forked from enlightenment/efl
evas render - add debug to draw boxes around update regions
helps debug update regions to see if there is too much overdraw or too many regions. i smelled too manhy and this showed it. i was right. fix for too many regions coming next
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@ -3277,6 +3277,7 @@ evas_render_updates_internal(Evas *eo_e,
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EVAS_RENDER_MODE_SYNC :
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EVAS_RENDER_MODE_ASYNC_INIT;
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Eina_Bool haveup = EINA_FALSE;
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static int show_update_boxes = -1;
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MAGIC_CHECK(eo_e, Evas, MAGIC_EVAS);
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return EINA_FALSE;
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@ -3304,6 +3305,11 @@ evas_render_updates_internal(Evas *eo_e,
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double start_time = _time_get();
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#endif
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if (show_update_boxes == -1)
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{
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if (getenv("EVAS_RENDER_DEBUG_UPDATE_BOXES")) show_update_boxes = 1;
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else show_update_boxes = 0;
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}
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evas_render_pre(eo_e, evas);
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_evas_planes(e);
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@ -3610,6 +3616,29 @@ evas_render_updates_internal(Evas *eo_e,
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eina_evlog("-render_update", eo_e, 0.0, NULL);
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if (!do_async)
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{
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if (show_update_boxes == 1)
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{
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static int fn = 0;
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void *ctx;
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fn++;
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ctx = ENFN->context_new(ENC);
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ENFN->context_color_set
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(ENC, ctx, fn & 0xff, 0x40, 0x20, 0xff);
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ENFN->rectangle_draw(ENC, out->output,
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ctx, surface,
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ux - out->geometry.x, uy - out->geometry.y, uw, 1, do_async);
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ENFN->rectangle_draw(ENC, out->output,
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ctx, surface,
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ux - out->geometry.x, uy - out->geometry.y + uh - 1, uw, 1, do_async);
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ENFN->rectangle_draw(ENC, out->output,
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ctx, surface,
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ux - out->geometry.x, uy - out->geometry.y, 1, uh, do_async);
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ENFN->rectangle_draw(ENC, out->output,
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ctx, surface,
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ux - out->geometry.x + uw - 1, uy - out->geometry.y, 1, uh, do_async);
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ENFN->context_free(ENC, ctx);
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}
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eina_evlog("+render_push", eo_e, 0.0, NULL);
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ENFN->output_redraws_next_update_push(ENC, out->output, surface,
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ux - out->geometry.x, uy - out->geometry.y, uw, uh,
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