EPhysics: fix constraint angular limit type

SVN revision: 75327
This commit is contained in:
Bruno Dilly 2012-08-16 21:34:39 +00:00
parent ab877d4d23
commit 405c5affa1
2 changed files with 4 additions and 4 deletions

View File

@ -2365,7 +2365,7 @@ EAPI void ephysics_constraint_slider_linear_limit_get(const EPhysics_Constraint
* @see ephysics_constraint_slider_angular_limit_get()
* @ingroup EPhysics_Constraint
*/
EAPI void ephysics_constraint_slider_angular_limit_set(EPhysics_Constraint *constraint, Evas_Coord counter_clock_z, Evas_Coord clock_wise_z);
EAPI void ephysics_constraint_slider_angular_limit_set(EPhysics_Constraint *constraint, double counter_clock_z, double clock_wise_z);
/**
* @brief
@ -2378,7 +2378,7 @@ EAPI void ephysics_constraint_slider_angular_limit_set(EPhysics_Constraint *cons
* @see ephysics_constraint_slider_angular_limit_set()
* @ingroup EPhysics_Constraint
*/
EAPI void ephysics_constraint_slider_angular_limit_get(const EPhysics_Constraint *constraint, Evas_Coord *counter_clock_z, Evas_Coord *clock_wise_z);
EAPI void ephysics_constraint_slider_angular_limit_get(const EPhysics_Constraint *constraint, double *counter_clock_z, double *clock_wise_z);
/**
* @brief

View File

@ -124,7 +124,7 @@ ephysics_constraint_slider_linear_limit_get(const EPhysics_Constraint *constrain
}
EAPI void
ephysics_constraint_slider_angular_limit_set(EPhysics_Constraint *constraint, Evas_Coord counter_clock_z, Evas_Coord clock_wise_z)
ephysics_constraint_slider_angular_limit_set(EPhysics_Constraint *constraint, double counter_clock_z, double clock_wise_z)
{
btGeneric6DofConstraint *slider_constraint;
@ -148,7 +148,7 @@ ephysics_constraint_slider_angular_limit_set(EPhysics_Constraint *constraint, Ev
}
EAPI void
ephysics_constraint_slider_angular_limit_get(const EPhysics_Constraint *constraint, Evas_Coord *counter_clock_z, Evas_Coord *clock_wise_z)
ephysics_constraint_slider_angular_limit_get(const EPhysics_Constraint *constraint, double *counter_clock_z, double *clock_wise_z)
{
btGeneric6DofConstraint *slider_constraint;
btVector3 angular_limit;