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path: root/src/bin/image_mask_3.c
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#undef FNAME
#undef NAME
#undef ICON

/* metadata */
#define FNAME image_mask_3
#define NAME "Image Mask 3"
#define ICON "blend.png"

#ifndef PROTO
# ifndef UI
#  include "main.h"

/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];

/* setup */
static void _setup(void)
{
   int i;
   Evas_Object *o;
   for (i = 0; i < OBNUM; i+= 2)
     {
        o = eo_add(EVAS_OBJ_IMAGE_CLASS, evas);
        o_images[i] = o;
        if (o)
	eo_do(o, evas_obj_image_file_set(build_path("e-logo-2.png"), NULL),
                 evas_obj_image_fill_set(0, 0, 120, 160),
                 evas_obj_size_set(120, 160),
                 evas_obj_visibility_set(EINA_TRUE));

        o = eo_add(EVAS_OBJ_IMAGE_CLASS, evas);
        o_images[i + 1] = o;
        if (o)
	eo_do(o, evas_obj_image_file_set(build_path("logo.png"), NULL),
                 evas_obj_image_fill_set(0, 0, 120, 160),
                 evas_obj_size_set(120, 160),
                 evas_obj_visibility_set(EINA_TRUE));
        if (o_images[i])
	eo_do(o_images[i], evas_obj_clip_set(o));
     }
   done = 0;
}

/* cleanup */
static void _cleanup(void)
{
   int i;
   for (i = 0; i < OBNUM; i++) eo_del(o_images[i]);
}

/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, w, h;
   for (i = 0; i < OBNUM; i+= 2)
     {
	w = 120;
	h = 160;
	x = (win_w / 2) - (w / 2);
	x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
	y = (win_h / 2) - (h / 2);
	y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
	if (o_images[i])
	eo_do(o_images[i], evas_obj_position_set(x, y));
	if (o_images[i + 1])
	eo_do(o_images[i + 1], evas_obj_position_set(x, y));
     }
   FPS_STD(NAME);
}

/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
   KEY_STD;
}












/* template stuff - ignore */
# endif
#endif

#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif

#ifdef PROTO
void FNAME(void);
#endif

#ifndef PROTO
# ifndef UI
void FNAME(void)
{
   ui_func_set(_key, _loop);
   _setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON