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path: root/src/bin/image_mask_12.c
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#undef FNAME
#undef NAME
#undef ICON

/* metadata */
#define FNAME image_mask_12
#define NAME "Image Mask 12"
#define ICON "blend.png"

#ifndef PROTO
# ifndef UI
#  include "main.h"

/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
static Evas_Object *o_mask;

/* setup */
static void _setup(void)
{
   int i;
   Evas_Object *o;

   o = eo_add(EVAS_OBJ_TEXT_CLASS, evas);
   o_mask = o;
   eo_do(o, evas_obj_text_font_set("Vera-Bold", 150),
         evas_obj_visibility_set(EINA_TRUE));

   for (i = 0; i < OBNUM; i++)
     {
        o = eo_add(EVAS_OBJ_IMAGE_CLASS, evas);
        o_images[i] = o;
        eo_do(o, evas_obj_image_file_set(build_path("texture.png"), NULL),
                 evas_obj_image_fill_set(0, 0, 500, 444),
                 evas_obj_size_set(win_w * 4, win_h * 4));
        //	eo_do(o, evas_obj_clip_set(o_mask));
        eo_do(o, evas_obj_visibility_set(EINA_TRUE));
     }
   done = 0;
}

/* cleanup */
static void _cleanup(void)
{
   int i;
   for (i = 0; i < OBNUM; i++) eo_del(o_images[i]);
   eo_del(o_mask);
}

/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, w, h;
   const char *strs[] = {
      "Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
      "Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
      "Fiddly", "Family", "Lair", "Monkeys", "Magazine"
   };
   for (i = 0; i < OBNUM; i++)
     {
	w = win_w * 4;
	h = win_h * 4;
	x = (win_w / 2) - (w / 2);
	x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (500 / 2);
	y = (win_h / 2) - (h / 2);
	y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (444 / 2);
	eo_do(o_images[i], evas_obj_position_set(x, y));
     }
   eo_do(o_mask, evas_obj_text_text_set(strs[rnd() % (sizeof(strs) / sizeof(char *))]),
                 evas_obj_color_set(255, 255, 255, 255),
                 evas_obj_size_get(&w, &h),
                 evas_obj_position_set((win_w - w) / 2, (win_h - h) / 2));
   FPS_STD(NAME);
}

/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
   KEY_STD;
}












/* template stuff - ignore */
# endif
#endif

#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif

#ifdef PROTO
void FNAME(void);
#endif

#ifndef PROTO
# ifndef UI
void FNAME(void)
{
   ui_func_set(_key, _loop);
   _setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON