forked from enlightenment/efl
and fix tiler to do full resolution. yes - more mem, some more
overhead, but fewer bugs. SVN revision: 64288
This commit is contained in:
parent
62106ea76a
commit
c52bc1cdb9
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@ -843,11 +843,15 @@ rect_list_add_split_fuzzy_and_merge(list_t *rects,
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#ifdef RECTUPDATE
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#elif defined(EVAS_RECT_SPLIT)
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#else
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/*
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static int tilebuf_x_intersect(Tilebuf *tb, int x, int w, int *x1, int *x2, int *x1_fill, int *x2_fill);
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static int tilebuf_y_intersect(Tilebuf *tb, int y, int h, int *y1, int *y2, int *y1_fill, int *y2_fill);
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static int tilebuf_intersect(int tsize, int tlen, int tnum, int x, int w, int *x1, int *x2, int *x1_fill, int *x2_fill);
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*/
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#endif
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/*
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static void tilebuf_setup(Tilebuf *tb);
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*/
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EAPI void
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evas_common_tilebuf_init(void)
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@ -874,12 +878,16 @@ EAPI void
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evas_common_tilebuf_free(Tilebuf *tb)
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{
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#ifdef RECTUPDATE
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/*
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evas_common_regionbuf_free(tb->rb);
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*/
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#elif defined(EVAS_RECT_SPLIT)
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rect_list_clear(&tb->rects);
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rect_list_node_pool_flush();
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#else
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/*
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if (tb->tiles.tiles) free(tb->tiles.tiles);
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*/
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#endif
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free(tb);
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}
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@ -889,7 +897,9 @@ evas_common_tilebuf_set_tile_size(Tilebuf *tb, int tw, int th)
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{
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tb->tile_size.w = tw;
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tb->tile_size.h = th;
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/*
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tilebuf_setup(tb);
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*/
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}
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EAPI void
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@ -901,21 +911,18 @@ evas_common_tilebuf_get_tile_size(Tilebuf *tb, int *tw, int *th)
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#ifdef EVAS_RECT_SPLIT
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static inline int
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_add_redraw(list_t *rects, int max_w, int max_h, int x, int y, int w, int h)
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_add_redraw(list_t *rects, int x, int y, int w, int h)
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{
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rect_node_t *rn;
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if ((w <= 0) || (h <= 0)) return 0;
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RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, max_w, max_h);
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if ((w <= 0) || (h <= 0)) return 0;
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/* we dont need to do this fuzz stuff - it actually creates overdraw bugs
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* when evas shouldnt draw at all.
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x >>= 1;
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y >>= 1;
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w += 2;
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w >>= 1;
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h += 2;
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h >>= 1;
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*/
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rn = (rect_node_t *)rect_list_node_pool_get();
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rn->_lst = list_node_zeroed;
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rect_init(&rn->rect, x, y, w, h);
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@ -932,6 +939,7 @@ EAPI int
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evas_common_tilebuf_add_redraw(Tilebuf *tb, int x, int y, int w, int h)
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{
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#ifdef RECTUPDATE
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/*
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int i;
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if ((w <= 0) || (h <= 0)) return 0;
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@ -940,9 +948,20 @@ evas_common_tilebuf_add_redraw(Tilebuf *tb, int x, int y, int w, int h)
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for (i = 0; i < h; i++)
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evas_common_regionbuf_span_add(tb->rb, x, x + w - 1, y + i);
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return 1;
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*/
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#elif defined(EVAS_RECT_SPLIT)
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return _add_redraw(&tb->rects, tb->outbuf_w, tb->outbuf_h, x, y, w, h);
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if ((w <= 0) || (h <= 0)) return 0;
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RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, tb->outbuf_w, tb->outbuf_h);
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if ((w <= 0) || (h <= 0)) return 0;
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// optimize a common case -> adding the exact same rect 2x in a row
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if ((tb->prev_add.x == x) && (tb->prev_add.y == y) &&
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(tb->prev_add.w == w) && (tb->prev_add.h == h)) return 1;
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tb->prev_add.x = x; tb->prev_add.y = y;
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tb->prev_add.w = w; tb->prev_add.h = h;
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tb->prev_del.w = 0; tb->prev_del.h = 0;
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return _add_redraw(&tb->rects, x, y, w, h);
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#else
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/*
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int tx1, tx2, ty1, ty2, tfx1, tfx2, tfy1, tfy2, xx, yy;
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int num;
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@ -950,7 +969,7 @@ evas_common_tilebuf_add_redraw(Tilebuf *tb, int x, int y, int w, int h)
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RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, tb->outbuf_w, tb->outbuf_h);
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if ((w <= 0) || (h <= 0)) return 0;
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num = 0;
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/* wipes out any motion vectors in tiles it touches into redraws */
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// wipes out any motion vectors in tiles it touches into redraws
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if (tilebuf_x_intersect(tb, x, w, &tx1, &tx2, &tfx1, &tfx2) &&
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tilebuf_y_intersect(tb, y, h, &ty1, &ty2, &tfy1, &tfy2))
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{
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@ -976,6 +995,7 @@ evas_common_tilebuf_add_redraw(Tilebuf *tb, int x, int y, int w, int h)
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num = (tx2 - tx1 + 1) * (ty2 - ty1 + 1);
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}
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return num;
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*/
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#endif
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}
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@ -983,10 +1003,12 @@ EAPI int
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evas_common_tilebuf_del_redraw(Tilebuf *tb, int x, int y, int w, int h)
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{
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#ifdef RECTUPDATE
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/*
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int i;
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for (i = 0; i < h; i++)
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evas_common_regionbuf_span_del(tb->rb, x, x + w - 1, y + i);
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*/
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#elif defined(EVAS_RECT_SPLIT)
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rect_t r;
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@ -994,7 +1016,9 @@ evas_common_tilebuf_del_redraw(Tilebuf *tb, int x, int y, int w, int h)
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if ((w <= 0) || (h <= 0)) return 0;
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RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, tb->outbuf_w, tb->outbuf_h);
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if ((w <= 0) || (h <= 0)) return 0;
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/* we dont need to do this fuzz stuff - it actually creates overdraw bugs
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* when evas shouldnt draw at all.
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x += 1;
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y += 1;
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x >>= 1;
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@ -1005,19 +1029,26 @@ evas_common_tilebuf_del_redraw(Tilebuf *tb, int x, int y, int w, int h)
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h >>= 1;
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if ((w <= 0) || (h <= 0)) return 0;
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*/
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// optimize a common case -> deleting the exact same rect 2x in a row
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if ((tb->prev_del.x == x) && (tb->prev_del.y == y) &&
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(tb->prev_del.w == w) && (tb->prev_del.h == h)) return 1;
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tb->prev_del.x = x; tb->prev_del.y = y;
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tb->prev_del.w = w; tb->prev_del.h = h;
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tb->prev_add.w = 0; tb->prev_add.h = 0;
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rect_init(&r, x, y, w, h);
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//ERR("ACCOUNTING: del_redraw: %4d,%4d %3dx%3d", x, y, w, h);
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rect_list_del_split_strict(&tb->rects, r);
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tb->need_merge = 1;
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return 0;
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#else
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/*
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int tx1, tx2, ty1, ty2, tfx1, tfx2, tfy1, tfy2, xx, yy;
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int num;
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num = 0;
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/* wipes out any motion vectors in tiles it touches into redraws */
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// wipes out any motion vectors in tiles it touches into redraws
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if (tilebuf_x_intersect(tb, x, w, &tx1, &tx2, &tfx1, &tfx2) &&
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tilebuf_y_intersect(tb, y, h, &ty1, &ty2, &tfy1, &tfy2))
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{
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@ -1048,18 +1079,20 @@ evas_common_tilebuf_del_redraw(Tilebuf *tb, int x, int y, int w, int h)
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num = (tx2 - tx1 + 1) * (ty2 - ty1 + 1);
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}
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return num;
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*/
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#endif
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}
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EAPI int
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evas_common_tilebuf_add_motion_vector(Tilebuf *tb, int x, int y, int w, int h, int dx, int dy, int alpha __UNUSED__)
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evas_common_tilebuf_add_motion_vector(Tilebuf *tb __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__, int dx __UNUSED__, int dy __UNUSED__, int alpha __UNUSED__)
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{
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#ifdef EVAS_RECT_SPLIT
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/* motion vector handling never has been used -> disable it
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list_t lr = list_zeroed;
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int num;
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num = _add_redraw(&lr, tb->outbuf_w, tb->outbuf_h, x, y, w, h);
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num += _add_redraw(&lr, tb->outbuf_w, tb->outbuf_h, x + dx, y + dy, w, h);
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num = _add_redraw(&lr, x, y, w, h);
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num += _add_redraw(&lr, x + dx, y + dy, w, h);
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while (lr.head)
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{
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list_node_t *node = rect_list_unlink_next(&lr, NULL);
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@ -1067,14 +1100,16 @@ evas_common_tilebuf_add_motion_vector(Tilebuf *tb, int x, int y, int w, int h, i
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FUZZ * FUZZ, FUZZ * FUZZ);
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}
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return num;
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*/
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return 0;
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#else
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/* FIXME: need to actually implement motion vectors. for now it just */
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/* implements redraws */
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/*
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int num;
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num = evas_common_tilebuf_add_redraw(tb, x, y, w, h);
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num += evas_common_tilebuf_add_redraw(tb, x + dx, y + dy, w, h);
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return num;
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*/
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#endif
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}
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@ -1082,13 +1117,17 @@ EAPI void
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evas_common_tilebuf_clear(Tilebuf *tb)
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{
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#ifdef RECTUPDATE
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/*
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evas_common_regionbuf_clear(tb->rb);
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*/
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#elif defined(EVAS_RECT_SPLIT)
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rect_list_clear(&tb->rects);
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tb->need_merge = 0;
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#else
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/*
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if (!tb->tiles.tiles) return;
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memset(tb->tiles.tiles, 0, tb->tiles.w * tb->tiles.h * sizeof(Tilebuf_Tile));
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*/
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#endif
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}
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@ -1096,7 +1135,9 @@ EAPI Tilebuf_Rect *
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evas_common_tilebuf_get_render_rects(Tilebuf *tb)
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{
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#ifdef RECTUPDATE
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/*
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return evas_common_regionbuf_rects_get(tb->rb);
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*/
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#elif defined(EVAS_RECT_SPLIT)
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list_node_t *n;
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Tilebuf_Rect *rects = NULL;
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rect_t cur;
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cur = ((rect_node_t *)n)->rect;
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/* disable fuzz - created bugs.
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cur.left <<= 1;
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cur.top <<= 1;
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cur.width <<= 1;
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cur.height <<= 1;
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*/
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RECTS_CLIP_TO_RECT(cur.left, cur.top, cur.width, cur.height,
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0, 0, tb->outbuf_w, tb->outbuf_h);
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if ((cur.width > 0) && (cur.height > 0))
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return rects;
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#else
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/*
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Tilebuf_Rect *rects = NULL;
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Tilebuf_Tile *tbt;
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int x, y;
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@ -1157,7 +1199,7 @@ evas_common_tilebuf_get_render_rects(Tilebuf *tb)
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r->_list_data.prev = NULL;
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r->_list_data.last = NULL;
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/* amalgamate tiles */
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// amalgamate tiles
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#if 1
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tbti = tbt;
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while (can_expand_x)
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@ -1219,6 +1261,7 @@ evas_common_tilebuf_get_render_rects(Tilebuf *tb)
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}
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}
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return rects;
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*/
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#endif
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}
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@ -1242,7 +1285,7 @@ evas_common_tilebuf_free_render_rects(Tilebuf_Rect *rects)
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/* internal usage */
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/*
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static void
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tilebuf_setup(Tilebuf *tb)
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{
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@ -1269,10 +1312,12 @@ tilebuf_setup(Tilebuf *tb)
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memset(tb->tiles.tiles, 0, tb->tiles.w * tb->tiles.h * sizeof(Tilebuf_Tile));
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#endif
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}
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*/
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#ifdef RECTUPDATE
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#elif defined(EVAS_RECT_SPLIT)
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#else
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/*
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static int
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tilebuf_x_intersect(Tilebuf *tb, int x, int w, int *x1, int *x2, int *x1_fill, int *x2_fill)
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{
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@ -1292,11 +1337,11 @@ tilebuf_intersect(int tsize, int tlen, int tnum, int x, int w, int *x1, int *x2,
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{
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int p1, p2;
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/* initial clip out of region */
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// initial clip out of region
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if ((x + w) <= 0) return 0;
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if (x >= tlen) return 0;
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/* adjust x & w so it all fits in region */
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// adjust x & w so it all fits in region
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if (x < 0)
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{
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w += x;
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@ -1305,13 +1350,13 @@ tilebuf_intersect(int tsize, int tlen, int tnum, int x, int w, int *x1, int *x2,
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if (w < 0) return 0;
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if ((x + w) > tlen) w = tlen - x;
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/* now figure if the first edge is fully filling its tile */
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// now figure if the first edge is fully filling its tile
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p1 = (x) / tsize;
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if ((p1 * tsize) == (x)) *x1_fill = 1;
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else *x1_fill = 0;
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*x1 = p1;
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/* now figure if the last edge is fully filling its tile */
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// now figure if the last edge is fully filling its tile
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p2 = (x + w - 1) / tsize;
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if (((p2 + 1) * tsize) == (x + w)) *x2_fill = 1;
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else *x2_fill = 0;
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return 1;
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tnum = 0;
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}
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*/
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#endif
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@ -1045,16 +1045,23 @@ struct _Tilebuf
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int w, h;
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} tile_size;
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struct {
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int x, y, w, h;
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} prev_add, prev_del;
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#ifdef RECTUPDATE
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/*
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Regionbuf *rb;
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*/
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#elif defined(EVAS_RECT_SPLIT)
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int need_merge;
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list_t rects;
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#else
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/*
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struct {
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int w, h;
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Tilebuf_Tile *tiles;
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} tiles;
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*/
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#endif
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};
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