forked from enlightenment/efl
evas: fix misspellings
Misspellings found by codespell SVN revision: 59822
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@ -72,7 +72,7 @@
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2011-02-12 Carsten Haitzler (The Rasterman)
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* Fix "rediculous scaling size" bug, where scaling images to
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* Fix "ridiculous scaling size" bug, where scaling images to
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sizes like 1 billion pixels high or wide caused evas to try
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allocate scaletables on the stack and the stack just couldn't
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handle it. Now it only allocates a table for the visible
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@ -128,7 +128,7 @@
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2011-02-22 Carsten Haitzler (The Rasterman)
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* Fixed bug smart calc array where it'd nuke the array when nested
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process calls hapen and leave some objects uncalculated, but
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process calls happen and leave some objects uncalculated, but
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removed from the array and marked as needing a calc thus never
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getting back into the array.
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@ -279,7 +279,7 @@
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based on extension name of srouce file. This allows for evas to
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load image data from files where the loader may be prone to
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instability, or require use of libraries that are GPL or
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otherwise undesireable in terms of the result to applications
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otherwise undesirable in terms of the result to applications
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using evas. So basically, if you want a GPL loader or have a
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very unstable one, write a loader binary and call it
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evas_image_loader.extension e.g. evas_image_loader.pdf or
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@ -1419,7 +1419,7 @@ EAPI int evas_render_method_lookup (const char *name) EINA
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* fprintf(stderr, "ERROR: Evas supports no engines! Exit.\n");
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* exit(-1);
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* }
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* printf("Availible Evas Engines:\n");
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* printf("Available Evas Engines:\n");
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* EINA_LIST_FOREACH(engine_list, l, engine_name)
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* printf("%s\n", engine_name);
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* evas_render_method_list_free(engine_list);
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@ -1449,7 +1449,7 @@ EAPI Eina_List *evas_render_method_list (void) EINA_WARN_UNUSED
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* fprintf(stderr, "ERROR: Evas supports no engines! Exit.\n");
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* exit(-1);
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* }
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* printf("Availible Evas Engines:\n");
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* printf("Available Evas Engines:\n");
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* EINA_LIST_FOREACH(engine_list, l, engine_name)
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* printf("%s\n", engine_name);
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* evas_render_method_list_free(engine_list);
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@ -4952,7 +4952,7 @@ EAPI Eina_Bool evas_object_image_smooth_scale_get (const Ev
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* background. The worked is queued before being processed.
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*
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* If image data is already loaded, it will callback
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* EVAS_CALLBACK_IMAGE_PRELOADED immediatelly and do nothing else.
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* EVAS_CALLBACK_IMAGE_PRELOADED immediately and do nothing else.
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*
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* If cancel is set, it will remove the image from the workqueue.
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*
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@ -6727,7 +6727,7 @@ EAPI Eina_Bool evas_smart_class_inherit_full (Evas_
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* @return The number of uses of the smart instance
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*
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* This function tells you how many more uses of the smart instance are in
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* existance. This should be used before freeing/clearing any of the
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* existence. This should be used before freeing/clearing any of the
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* Evas_Smart_Class that was used to create the smart instance. The smart
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* instance will refer to data in the Evas_Smart_Class used to create it and
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* thus you cannot remove the original data until all users of it are gone.
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@ -167,7 +167,7 @@ main(int argc, char **argv)
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// mainloop siztem etc. will have something of this kind unless it's making
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// you spin infinitely yourself and invent your own animation mechanism
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//
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// NOTE: if you delete r1, this animator will keep runing trying to access
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// NOTE: if you delete r1, this animator will keep running trying to access
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// r1 so you'd better delete this animator with ecore_animator_del() or
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// structure how you do animation differently. you can also attach it like
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// evasgl, sfc, etc. etc. if this animator is specific to this object
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@ -616,7 +616,7 @@ evas_cache_image_shutdown(Evas_Cache_Image *cache)
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#ifdef BUILD_ASYNC_PRELOAD
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EINA_LIST_FREE(cache->preload, im)
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{
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/* By doing that we are protecting us from destroying image when the cache is no longuer available. */
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/* By doing that we are protecting us from destroying image when the cache is no longer available. */
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im->flags.delete_me = 1;
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_evas_cache_image_entry_preload_remove(im, NULL);
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}
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@ -653,7 +653,7 @@ evas_cache_image_shutdown(Evas_Cache_Image *cache)
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evas_async_events_process();
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LKL(wakeup);
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// the lazy bum who did eain threads and converted this code
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// didnt bother to worry about Eina_Lock being a different type
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// didn't bother to worry about Eina_Lock being a different type
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// to a pthread mutex.
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if (cache->pending) eina_condition_wait(&cond_wakeup);
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LKU(wakeup);
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@ -525,7 +525,7 @@ evas_font_load(Evas *evas, const char *name, const char *source, int size)
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// FIXME: this i think is a bugfix for a rare bug... but i'm
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// not sure 100%. it seems that way from fc. if trim is set
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// to FcTrue...
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// ok - not a bugfix... but there is something going on somewhere that's wierd?
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// ok - not a bugfix... but there is something going on somewhere that's weird?
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// FcPatternReference(p_nm); /* we have to reference count the pat */
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font = evas_load_fontconfig(evas, set, size, wanted_rend);
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}
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@ -1298,7 +1298,7 @@ evas_object_precise_is_inside_get(const Evas_Object *obj)
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* Set a hint flag on the object that this is used as a static "clipper".
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*
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* This is a hint to evas that this object is used as a big static clipper
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* and shouldnt be moved with children and otherwise considered specially. The
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* and shouldn't be moved with children and otherwise considered specially. The
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* Default is off.
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*
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* @param obj The given object.
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@ -49,7 +49,7 @@ static RGBA_Gfx_Func op_copy_rel_mask_color_span_get(DATA32 col, RGBA_Image *dst
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static RGBA_Gfx_Func op_copy_rel_pixel_mask_span_get(RGBA_Image *src, RGBA_Image *dst, int pixels);
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static RGBA_Gfx_Pt_Func op_copy_rel_pixel_pt_get(Image_Entry_Flags src_flags, RGBA_Image *dst);
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/* XXX: doesnt exist
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/* XXX: doesn't exist
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static RGBA_Gfx_Pt_Func op_copy_rel_color_pt_get(DATA32 col, RGBA_Image *dst);
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*/
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static RGBA_Gfx_Pt_Func op_copy_rel_pixel_color_pt_get(Image_Entry_Flags src_flags, DATA32 col, RGBA_Image *dst);
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@ -2300,7 +2300,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
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if (a < 255) blend = 1;
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if (npoints != 4)
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{
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// FIXME: nash - you didnt fix this for n points. its still all
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// FIXME: nash - you didn't fix this for n points. its still all
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// 4 point stuff!!! grrrr.
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abort();
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}
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@ -1186,7 +1186,7 @@ evas_gl_common_shader_program_init(Evas_GL_Shared *shared)
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_evas_gl_common_shader_binary_init(shared)) return 1;
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/* compile all shader.*/
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if (!_evas_gl_common_shader_source_init(shared)) return 0;
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/* sucess compile all shader. if gl support binary shader, we need to save */
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/* success compile all shader. if gl support binary shader, we need to save */
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if (shared->info.bin_program) _evas_gl_common_shader_binary_save(shared);
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return 1;
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}
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@ -12,7 +12,7 @@
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"varying vec2 tex_c;\n"
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"\n"
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"void main(){\n"
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" /* FIXME: This index shoudl be tweaked so for \n"
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" /* FIXME: This index should be tweaked so for \n"
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" radius 1, I want 3 points at 1/4, 2/4, 3/4 */\n"
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" /*\n"
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" for (float i = 0 ; i <= radius * 2 ; i ++){\n"
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@ -12,7 +12,7 @@ varying vec4 col;
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varying vec2 tex_c;
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void main(){
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/* FIXME: This index shoudl be tweaked so for
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/* FIXME: This index should be tweaked so for
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radius 1, I want 3 points at 1/4, 2/4, 3/4 */
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/*
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for (float i = 0 ; i <= radius * 2 ; i ++){
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@ -1942,7 +1942,7 @@ eng_image_map_draw(void *data __UNUSED__, void *context, void *surface, void *im
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re->win->gl_context->dc = context;
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if (npoints != 4)
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{
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// FIXME: nash - you didnt fix this
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// FIXME: nash - you didn't fix this
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abort();
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}
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if ((p[0].x == p[3].x) &&
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