From 656a2ad45f2bb7a576c8f4f544dbc6d43b4eab7d Mon Sep 17 00:00:00 2001 From: Daniel Juyung Seo Date: Sun, 5 May 2013 00:50:47 +0900 Subject: [PATCH] Evas_Legacy.h: fixed documentation typos. --- src/lib/evas/Evas_Legacy.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/lib/evas/Evas_Legacy.h b/src/lib/evas/Evas_Legacy.h index 3451acbad3..fd69a83079 100644 --- a/src/lib/evas/Evas_Legacy.h +++ b/src/lib/evas/Evas_Legacy.h @@ -6618,7 +6618,7 @@ void *evas_object_smart_interface_data_get(const Evas_Object *obj, c * @param obj The given Evas smart object * * This will flag the given object as needing recalculation, - * forcefully. As an effect, on the next rendering cycle it's @b + * forcefully. As an effect, on the next rendering cycle its @b * calculate() (see #Evas_Smart_Class) smart function will be called. * * @see evas_object_smart_need_recalculate_set(). @@ -6647,8 +6647,7 @@ EAPI void evas_object_smart_changed(Evas_Object *obj) EINA_ARG_NONNULL(1 * @note just setting this flag will not make the canvas' whole scene * dirty, by itself, and evas_render() will have no effect. To * force that, use evas_object_smart_changed(), that will also - * automatically call this function automatically, with - * @c EINA_TRUE as parameter. + * call this function automatically, with @c EINA_TRUE as parameter. * * @see evas_object_smart_need_recalculate_get() * @see evas_object_smart_calculate()