diff --git a/src/lib/evas/canvas/evas_canvas3d_scene.c b/src/lib/evas/canvas/evas_canvas3d_scene.c index 97c67a3977..8d980f3bb2 100644 --- a/src/lib/evas/canvas/evas_canvas3d_scene.c +++ b/src/lib/evas/canvas/evas_canvas3d_scene.c @@ -599,6 +599,19 @@ static void _node_mesh_colors_free_cb(void *data) if (data) free(data); } +static inline void +_pick_data_init(Evas_Canvas3D_Pick_Data *data, Evas_Public_Data *e, Evas_Real x, Evas_Real y) +{ + data->x = ((x * 2.0) / ((Evas_Real)e->viewport.w)) - 1.0; + data->y = ((((Evas_Real)e->viewport.h - y - 1) * 2.0) / ((Evas_Real)e->viewport.h)) - 1.0; + data->picked = EINA_FALSE; + data->z = 1.0; + data->node = NULL; + data->mesh = NULL; + data->s = 0.0; + data->t = 0.0; +} + EOLIAN static Eina_Bool _evas_canvas3d_scene_pick(const Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Real x, Evas_Real y, Evas_Canvas3D_Node **node, Evas_Canvas3D_Mesh **mesh, @@ -620,15 +633,7 @@ _evas_canvas3d_scene_pick(const Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Real pd_parent = eo_data_scope_get(obj, EVAS_CANVAS3D_OBJECT_CLASS); e = eo_data_scope_get(pd_parent->evas, EVAS_CANVAS_CLASS); - data.x = ((x * 2.0) / ((Evas_Real)e->viewport.w)) - 1.0; - data.y = ((((Evas_Real)e->viewport.h - y - 1) * 2.0) / ((Evas_Real)e->viewport.h)) - 1.0; - data.picked = EINA_FALSE; - data.z = 1.0; - data.node = NULL; - data.mesh = NULL; - data.s = 0.0; - data.t = 0.0; - + _pick_data_init(&data, e, x, y); px = round(x * pd->w / e->viewport.w); py = round((pd->h - (y * pd->h / e->viewport.h) - 1)); @@ -732,16 +737,13 @@ _evas_canvas3d_scene_exist(const Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Rea Evas_Canvas3D_Pick_Data data; Evas_Canvas3D_Node_Data *pd_camera_node; Evas_Canvas3D_Camera_Data *pd_camera; + Evas_Canvas3D_Object_Data *pd_parent; + Evas_Public_Data *e; - data.x = ((x * 2.0) / (Evas_Real)pd->w) - 1.0; - data.y = ((((Evas_Real)pd->h - y - 1.0) * 2.0) / ((Evas_Real)pd->h)) - 1.0; + pd_parent = eo_data_scope_get(obj, EVAS_CANVAS3D_OBJECT_CLASS); + e = eo_data_scope_get(pd_parent->evas, EVAS_CANVAS_CLASS); - data.picked = EINA_FALSE; - data.z = 1.0; - data.node = NULL; - data.mesh = NULL; - data.s = 0.0; - data.t = 0.0; + _pick_data_init(&data, e, x, y); /* Update the scene graph. */ evas_canvas3d_object_update((Eo *) obj);