diff --git a/legacy/evas/src/lib/Evas.h b/legacy/evas/src/lib/Evas.h index 91c3829ea5..7aa47bfe51 100644 --- a/legacy/evas/src/lib/Evas.h +++ b/legacy/evas/src/lib/Evas.h @@ -4356,7 +4356,7 @@ EAPI Eina_Bool evas_object_freeze_events_get(const Evas_Object *obj) EINA_WARN_U * Maps can also be used to achieve the effect of 3-dimensionality. When doing * this, the @c z coordinate of each point counts, with higher values meaning * the point is further into the screen, and smaller values (negative, usually) - * meaning the point is closwer towards the user. + * meaning the point is closer towards the user. * * Thinking in 3D also introduces the concept of back-face of an object. An * object is said to be facing the user when all its points are placed in a @@ -5856,7 +5856,7 @@ EAPI Evas_Object *evas_object_name_child_find(const Evas_Object *obj, const char * * This function will traverse all the layers of the given canvas, * from top to bottom, querying for objects with areas covering the - * given position. The user can remove from from the query + * given position. The user can remove from the query * objects which are hidden and/or which are set to pass events. * * @warning This function will @b skip objects parented by smart @@ -5929,7 +5929,7 @@ EAPI Evas_Object *evas_object_top_in_rectangle_get(const Evas *e, Evas_Coord x, * * This function will traverse all the layers of the given canvas, * from top to bottom, querying for objects with areas covering the - * given position. The user can remove from from the query + * given position. The user can remove from query * objects which are hidden and/or which are set to pass events. * * @warning This function will @b skip objects parented by smart