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path: root/src/bin/vg_basic_rect.c
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#undef FNAME
#undef NAME
#undef ICON

/* metadata */
#define FNAME vg_basic_rect_start
#define NAME "VG Basic Rect"
#define ICON "vector.png"

#ifndef PROTO
# ifndef UI
#  include "main.h"

/* standard var */
static int done = 0;

/* private data */
static Eo *o_shapes[OBNUM];

/* setup
 * Creating Evas Objects, each holds a vector shape.
 * Then start moving these Evas Objects. */
static void _setup(void)
{
   unsigned int i;

   for (i = 0; i < OBNUM; i++)
     {
        Efl_VG *root, *rect;
        Eo *vector;
        double w = 70, h = 70, stroke_w = 3;

        eo_add(&vector, EVAS_VG_CLASS, evas);
        o_shapes[i] = vector;
        efl_gfx_size_set(vector, w + stroke_w * 2, h + stroke_w * 2);
        efl_gfx_position_set(vector, 0, 0);
        efl_gfx_visible_set(vector, EINA_TRUE);

        root = evas_obj_vg_root_node_get(vector);

        eo_add(&rect, EFL_VG_SHAPE_CLASS, root);
        efl_gfx_shape_append_rect(rect, 0 + stroke_w, 0 + stroke_w, w, h, 10, 10);
        efl_gfx_shape_stroke_width_set(rect, stroke_w);
        efl_gfx_shape_stroke_color_set(rect, 128, 0, 128, 128);
        efl_gfx_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND);
     }
   done = 0;
}

/* cleanup */
static void _cleanup(void)
{
   unsigned int i;

   for (i = 0; i < OBNUM; i++) eo_del(o_shapes[i]);
}

/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, w = 200, h = 200;
   for (i = 0; i < OBNUM; i++)
     {
        x = (win_w / 2) - (w / 2);
        x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
        y = (win_h / 2) - (h / 2);
        y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2);
        efl_gfx_position_set(o_shapes[i], x, y);
     }
   FPS_STD(NAME);
}

/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
   KEY_STD;
}












/* template stuff - ignore */
# endif
#endif

#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif

#ifdef PROTO
void FNAME(void);
#endif

#ifndef PROTO
# ifndef UI
void FNAME(void)
{
   ui_func_set(_key, _loop);
   _setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON