forked from enlightenment/efl
parent
5c32157f04
commit
1ef5ae1a2d
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@ -31,6 +31,7 @@ test_growing_balls.c \
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test_jumping_balls.c \
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test_jumping_balls.c \
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test_no_gravity.c \
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test_no_gravity.c \
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test_rotate.c \
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test_rotate.c \
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test_rotating_forever.c \
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test_velocity.c \
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test_velocity.c \
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test_shapes.c \
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test_shapes.c \
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test_sleeping_threshold.c \
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test_sleeping_threshold.c \
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@ -30,6 +30,7 @@ void test_growing_balls(void *data, Evas_Object *obj, void *event_info);
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void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
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void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
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void test_no_gravity(void *data, Evas_Object *obj, void *event_info);
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void test_no_gravity(void *data, Evas_Object *obj, void *event_info);
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void test_rotate(void *data, Evas_Object *obj, void *event_info);
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void test_rotate(void *data, Evas_Object *obj, void *event_info);
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void test_rotating_forever(void *data, Evas_Object *obj, void *event_info);
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void test_velocity(void *data, Evas_Object *obj, void *event_info);
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void test_velocity(void *data, Evas_Object *obj, void *event_info);
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void test_shapes(void *data, Evas_Object *obj, void *event_info);
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void test_shapes(void *data, Evas_Object *obj, void *event_info);
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void test_sleeping(void *data, Evas_Object *obj, void *event_info);
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void test_sleeping(void *data, Evas_Object *obj, void *event_info);
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@ -52,6 +53,7 @@ static const EPhysics_Test tests[] = {
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{"Jumping Balls", test_jumping_balls},
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{"Jumping Balls", test_jumping_balls},
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{"No Gravity", test_no_gravity},
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{"No Gravity", test_no_gravity},
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{"Rotate", test_rotate},
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{"Rotate", test_rotate},
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{"Rotating Forever", test_rotating_forever},
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{"Velocity", test_velocity},
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{"Velocity", test_velocity},
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{"Shapes", test_shapes},
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{"Shapes", test_shapes},
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{"Sleeping Threshold", test_sleeping},
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{"Sleeping Threshold", test_sleeping},
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@ -0,0 +1,75 @@
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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static void
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_update_object_cb(void *data __UNUSED__, EPhysics_Body *body, void *event_info __UNUSED__)
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{
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double rot, vrot;
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rot = ephysics_body_rotation_get(body);
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vrot = ephysics_body_angular_velocity_get(body);
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ephysics_body_evas_object_update(body);
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DBG("rot: %lf, vrot :%lf", rot, vrot);
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}
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static void
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_world_populate(Test_Data *test_data)
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{
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EPhysics_Body *body;
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Evas_Object *cube;
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cube = elm_image_add(test_data->win);
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elm_image_file_set(
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cube, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
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evas_object_move(cube, WIDTH / 3, HEIGHT / 2 - 30);
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evas_object_resize(cube, 70, 70);
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evas_object_show(cube);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, cube);
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body = ephysics_body_box_add(test_data->world);
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ephysics_body_evas_object_set(body, cube, EINA_TRUE);
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test_data->bodies = eina_list_append(test_data->bodies, body);
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ephysics_body_event_callback_add(body,
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EPHYSICS_CALLBACK_BODY_UPDATE,
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_update_object_cb, NULL);
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ephysics_body_torque_impulse_apply(body, 1);
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Test_Data *test_data = data;
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DBG("Restart pressed");
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test_clean(test_data);
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_world_populate(test_data);
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}
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void
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test_rotating_forever(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_World *world;
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Test_Data *test_data;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "Rotating Forever", EINA_TRUE);
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elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
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_restart, test_data);
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world = ephysics_world_new();
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ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
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test_data->world = world;
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ephysics_world_gravity_set(world, 0, 0);
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_world_populate(test_data);
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}
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@ -2152,6 +2152,10 @@ EAPI void ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, dou
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* Apply a torque impulse over a body.
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* Apply a torque impulse over a body.
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*
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*
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* An impulse will be applied over the body to make it rotate around Z axis.
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* An impulse will be applied over the body to make it rotate around Z axis.
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* Impulse is the product of the force over the time this force is applied.
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* In ephysics case, it would be the time of a tick, so it behaves just
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* summing current angular velocity to the result of a calculation involving
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* torque impulse and body's inertia.
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*
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*
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* @param body The physics body that will receive the impulse.
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* @param body The physics body that will receive the impulse.
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* @param roll Impulse to rotate body around Z axis (rotate on x - y plane).
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* @param roll Impulse to rotate body around Z axis (rotate on x - y plane).
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@ -1272,7 +1272,7 @@ ephysics_body_torque_impulse_apply(EPhysics_Body *body, double roll)
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}
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}
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body->rigid_body->activate(1);
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body->rigid_body->activate(1);
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body->rigid_body->applyTorqueImpulse(btVector3(0, 0, roll));
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body->rigid_body->applyTorqueImpulse(btVector3(0, 0, -roll));
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}
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}
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EAPI void
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EAPI void
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