forked from enlightenment/efl
efl theme - fix bug in e init splash that would do hide anim 2x
this should fix a "go black and stay black for a bit" bug... @fix T6619
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b461830e64
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08073155b1
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@ -385,14 +385,13 @@ group { name: "e/init/splash";
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}
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}
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programs {
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program {
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signal: "load"; source: "";
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program { signal: "load"; source: "";
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script {
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set_int(is_ready, 0);
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set_int(do_end, 0);
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}
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}
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#define PROG(_NAME) \
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program { name: _NAME"0"; \
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signal: "show"; source: ""; \
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@ -460,8 +459,7 @@ group { name: "e/init/splash";
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PROG("l+3")
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#undef PROG
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program {
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signal: "show"; source: "";
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program { signal: "show"; source: "";
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action: STATE_SET "visible" 0.0;
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transition: DECELERATE 1.0;
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target: "shadow";
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@ -491,19 +489,16 @@ group { name: "e/init/splash";
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set_int(is_ready, 1);
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}
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}
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program {
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signal: "e,state,done"; source: "e";
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program { signal: "e,state,done"; source: "e";
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script {
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new val;
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set_int(do_end, 1);
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val = get_int(is_ready);
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if (val == 1)
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run_program(PROGRAM:"exit1");
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else
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set_int(do_end, 1);
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}
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}
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program { name: "exit1";
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signal: "e,state,done"; source: "e";
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action: STATE_SET "default" 0.0;
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transition: SINUSOIDAL 1.0 CURRENT;
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target: "shadow";
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@ -520,6 +515,10 @@ group { name: "e/init/extra_screen";
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images.image: "screen_circular_shadow.png" COMP;
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images.image: "bg_radgrad.png" COMP;
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images.image: "dot_pattern.png" COMP;
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script {
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public is_ready;
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public do_end;
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}
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parts {
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part { name: "clip"; type: RECT; mouse_events: 0;
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description { state: "default" 0.0;
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@ -574,6 +573,36 @@ group { name: "e/init/extra_screen";
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transition: DECELERATE 1.0;
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target: "shadow";
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target: "blanker";
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after: "ready";
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}
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program { name: "ready";
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script {
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new val;
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val = get_int(do_end);
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if (val == 1)
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run_program(PROGRAM:"exit1");
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else
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set_int(is_ready, 1);
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}
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}
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program { signal: "e,state,done"; source: "e";
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script {
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new val;
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set_int(do_end, 1);
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val = get_int(is_ready);
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if (val == 1)
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run_program(PROGRAM:"exit1");
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}
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}
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program { name: "exit1";
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action: STATE_SET "default" 0.0;
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transition: SINUSOIDAL 1.0 CURRENT;
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target: "shadow";
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target: "blanker";
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after: "exit2";
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}
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program { name: "exit2";
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action: SIGNAL_EMIT "e,state,done_ok" "e";
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}
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}
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}
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