forked from enlightenment/efl
Evas_Gl: Use glMapBufferOES in egl/gles2.
SVN revision: 76556
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@ -2573,7 +2573,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
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gc->pipe[i].array.buffer_use++;
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gc->pipe[i].array.buffer_use++;
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# if defined(GLES_VARIETY_SGX)
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# if defined(GLES_VARIETY_SGX)
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void * x = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES);
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void * x = glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES);
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# else
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# else
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void * x = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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void * x = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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# endif
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# endif
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