ector eo: fix indentation (tabs --> spaces)

Why? Why would an editor replace 8 spaces by a TAB?
WHYYYYYY?
This commit is contained in:
Jean-Philippe Andre 2015-12-14 15:52:02 +09:00
parent 1f25b523b4
commit 9bd36f7c43
6 changed files with 100 additions and 100 deletions

View File

@ -4,9 +4,9 @@ abstract Ector.Renderer.Cairo.Base (Ector.Renderer.Generic.Base)
methods { methods {
fill { fill {
return: bool; return: bool;
params { params {
@in mul_col: uint; @in mul_col: uint;
} }
} }
} }
implements { implements {

View File

@ -25,100 +25,100 @@ mixin Ector.Generic.Buffer
legacy_prefix: null; legacy_prefix: null;
methods { methods {
@property size { @property size {
get { get {
[[Retrieves the (rectangular) size of the pixel buffer.]] [[Retrieves the (rectangular) size of the pixel buffer.]]
} }
values { values {
w: int; w: int;
h: int; h: int;
} }
} }
@property cspace { @property cspace {
get {} get {}
values { values {
cspace: Efl.Gfx.Colorspace; cspace: Efl.Gfx.Colorspace;
} }
} }
map { map {
[[Map a region of this buffer for read or write access by the CPU, [[Map a region of this buffer for read or write access by the CPU,
fetch data from the GPU if needed. This operation may be slow if fetch data from the GPU if needed. This operation may be slow if
cpu_readable_fast or cpu_writeable_fast are not true, or if the cpu_readable_fast or cpu_writeable_fast are not true, or if the
required colorspace is different from the internal one. required colorspace is different from the internal one.
]] ]]
params { params {
@out length: uint; [[Accessible buffer size in bytes, should not be $null.]] @out length: uint; [[Accessible buffer size in bytes, should not be $null.]]
@in mode: Ector.Buffer.Access_Flag; [[Specifies whether to map for read-only, @in mode: Ector.Buffer.Access_Flag; [[Specifies whether to map for read-only,
write-only or read-write access (OR combinaison of flags).]] write-only or read-write access (OR combinaison of flags).]]
@in x: uint; [[X position of the top-left pixel to map]] @in x: uint; [[X position of the top-left pixel to map]]
@in y: uint; [[Y position of the top-left pixel to map]] @in y: uint; [[Y position of the top-left pixel to map]]
@in w: uint; [[If 0, defaults to the buffer width]] @in w: uint; [[If 0, defaults to the buffer width]]
@in h: uint; [[If 0, defaults to the buffer height]] @in h: uint; [[If 0, defaults to the buffer height]]
@in cspace: Efl.Gfx.Colorspace; [[Requested colorspace. If differen from the internal cspace, @in cspace: Efl.Gfx.Colorspace; [[Requested colorspace. If differen from the internal cspace,
map should try to convert the data into a new buffer]] map should try to convert the data into a new buffer]]
@out stride: uint @optional; [[Returns the length in bytes of a mapped line]] @out stride: uint @optional; [[Returns the length in bytes of a mapped line]]
} }
return: void* @warn_unused; [[Pointer to the top-left pixel data. Returns $null in case of failure]] return: void* @warn_unused; [[Pointer to the top-left pixel data. Returns $null in case of failure]]
} }
unmap { unmap {
[[Unmap a region of this buffer, and upload data to the GPU (if needed).]] [[Unmap a region of this buffer, and upload data to the GPU (if needed).]]
params { params {
@in data: void*; [[Data pointer returned by a previous call to map]] @in data: void*; [[Data pointer returned by a previous call to map]]
@in length: uint; [[Must be the same as returned by map.]] @in length: uint; [[Must be the same as returned by map.]]
} }
} }
pixels_set { pixels_set {
[[Set the source pixels for this buffer, or allocate a new memory region]] [[Set the source pixels for this buffer, or allocate a new memory region]]
params { params {
@in pixels: void*; [[If $null, allocates an empty buffer]] @in pixels: void*; [[If $null, allocates an empty buffer]]
@in width: int; @in width: int;
@in height: int; @in height: int;
@in stride: int; [[Can be 0]] @in stride: int; [[Can be 0]]
@in cspace: Efl.Gfx.Colorspace; @in cspace: Efl.Gfx.Colorspace;
@in writable: bool; @in writable: bool;
@in l: ubyte; [[Left border pixels, usually 0 or 1]] @in l: ubyte; [[Left border pixels, usually 0 or 1]]
@in r: ubyte; [[Right border pixels, usually 0 or 1]] @in r: ubyte; [[Right border pixels, usually 0 or 1]]
@in t: ubyte; [[Top border pixels, usually 0 or 1]] @in t: ubyte; [[Top border pixels, usually 0 or 1]]
@in b: ubyte; [[Bottom border pixels, usually 0 or 1]] @in b: ubyte; [[Bottom border pixels, usually 0 or 1]]
} }
return: bool; return: bool;
} }
span_get { span_get {
[[Get a single horizontal span of length w starting from (x,y) [[Get a single horizontal span of length w starting from (x,y)
Call span_free() to release it. This function will try not to Call span_free() to release it. This function will try not to
allocate any new buffer, whenever possible. This means the data allocate any new buffer, whenever possible. This means the data
might be mapped directly from the backing memory buffer. might be mapped directly from the backing memory buffer.
]] ]]
params { params {
@in x: int; [[Ranges from -l to w+r-1]] @in x: int; [[Ranges from -l to w+r-1]]
@in y: int; [[Ranges from -t to h+b-1]] @in y: int; [[Ranges from -t to h+b-1]]
@in w: uint; [[Ranges from 1 to w+l+r]] @in w: uint; [[Ranges from 1 to w+l+r]]
@in cspace: Efl.Gfx.Colorspace; [[Requested colorspace, may trigger conversion on the fly.]] @in cspace: Efl.Gfx.Colorspace; [[Requested colorspace, may trigger conversion on the fly.]]
@out length: uint; [[Length in bytes of the returned buffer]] @out length: uint; [[Length in bytes of the returned buffer]]
} }
return: uint8*; [[A temporary memory buffer containing the pixels requested.]] return: uint8*; [[A temporary memory buffer containing the pixels requested.]]
} }
span_free { span_free {
[[Must be called as soon as possible after span_get]] [[Must be called as soon as possible after span_get]]
params { params {
data: uint8*; data: uint8*;
} }
} }
@property flags { @property flags {
get { [[Get the capabilities of this buffer]] } get { [[Get the capabilities of this buffer]] }
values { values {
flag: Ector.Buffer.Flag; [[A bitmask of capability flags]] flag: Ector.Buffer.Flag; [[A bitmask of capability flags]]
} }
} }
@property border { @property border {
[[Duplicated pixel borders of this buffer, used for GL scaling]] [[Duplicated pixel borders of this buffer, used for GL scaling]]
get {} get {}
values { values {
l: int; l: int;
r: int; r: int;
t: int; t: int;
b: int; b: int;
} }
} }
} }
events { events {

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@ -7,17 +7,17 @@ mixin Ector.Generic.Surface (Ector.Generic.Buffer)
@property reference_point { @property reference_point {
set { set {
[[This define where is (0,0) in pixels coordinate inside the surface]] [[This define where is (0,0) in pixels coordinate inside the surface]]
} }
values { values {
x: int; x: int;
y: int; y: int;
} }
} }
renderer_factory_new { renderer_factory_new {
return: Ector_Renderer *; return: Ector_Renderer *;
params { params {
@in type: const(Eo_Class) * @nonull; @in type: const(Eo_Class) * @nonull;
} }
} }
} }
implements { implements {

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@ -3,11 +3,11 @@ class Ector.Renderer.Software.Buffer (Ector.Renderer.Software.Base, Ector.Render
legacy_prefix: null; legacy_prefix: null;
methods { methods {
@property buffer { @property buffer {
set {} set {}
get {} get {}
values { values {
buf: Ector.Generic.Buffer *; buf: Ector.Generic.Buffer *;
} }
} }
} }
implements { implements {

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@ -5,7 +5,7 @@ mixin Ector.Software.Buffer.Base (Ector.Generic.Buffer)
legacy_prefix: null; legacy_prefix: null;
methods { methods {
pixels_clear @protected { pixels_clear @protected {
[[Clear internal pixel buffer]] [[Clear internal pixel buffer]]
} }
} }
implements { implements {

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@ -5,12 +5,12 @@ interface Evas.Ector.Buffer
legacy_prefix: null; legacy_prefix: null;
methods { methods {
@property engine_image { @property engine_image {
get {} get {}
set { [[This Buffer will hold a reference to the evas image struct.]] } set { [[This Buffer will hold a reference to the evas image struct.]] }
values { values {
evas: Evas *; [[The current Evas.]] evas: Evas *; [[The current Evas.]]
image: void *; [[The engine-specific image struct.]] image: void *; [[The engine-specific image struct.]]
} }
} }
} }
} }