
#include <Eina.h>
#include <Elementary.h>
#include <Efl_Ui.h>
/*
* Efl.Ui translation exmaples.
*
* Efl.Ui contains a way to manage translations provided by gettext or
* other translation provider. This example shows how to set it up and to
* extract strings for translation. (see src/meson.build).
*
* The gettext extraction command is:
* "xgettext --keyword=efl_ui_translatable_text_set:2 --from-code=utf-8 --foreign-user"
*
* In this project you can go to build/ and execute "ninja example_translation-pot"
*/
#define _TEXT_DOMAIN "example_translation"
// quit the app, called if the user clicks the Quit button or the window is deleted
static void
_gui_quit_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
{
efl_exit(0);
}
EAPI_MAIN void
efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
{
Efl_Ui_Win *win, *box;
win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
efl_ui_win_type_set(efl_added, EFL_UI_WIN_TYPE_BASIC),
efl_text_set(efl_added, "Translations"),
efl_ui_win_autodel_set(efl_added, EINA_TRUE));
// when the user clicks "close" on a window there is a request to delete
efl_event_callback_add(win, EFL_UI_WIN_EVENT_DELETE_REQUEST, _gui_quit_cb, NULL);
box = efl_add(EFL_UI_BOX_CLASS, win,
efl_content_set(win, efl_added));
efl_add(EFL_UI_BUTTON_CLASS, win,
efl_ui_l10n_text_set(efl_added, "Translations", _TEXT_DOMAIN),
efl_pack_end(box, efl_added));
efl_add(EFL_UI_BUTTON_CLASS, win,
efl_ui_l10n_text_set(efl_added, "Help", _TEXT_DOMAIN),
efl_pack_end(box, efl_added));
efl_add(EFL_UI_BUTTON_CLASS, win,
efl_ui_l10n_text_set(efl_added, "Quit", _TEXT_DOMAIN),
efl_pack_end(box, efl_added),
efl_gfx_hint_size_min_set(efl_added, EINA_SIZE2D(100, 100)),
efl_event_callback_add(efl_added, EFL_UI_EVENT_CLICKED,
_gui_quit_cb, efl_added));
efl_gfx_entity_size_set(win, EINA_SIZE2D(320, 320));
}
EFL_MAIN()
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