diff --git a/legacy/evas/Makefile.am b/legacy/evas/Makefile.am index be0a5c1e87..1e000f4c53 100644 --- a/legacy/evas/Makefile.am +++ b/legacy/evas/Makefile.am @@ -23,6 +23,7 @@ evas-cairo-x11.pc \ evas-directfb.pc \ evas-fb.pc \ evas-opengl-x11.pc \ +evas-opengl-sdl.pc \ evas-opengl-glew.pc \ evas-quartz.pc \ evas-software-buffer.pc \ @@ -62,6 +63,7 @@ evas-cairo-x11.pc.in \ evas-directfb.pc.in \ evas-fb.pc.in \ evas-opengl-x11.pc.in \ +evas-opengl-sdl.pc.in \ evas-opengl-glew.pc.in \ evas-software-buffer.pc.in \ evas-software-qtopia.pc.in \ @@ -108,6 +110,10 @@ if BUILD_ENGINE_GL_X11 pkgconfig_DATA += evas-opengl-x11.pc endif +if BUILD_ENGINE_GL_SDL +pkgconfig_DATA += evas-opengl-sdl.pc +endif + if BUILD_ENGINE_QUARTZ pkgconfig_DATA += evas-quartz.pc endif diff --git a/legacy/evas/configure.ac b/legacy/evas/configure.ac index 1fd1412bbc..f0452779e1 100644 --- a/legacy/evas/configure.ac +++ b/legacy/evas/configure.ac @@ -55,6 +55,7 @@ want_evas_engine_buffer="yes" want_evas_engine_software_xlib="no" want_evas_engine_xrender_x11="no" want_evas_engine_gl_x11="no" +want_evas_engine_gl_sdl="no" want_evas_engine_cairo_x11="no" want_evas_engine_software_xcb="no" want_evas_engine_xrender_xcb="no" @@ -482,6 +483,8 @@ EVAS_CHECK_ENGINE([gl-glew], [${want_evas_engine_gl_glew}], [no], [OpenGL Glew]) EVAS_CHECK_ENGINE([software-sdl], [${want_evas_engine_software_sdl}], [no], [Software SDL]) +EVAS_CHECK_ENGINE([gl-sdl], [${want_evas_engine_gl_sdl}], [yes], [OpenGL SDL]) + EVAS_CHECK_ENGINE([fb], [${want_evas_engine_fb}], [no], [Framebuffer]) EVAS_CHECK_ENGINE([directfb], [${want_evas_engine_directfb}], [no], [DirectFB]) @@ -505,7 +508,8 @@ EVAS_CHECK_ENGINE([software-16-wince], [${want_evas_engine_software_16_wince}], # common gl have_evas_engine_gl_common="no" -if test "x$have_evas_engine_gl_x11" = "xyes" -o "x$have_evas_engine_gl_glew" = "xyes"; then +if test "x$have_evas_engine_gl_x11" = "xyes" -o "x$have_evas_engine_gl_glew" = "xyes" \ + -o "x$have_evas_gl_sdl" ="xyes"; then AC_DEFINE(BUILD_ENGINE_GL_COMMON, 1, [Generic OpenGL Rendering Support]) have_evas_engine_gl_common="yes" evas_engine_gl_common_libs="" @@ -519,6 +523,19 @@ AC_SUBST([evas_engine_gl_common_libs]) AM_CONDITIONAL(BUILD_ENGINE_GL_COMMON, test "x$have_evas_engine_gl_common" = "xyes") +# gl_sdl +if test "x$have_evas_engine_gl_sdl" = "xyes"; then + AC_CHECK_DECL(SDL_GL_CONTEXT_MAJOR_VERSION, + [AC_DEFINE(HAVE_SDL_GL_CONTEXT_VERSION, [], [SDL_GL version attributes present])],, + [#include ]) +fi + +if test "x$gl_flavor_gles" = "xyes"; then + AC_CHECK_DECL(SDL_OPENGLES, + [AC_DEFINE(HAVE_SDL_FLAG_OPENGLES, [], [SDL_OPENGLES flag is present])],, + [#include ]) +fi + # SDL primitive sdl_primitive="no" @@ -1228,6 +1245,7 @@ evas-directfb.pc evas-fb.pc evas-opengl-glew.pc evas-opengl-x11.pc +evas-opengl-sdl.pc evas-quartz.pc evas-software-buffer.pc evas-software-x11.pc @@ -1274,6 +1292,7 @@ src/modules/engines/directfb/Makefile src/modules/engines/gl_common/Makefile src/modules/engines/gl_glew/Makefile src/modules/engines/gl_x11/Makefile +src/modules/engines/gl_sdl/Makefile src/modules/engines/quartz/Makefile src/modules/engines/xrender_x11/Makefile src/modules/engines/software_sdl/Makefile @@ -1334,6 +1353,7 @@ echo " Direct3d...................: $have_evas_engine_direct3d" echo " Quartz.....................: $have_evas_engine_quartz" echo " OpenGL Glew................: $have_evas_engine_gl_glew" echo " Software SDL...............: $have_evas_engine_software_sdl (primitive: $sdl_primitive)" +echo " OpenGL SDL.................: $have_evas_engine_gl_sdl" echo " Software Framebuffer.......: $have_evas_engine_fb" echo " DirectFB...................: $have_evas_engine_directfb" #echo " Software Qtopia............: $have_evas_engine_software_qtopia" diff --git a/legacy/evas/m4/evas_check_engine.m4 b/legacy/evas/m4/evas_check_engine.m4 index 8f268249ab..416cf90737 100644 --- a/legacy/evas/m4/evas_check_engine.m4 +++ b/legacy/evas/m4/evas_check_engine.m4 @@ -487,6 +487,85 @@ fi ]) +dnl use: EVAS_CHECK_ENGINE_DEP_GL_SDL(engine, simple, want_static[, ACTION-IF-FOUND[, ACTION-IF-NOT-FOUND]]) + +AC_DEFUN([EVAS_CHECK_ENGINE_DEP_GL_SDL], +[ + +requirement="" +have_dep="no" +evas_engine_[]$1[]_cflags="" +evas_engine_[]$1[]_libs="" + +PKG_CHECK_MODULES([SDL], + [sdl >= 1.2.0], + [ + have_dep="yes" + requirement="sdl" + evas_engine_[]$1[]_cflags="${SDL_CFLAGS}" + evas_engine_[]$1[]_libs="${SDL_LIBS}" + ] +) + +AC_CHECK_HEADERS([GL/gl.h], + [have_dep="yes"], + [have_dep="no"]) + +if test "x$gl_flavor_gles" = "xyes" ; then + have_dep=no +fi + +if test "x${have_dep}" = "xyes" ; then + evas_engine_[]$1[]_cflags="${SDL_CFLAGS}" + evas_engine_[]$1[]_libs="${SDL_LIBS} -lGL -lpthread" + evas_engine_gl_common_libs="-lGL -lpthread" +else + AC_CHECK_HEADERS([EGL/egl.h], [have_egl="yes"]) + if test "x${have_egl}" = "xyes" ; then + AC_CHECK_LIB(GLESv2, glTexImage2D, [have_glesv2="yes"], , -lEGL -lpthread -lm) + if test "x${have_glesv2}" = "xyes" ; then + evas_engine_[]$1[]_cflags="${SDL_CFLAGS}" + evas_engine_[]$1[]_libs="${SDL_LIBS} -lGLESv2 -lpthread -lm -lEGL" + evas_engine_gl_common_libs="-lGLESv2 -lpthread -lm" + have_dep="yes" + fi +dnl samsung s3c6410 libs changed to be like the sgx ones. need a variety option +dnl have_gles20="no" +dnl AC_CHECK_LIB(gles20, glTexImage2D, [have_gles20="yes"], , -lEGL) +dnl if test "x${have_gles20}" = "xyes" ; then +dnl evas_engine_[]$1[]_cflags="${SDL_CFLAGS}" +dnl evas_engine_[]$1[]_libs="${SDL_LIBS} -lgles20 -lEGL" +dnl AC_DEFINE(GLES_VARIETY_S3C6410, 1, [Samsung S3c6410 GLES2 support]) +dnl evas_engine_gl_common_libs="-lgles20" +dnl have_dep="yes" +dnl fi +dnl have_glesv2="no" +dnl AC_CHECK_LIB(GLESv2, glTexImage2D, [have_glesv2="yes"], , -lEGL ${x_libs} -lpthread -lm) +dnl if test "x${have_glesv2}" = "xyes" ; then +dnl evas_engine_[]$1[]_cflags="${SDL_CFLAGS}" +dnl evas_engine_[]$1[]_libs="${SDL_LIBS} -lGLESv2 -lpthread -lm -lEGL" +dnl AC_DEFINE(GLES_VARIETY_SGX, 1, [Imagination SGX GLES2 support]) +dnl evas_engine_gl_common_libs="-lGLESv2 -lpthread -lm" +dnl have_dep="yes" +dnl fi + fi +fi + +AC_SUBST([evas_engine_$1_cflags]) +AC_SUBST([evas_engine_$1_libs]) + +if test "x$3" = "xstatic" ; then + requirement_evas="${requirement} ${requirement_evas}" +fi + +if test "x${have_dep}" = "xyes" ; then + m4_default([$4], [:]) +else + m4_default([$5], [:]) +fi + +]) + dnl use: EVAS_CHECK_ENGINE_DEP_FB(engine, simple, want_static[, ACTION-IF-FOUND[, ACTION-IF-NOT-FOUND]]) AC_DEFUN([EVAS_CHECK_ENGINE_DEP_FB], diff --git a/legacy/evas/src/modules/engines/gl_sdl/Evas_Engine_GL_SDL.h b/legacy/evas/src/modules/engines/gl_sdl/Evas_Engine_GL_SDL.h new file mode 100644 index 0000000000..3804aa06e5 --- /dev/null +++ b/legacy/evas/src/modules/engines/gl_sdl/Evas_Engine_GL_SDL.h @@ -0,0 +1,24 @@ +#ifndef _EVAS_ENGINE_GL_SDL_H +#define _EVAS_ENGINE_GL_SDL_H + +#include + +typedef struct _Evas_Engine_Info_GL_SDL Evas_Engine_Info_GL_SDL; + +struct _Evas_Engine_Info_GL_SDL +{ + /* PRIVATE - don't mess with this baby or evas will poke its tongue out */ + /* at you and make nasty noises */ + Evas_Engine_Info magic; + + /* engine specific data & parameters it needs to set up */ + struct { + int rotation; + int fullscreen : 1; + int noframe : 1; + } flags; + +}; +#endif + + diff --git a/legacy/evas/src/modules/engines/gl_sdl/Makefile.am b/legacy/evas/src/modules/engines/gl_sdl/Makefile.am new file mode 100644 index 0000000000..b275538d87 --- /dev/null +++ b/legacy/evas/src/modules/engines/gl_sdl/Makefile.am @@ -0,0 +1,43 @@ + +MAINTAINERCLEANFILES = Makefile.in + +AM_CPPFLAGS = \ +-I. \ +-I$(top_srcdir)/src/lib \ +-I$(top_srcdir)/src/lib/include \ +-I$(top_srcdir)/src/modules/engines/gl_common \ +@FREETYPE_CFLAGS@ \ +@EINA_CFLAGS@ \ +@evas_engine_gl_sdl_cflags@ + +if BUILD_ENGINE_GL_SDL + +GL_SDL_SOURCES = \ +evas_engine.c + +GL_SDL_LIBADD = @evas_engine_gl_sdl_libs@ $(top_builddir)/src/modules/engines/gl_common/libevas_engine_gl_common.la + +pkgdir = $(libdir)/evas/modules/engines/gl_sdl/$(MODULE_ARCH) + +include_HEADERS = Evas_Engine_GL_SDL.h + +if !EVAS_STATIC_BUILD_GL_SDL + +pkg_LTLIBRARIES = module.la + +module_la_SOURCES = $(GL_SDL_SOURCES) +module_la_LIBADD = @EINA_LIBS@ $(GL_SDL_LIBADD) $(top_builddir)/src/lib/libevas.la @dlopen_libs@ +module_la_LDFLAGS = -module -avoid-version +module_la_LIBTOOLFLAGS = --tag=disable-static + +else + +noinst_LTLIBRARIES = libevas_engine_gl_sdl.la + +libevas_engine_gl_sdl_la_SOURCES = $(GL_SDL_SOURCES) +libevas_engine_gl_sdl_la_LIBADD = $(GL_SDL_LIBADD) + +endif +endif + +EXTRA_DIST = evas_engine.h diff --git a/legacy/evas/src/modules/engines/gl_sdl/evas_engine.c b/legacy/evas/src/modules/engines/gl_sdl/evas_engine.c new file mode 100644 index 0000000000..b4e0459ec2 --- /dev/null +++ b/legacy/evas/src/modules/engines/gl_sdl/evas_engine.c @@ -0,0 +1,1397 @@ +#include "evas_common.h" +#include "evas_engine.h" + +#include /* dlopen,dlclose,etc */ + +static void* _sdl_output_setup (int w, int h, int fullscreen, int noframe); + +int _evas_engine_GL_SDL_log_dom = -1; +/* function tables - filled in later (func and parent func) */ +static Evas_Func func, pfunc; + +static void * +eng_info(Evas *e) +{ + Evas_Engine_Info_GL_SDL *info; + + info = calloc(1, sizeof(Evas_Engine_Info_GL_SDL)); + if (!info) return NULL; + info->magic.magic = rand(); + return info; +} + +static void +eng_info_free(Evas *e __UNUSED__, void *info) +{ + Evas_Engine_Info_GL_SDL *in; + in = (Evas_Engine_Info_GL_SDL *)info; + free(in); +} + +static int +eng_setup(Evas *e, void *in) +{ + Render_Engine *re; + Evas_Engine_Info_GL_SDL *info; + + info = (Evas_Engine_Info_GL_SDL *)in; + + SDL_Init(SDL_INIT_NOPARACHUTE); + + if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) + { + ERR("SDL_Init failed with %s", SDL_GetError()); + SDL_Quit(); + return 0; + } + + re = _sdl_output_setup(e->output.w, e->output.h, + info->flags.fullscreen, + info->flags.noframe); + re->info = info; + e->engine.data.output = re; + if (!e->engine.data.output) + return 0; + + e->engine.func = &func; + e->engine.data.context = e->engine.func->context_new(e->engine.data.output); + + return 1; +} + +static void +eng_output_free(void *data) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + evas_gl_common_context_free(re->gl_context); + free(re); + + evas_common_font_shutdown(); + evas_common_image_shutdown(); + + SDL_QuitSubSystem(SDL_INIT_VIDEO); +} + +static void +eng_output_resize(void *data, int w, int h) +{ + Render_Engine *re; + SDL_Surface *surface; + + re = (Render_Engine *)data; + re->w = w; + re->h = h; + + surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG + | (re->info->flags.fullscreen ? SDL_FULLSCREEN : 0) + | (re->info->flags.noframe ? SDL_NOFRAME : 0)); + if (!surface) + { + ERR("Unable to change the resolution to : %ix%i", w, h); + exit(-1); + } + + evas_gl_common_context_resize(re->gl_context, w, h); +} + +static void +eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__) +{ +// Render_Engine *re; +// +// re = (Render_Engine *)data; +} + +static void +eng_output_redraws_rect_add(void *data, int x, int y, int w, int h) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + evas_gl_common_context_resize(re->gl_context, re->w, re->h); + /* smple bounding box */ + if (!re->draw.redraw) + { +#if 0 + re->draw.x1 = x; + re->draw.y1 = y; + re->draw.x2 = x + w - 1; + re->draw.y2 = y + h - 1; +#else + re->draw.x1 = 0; + re->draw.y1 = 0; + re->draw.x2 = re->w - 1; + re->draw.y2 = re->h - 1; +#endif + } + else + { + if (x < re->draw.x1) re->draw.x1 = x; + if (y < re->draw.y1) re->draw.y1 = y; + if ((x + w - 1) > re->draw.x2) re->draw.x2 = x + w - 1; + if ((y + h - 1) > re->draw.y2) re->draw.y2 = y + h - 1; + } + re->draw.redraw = 1; +} + +static void +eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) +{ +// Render_Engine *re; +// +// re = (Render_Engine *)data; +} + +static void +eng_output_redraws_clear(void *data) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + re->draw.redraw = 0; +// INF("GL: finish update cycle!"); +} + +/* at least the nvidia drivers are so abysmal that copying from the backbuffer + * to the front using glCopyPixels() that you literally can WATCH it draw the + * pixels slowly across the screen with a window update taking multiple + * seconds - so workaround by doing a full buffer render as frankly GL isn't + * up to doing anything that isn't done by quake (etc.) + */ +#define SLOW_GL_COPY_RECT 1 +/* vsync games - not for now though */ +//#define VSYNC_TO_SCREEN 1 + +static void * +eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + evas_gl_common_context_flush(re->gl_context); + /* get the upate rect surface - return engine data as dummy */ + if (!re->draw.redraw) + { +// printf("GL: NO updates!\n"); + return NULL; + } +// printf("GL: update....!\n"); +#ifdef SLOW_GL_COPY_RECT + /* if any update - just return the whole canvas - works with swap + * buffers then */ + if (x) *x = 0; + if (y) *y = 0; + if (w) *w = re->w; + if (h) *h = re->h; + if (cx) *cx = 0; + if (cy) *cy = 0; + if (cw) *cw = re->w; + if (ch) *ch = re->h; +#else + /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl + * problem where there just is no hardware path for somethnig that + * obviously SHOULD be there */ + /* only 1 update to minimise gl context games and rendering multiple update + * regions as evas does with other engines + */ + if (x) *x = re->draw.x1; + if (y) *y = re->draw.y1; + if (w) *w = re->draw.x2 - re->draw.x1 + 1; + if (h) *h = re->draw.y2 - re->draw.y1 + 1; + if (cx) *cx = re->draw.x1; + if (cy) *cy = re->draw.y1; + if (cw) *cw = re->draw.x2 - re->draw.x1 + 1; + if (ch) *ch = re->draw.y2 - re->draw.y1 + 1; +#endif +// clear buffer. only needed for dest alpha +// glClearColor(0.0f, 0.0f, 0.0f, 0.0f); +// glClear(GL_COLOR_BUFFER_BIT); +//x// printf("frame -> new\n"); + return re->gl_context->def_surface; +} + +static void +eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + /* put back update surface.. in this case just unflag redraw */ + re->draw.redraw = 0; + re->draw.drew = 1; + evas_gl_common_context_flush(re->gl_context); +//x// printf("frame -> push\n"); +} + +static void +eng_output_flush(void *data) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + if (!re->draw.drew) return; +//x// printf("frame -> flush\n"); + re->draw.drew = 0; + +#if 0 +#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +// glFlush(); + eglSwapBuffers(re->egl_disp, re->egl_surface[0]); +#else + glXSwapBuffers(re->win->disp, re->win); +#endif +#else + SDL_GL_SwapBuffers(); +#endif +} + +static void +eng_output_idle_flush(void *data) +{ +// Render_Engine *re; +// +// re = (Render_Engine *)data; +} + +static void +eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h) +{ +// Render_Engine *re; +// +// re = (Render_Engine *)data; +// re->gl_context->dc = context; + evas_common_draw_context_add_cutout(context, x, y, w, h); +} + +static void +eng_context_cutout_clear(void *data, void *context) +{ +// Render_Engine *re; +// +// re = (Render_Engine *)data; +// re->gl_context->dc = context; + evas_common_draw_context_clear_cutouts(context); +} + +static void +eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + evas_gl_common_context_target_surface_set(re->gl_context, surface); + re->gl_context->dc = context; + evas_gl_common_rect_draw(re->gl_context, x, y, w, h); +} + +static void +eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + evas_gl_common_context_target_surface_set(re->gl_context, surface); + re->gl_context->dc = context; + evas_gl_common_line_draw(re->gl_context, x1, y1, x2, y2); +} + +static void * +eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + return evas_gl_common_poly_point_add(polygon, x, y); +} + +static void * +eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + return evas_gl_common_poly_points_clear(polygon); +} + +static void +eng_polygon_draw(void *data, void *context, void *surface, void *polygon) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + evas_gl_common_context_target_surface_set(re->gl_context, surface); + re->gl_context->dc = context; + evas_gl_common_poly_draw(re->gl_context, polygon); +} + +static void +eng_gradient2_color_np_stop_insert(void *data __UNUSED__, void *gradient __UNUSED__, int r __UNUSED__, int g __UNUSED__, int b __UNUSED__, int a __UNUSED__, float pos __UNUSED__) +{ + evas_common_gradient2_color_np_stop_insert(gradient, r, g, b, a, pos); +} + +static void +eng_gradient2_clear(void *data __UNUSED__, void *gradient __UNUSED__) +{ + evas_common_gradient2_clear(gradient); +} + +static void +eng_gradient2_fill_transform_set(void *data __UNUSED__, void *gradient __UNUSED__, void *transform __UNUSED__) +{ + evas_common_gradient2_fill_transform_set(gradient, transform); +} + +static void +eng_gradient2_fill_spread_set(void *data __UNUSED__, void *gradient __UNUSED__, int spread __UNUSED__) +{ + evas_common_gradient2_fill_spread_set(gradient, spread); +} + +static void * +eng_gradient2_linear_new(void *data __UNUSED__) +{ + return evas_common_gradient2_linear_new(); +} + +static void +eng_gradient2_linear_free(void *data __UNUSED__, void *linear_gradient __UNUSED__) +{ + evas_common_gradient2_free(linear_gradient); +} + +static void +eng_gradient2_linear_fill_set(void *data __UNUSED__, void *linear_gradient __UNUSED__, float x0 __UNUSED__, float y0 __UNUSED__, float x1 __UNUSED__, float y1 __UNUSED__) +{ + evas_common_gradient2_linear_fill_set(linear_gradient, x0, y0, x1, y1); +} + +static int +eng_gradient2_linear_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) +{ + RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context; + RGBA_Gradient2 *gr = (RGBA_Gradient2 *)linear_gradient; + + if (!dc || !gr || !gr->type.geometer) return 0; + return !(gr->type.geometer->has_alpha(gr, dc->render_op) | + gr->type.geometer->has_mask(gr, dc->render_op)); +} + +static int +eng_gradient2_linear_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) +{ + RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context; + + if (!dc || !linear_gradient) return 0; + return 1; +} + +static void +eng_gradient2_linear_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__) +{ + RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context; + RGBA_Gradient2 *gr = (RGBA_Gradient2 *)linear_gradient; + int len; + + if (!dc || !gr || !gr->type.geometer) return; + gr->type.geometer->geom_update(gr); + len = gr->type.geometer->get_map_len(gr); + evas_common_gradient2_map(dc, gr, len); +} + +static void +eng_gradient2_linear_render_post(void *data __UNUSED__, void *linear_gradient __UNUSED__) +{ +} + +static void +eng_gradient2_linear_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + re->gl_context->dc = context; + { + Evas_GL_Image *gim; + RGBA_Image *im; + RGBA_Draw_Context *dc = context; + int op = dc->render_op, cuse = dc->clip.use; + + im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); + im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h); + + dc->render_op = _EVAS_RENDER_FILL; + dc->clip.use = 0; + + // draw to buf, copy to tex, draw tex + evas_common_gradient2_draw(im, dc, 0, 0, w, h, linear_gradient); + + gim = evas_gl_common_image_new_from_data(re->gl_context, w, h, + im->image.data, 1, + EVAS_COLORSPACE_ARGB8888); + dc->render_op = op; + dc->clip.use = cuse; + evas_gl_common_image_draw(re->gl_context, gim, 0, 0, w, h, x, y, w, h, 0); + evas_cache_image_drop(&im->cache_entry); + evas_gl_common_image_free(gim); + } +} + +static void * +eng_gradient2_radial_new(void *data __UNUSED__) +{ + return evas_common_gradient2_radial_new(); +} + +static void +eng_gradient2_radial_free(void *data __UNUSED__, void *radial_gradient __UNUSED__) +{ + evas_common_gradient2_free(radial_gradient); +} + +static void +eng_gradient2_radial_fill_set(void *data __UNUSED__, void *radial_gradient __UNUSED__, float cx __UNUSED__, float cy __UNUSED__, float rx __UNUSED__, float ry __UNUSED__) +{ + evas_common_gradient2_radial_fill_set(radial_gradient, cx, cy, rx, ry); +} + +static int +eng_gradient2_radial_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) +{ + RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context; + RGBA_Gradient2 *gr = (RGBA_Gradient2 *)radial_gradient; + + if (!dc || !gr || !gr->type.geometer) return 0; + return !(gr->type.geometer->has_alpha(gr, dc->render_op) | + gr->type.geometer->has_mask(gr, dc->render_op)); +} + +static int +eng_gradient2_radial_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) +{ + RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context; + + if (!dc || !radial_gradient) return 0; + return 1; +} + +static void +eng_gradient2_radial_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__) +{ + RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context; + RGBA_Gradient2 *gr = (RGBA_Gradient2 *)radial_gradient; + int len; + + if (!dc || !gr || !gr->type.geometer) return; + gr->type.geometer->geom_update(gr); + len = gr->type.geometer->get_map_len(gr); + evas_common_gradient2_map(dc, gr, len); +} + +static void +eng_gradient2_radial_render_post(void *data __UNUSED__, void *radial_gradient __UNUSED__) +{ +} + +static void +eng_gradient2_radial_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + re->gl_context->dc = context; + { + Evas_GL_Image *gim; + RGBA_Image *im; + RGBA_Draw_Context *dc = context; + int op = dc->render_op, cuse = dc->clip.use; + + im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); + im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h); + + dc->render_op = _EVAS_RENDER_FILL; + dc->clip.use = 0; + + // draw to buf, copy to tex, draw tex + evas_common_gradient2_draw(im, dc, 0, 0, w, h, radial_gradient); + + gim = evas_gl_common_image_new_from_data(re->gl_context, w, h, + im->image.data, 1, + EVAS_COLORSPACE_ARGB8888); + dc->render_op = op; + dc->clip.use = cuse; + evas_gl_common_image_draw(re->gl_context, gim, 0, 0, w, h, x, y, w, h, 0); + evas_cache_image_drop(&im->cache_entry); + evas_gl_common_image_free(gim); + } +} + +static void * +eng_gradient_new(void *data __UNUSED__) +{ + return evas_common_gradient_new(); +} + +static void +eng_gradient_free(void *data __UNUSED__, void *gradient) +{ + evas_common_gradient_free(gradient); +} + +static void +eng_gradient_color_stop_add(void *data __UNUSED__, void *gradient, int r, int g, int b, int a, int delta) +{ + evas_common_gradient_color_stop_add(gradient, r, g, b, a, delta); +} + +static void +eng_gradient_alpha_stop_add(void *data __UNUSED__, void *gradient, int a, int delta) +{ + evas_common_gradient_alpha_stop_add(gradient, a, delta); +} + +static void +eng_gradient_color_data_set(void *data __UNUSED__, void *gradient, void *map, int len, int has_alpha) +{ + evas_common_gradient_color_data_set(gradient, map, len, has_alpha); +} + +static void +eng_gradient_alpha_data_set(void *data __UNUSED__, void *gradient, void *alpha_map, int len) +{ + evas_common_gradient_alpha_data_set(gradient, alpha_map, len); +} + +static void +eng_gradient_clear(void *data __UNUSED__, void *gradient) +{ + evas_common_gradient_clear(gradient); +} + +static void +eng_gradient_fill_set(void *data __UNUSED__, void *gradient, int x, int y, int w, int h) +{ + evas_common_gradient_fill_set(gradient, x, y, w, h); +} + +static void +eng_gradient_fill_angle_set(void *data __UNUSED__, void *gradient, double angle) +{ + evas_common_gradient_fill_angle_set(gradient, angle); +} + +static void +eng_gradient_fill_spread_set(void *data __UNUSED__, void *gradient, int spread) +{ + evas_common_gradient_fill_spread_set(gradient, spread); +} + +static void +eng_gradient_angle_set(void *data __UNUSED__, void *gradient, double angle) +{ + evas_common_gradient_map_angle_set(gradient, angle); +} + +static void +eng_gradient_offset_set(void *data __UNUSED__, void *gradient, float offset) +{ + evas_common_gradient_map_offset_set(gradient, offset); +} + +static void +eng_gradient_direction_set(void *data __UNUSED__, void *gradient, int direction) +{ + evas_common_gradient_map_direction_set(gradient, direction); +} + +static void +eng_gradient_type_set(void *data __UNUSED__, void *gradient, char *name, char *params) +{ + evas_common_gradient_type_set(gradient, name, params); +} + +static int +eng_gradient_is_opaque(void *data, void *context, void *gradient, int x, int y, int w, int h) +{ + RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context; + RGBA_Gradient *gr = (RGBA_Gradient *)gradient; + + if (!dc || !gr || !gr->type.geometer) return 0; + return !(gr->type.geometer->has_alpha(gr, dc->render_op) | + gr->type.geometer->has_mask(gr, dc->render_op)); +} + +static int +eng_gradient_is_visible(void *data, void *context, void *gradient, int x, int y, int w, int h) +{ + RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context; + + if (!dc || !gradient) return 0; + return 1; +} + +static void +eng_gradient_render_pre(void *data, void *context, void *gradient) +{ + RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context; + RGBA_Gradient *gr = (RGBA_Gradient *)gradient; + int len; + + if (!dc || !gr || !gr->type.geometer) return; + gr->type.geometer->geom_set(gr); + len = gr->type.geometer->get_map_len(gr); + evas_common_gradient_map(dc, gr, len); +} + +static void +eng_gradient_render_post(void *data __UNUSED__, void *gradient) +{ +} + +static void +eng_gradient_draw(void *data, void *context, void *surface __UNUSED__, void *gradient, int x, int y, int w, int h) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + re->gl_context->dc = context; + { + Evas_GL_Image *gim; + RGBA_Image *im; + RGBA_Draw_Context *dc = context; + int op = dc->render_op, cuse = dc->clip.use; + + im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); + im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h); + + dc->render_op = _EVAS_RENDER_FILL; + dc->clip.use = 0; + + // draw to buf, copy to tex, draw tex + evas_common_gradient_draw(im, dc, 0, 0, w, h, gradient); + + gim = evas_gl_common_image_new_from_data(re->gl_context, w, h, + im->image.data, 1, + EVAS_COLORSPACE_ARGB8888); + dc->render_op = op; + dc->clip.use = cuse; + evas_gl_common_image_draw(re->gl_context, gim, 0, 0, w, h, x, y, w, h, 0); + evas_cache_image_drop(&im->cache_entry); + evas_gl_common_image_free(gim); + } +} + +static int +eng_image_alpha_get(void *data, void *image) +{ +// Render_Engine *re; + Evas_GL_Image *im; + +// re = (Render_Engine *)data; + if (!image) return 1; + im = image; + return im->alpha; +} + +static int +eng_image_colorspace_get(void *data, void *image) +{ +// Render_Engine *re; + Evas_GL_Image *im; + +// re = (Render_Engine *)data; + if (!image) return EVAS_COLORSPACE_ARGB8888; + im = image; + return im->cs.space; +} + +static void * +eng_image_alpha_set(void *data, void *image, int has_alpha) +{ + Render_Engine *re; + Evas_GL_Image *im; + + re = (Render_Engine *)data; + if (!image) return NULL; + im = image; + if (im->native.data) + { + im->alpha = has_alpha; + return image; + } + /* FIXME: can move to gl_common */ + if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im; + if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image; + else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image; + if (im->references > 1) + { + Evas_GL_Image *im_new; + + im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, + eng_image_alpha_get(data, image), + eng_image_colorspace_get(data, image)); + if (!im_new) return im; + evas_gl_common_image_free(im); + im = im_new; + } + else + evas_gl_common_image_dirty(im, 0, 0, 0, 0); + im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0; + return image; +} + +static void * +eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__) +{ +// Render_Engine *re; +// +// re = (Render_Engine *)data; + return image; +} + +static void +eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__) +{ +// Render_Engine *re; +// +// re = (Render_Engine *)data; +} + +static char * +eng_image_comment_get(void *data, void *image, char *key __UNUSED__) +{ +// Render_Engine *re; + Evas_GL_Image *im; + +// re = (Render_Engine *)data; + if (!image) return NULL; + im = image; + if (!im->im) return NULL; + return im->im->info.comment; +} + +static char * +eng_image_format_get(void *data, void *image) +{ +// Render_Engine *re; + Evas_GL_Image *im; + +// re = (Render_Engine *)data; + im = image; + return NULL; +} + +static void +eng_image_colorspace_set(void *data, void *image, int cspace) +{ + Render_Engine *re; + Evas_GL_Image *im; + + re = (Render_Engine *)data; + if (!image) return; + im = image; + if (im->native.data) return; + /* FIXME: can move to gl_common */ + if (im->cs.space == cspace) return; + evas_cache_image_colorspace(&im->im->cache_entry, cspace); + switch (cspace) + { + case EVAS_COLORSPACE_ARGB8888: + if (im->cs.data) + { + if (!im->cs.no_free) free(im->cs.data); + im->cs.data = NULL; + im->cs.no_free = 0; + } + break; + case EVAS_COLORSPACE_YCBCR422P601_PL: + case EVAS_COLORSPACE_YCBCR422P709_PL: + if (im->tex) evas_gl_common_texture_free(im->tex); + im->tex = NULL; + if (im->cs.data) + { + if (!im->cs.no_free) free(im->cs.data); + } + im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2); + im->cs.no_free = 0; + break; + default: + abort(); + break; + } + im->cs.space = cspace; +} + +///////////////////////////////////////////////////////////////////////// +// +// +typedef struct _Native Native; + +struct _Native +{ + Evas_Native_Surface ns; + +#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) + EGLSurface egl_surface; +#endif +}; + +static void +_native_bind_cb(void *data, void *image) +{ +} + +static void +_native_unbind_cb(void *data, void *image) +{ +} + +static void +_native_free_cb(void *data, void *image) +{ +} + +static void +eng_image_native_set(void *data, void *image, void *native) +{ +} + +static void * +eng_image_native_get(void *data, void *image) +{ + return NULL; +} + +// +// +///////////////////////////////////////////////////////////////////////// + +static void * +eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + *error = EVAS_LOAD_ERROR_NONE; + return evas_gl_common_image_load(re->gl_context, file, key, lo, error); +} + +static void * +eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + return evas_gl_common_image_new_from_data(re->gl_context, w, h, image_data, alpha, cspace); +} + +static void * +eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + return evas_gl_common_image_new_from_copied_data(re->gl_context, w, h, image_data, alpha, cspace); +} + +static void +eng_image_free(void *data, void *image) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + if (!image) return; + evas_gl_common_image_free(image); +} + +static void +eng_image_size_get(void *data, void *image, int *w, int *h) +{ +// Render_Engine *re; +// +// re = (Render_Engine *)data; + if (!image) + { + *w = 0; + *h = 0; + return; + } + if (w) *w = ((Evas_GL_Image *)image)->w; + if (h) *h = ((Evas_GL_Image *)image)->h; +} + +static void * +eng_image_size_set(void *data, void *image, int w, int h) +{ + Render_Engine *re; + Evas_GL_Image *im = image; + Evas_GL_Image *im_old; + + re = (Render_Engine *)data; + if (!im) return NULL; + if (im->native.data) + { + im->w = w; + im->h = h; + return image; + } + im_old = image; + if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) || + (eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL)) + w &= ~0x1; + if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h)) + return image; + if (im_old) + { + im = evas_gl_common_image_new(re->gl_context, w, h, + eng_image_alpha_get(data, image), + eng_image_colorspace_get(data, image)); +/* + evas_common_load_image_data_from_file(im_old->im); + if (im_old->im->image->data) + { + evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0); + evas_common_cpu_end_opt(); + } + */ + evas_gl_common_image_free(im_old); + } + else + im = evas_gl_common_image_new(re->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888); + return im; +} + +static void * +eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h) +{ + Render_Engine *re; + Evas_GL_Image *im = image; + + re = (Render_Engine *)data; + if (!image) return NULL; + if (im->native.data) return image; + evas_gl_common_image_dirty(image, x, y, w, h); + return image; +} + +static void * +eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data) +{ + Render_Engine *re; + Evas_GL_Image *im; + + re = (Render_Engine *)data; + if (!image) + { + *image_data = NULL; + return NULL; + } + im = image; + if (im->native.data) + { + *image_data = NULL; + return im; + } + evas_cache_image_load_data(&im->im->cache_entry); + switch (im->cs.space) + { + case EVAS_COLORSPACE_ARGB8888: + if (to_write) + { + if (im->references > 1) + { + Evas_GL_Image *im_new; + + im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, + eng_image_alpha_get(data, image), + eng_image_colorspace_get(data, image)); + if (!im_new) + { + *image_data = NULL; + return im; + } + evas_gl_common_image_free(im); + im = im_new; + } + else + evas_gl_common_image_dirty(im, 0, 0, 0, 0); + } + *image_data = im->im->image.data; + break; + case EVAS_COLORSPACE_YCBCR422P601_PL: + case EVAS_COLORSPACE_YCBCR422P709_PL: + *image_data = im->cs.data; + break; + default: + abort(); + break; + } + return im; +} + +static void * +eng_image_data_put(void *data, void *image, DATA32 *image_data) +{ + Render_Engine *re; + Evas_GL_Image *im, *im2; + + re = (Render_Engine *)data; + if (!image) return NULL; + im = image; + if (im->native.data) return image; + switch (im->cs.space) + { + case EVAS_COLORSPACE_ARGB8888: + if (image_data != im->im->image.data) + { + int w, h; + + w = im->im->cache_entry.w; + h = im->im->cache_entry.h; + im2 = eng_image_new_from_data(data, w, h, image_data, + eng_image_alpha_get(data, image), + eng_image_colorspace_get(data, image)); + if (!im2) return im; + evas_gl_common_image_free(im); + im = im2; + } + break; + case EVAS_COLORSPACE_YCBCR422P601_PL: + case EVAS_COLORSPACE_YCBCR422P709_PL: + if (image_data != im->cs.data) + { + if (im->cs.data) + { + if (!im->cs.no_free) free(im->cs.data); + } + im->cs.data = image_data; + } + break; + default: + abort(); + break; + } + /* hmmm - but if we wrote... why bother? */ + evas_gl_common_image_dirty(im, 0, 0, 0, 0); + return im; +} + +static void +eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target) +{ + Evas_GL_Image *gim = image; + RGBA_Image *im; + + if (!gim) return; + if (gim->native.data) return; + im = (RGBA_Image *)gim->im; + if (!im) return; + evas_cache_image_preload_data(&im->cache_entry, target); +} + +static void +eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target) +{ + Evas_GL_Image *gim = image; + RGBA_Image *im; + + if (!gim) return; + if (gim->native.data) return; + im = (RGBA_Image *)gim->im; + if (!im) return; + evas_cache_image_preload_cancel(&im->cache_entry, target); +} + +static void +eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + if (!image) return; + evas_gl_common_context_target_surface_set(re->gl_context, surface); + re->gl_context->dc = context; + evas_gl_common_image_draw(re->gl_context, image, + src_x, src_y, src_w, src_h, + dst_x, dst_y, dst_w, dst_h, + smooth); +} + +static void +eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint) +{ +} + +static void +eng_image_map4_draw(void *data __UNUSED__, void *context, void *surface, void *image, RGBA_Map_Point *p, int smooth, int level) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + evas_gl_common_context_target_surface_set(re->gl_context, surface); + re->gl_context->dc = context; + evas_gl_common_image_map4_draw(re->gl_context, image, p, smooth, level); +} + +static void * +eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + return evas_gl_common_image_surface_new(re->gl_context, w, h, alpha); +} + +static void +eng_image_map_surface_free(void *data __UNUSED__, void *surface) +{ + evas_gl_common_image_free(surface); +} + +static int +eng_image_scale_hint_get(void *data __UNUSED__, void *image) +{ + return EVAS_IMAGE_SCALE_HINT_NONE; +} + +static void +eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const char *text) +{ + Render_Engine *re; + + re = (Render_Engine *)data; + evas_gl_common_context_target_surface_set(re->gl_context, surface); + re->gl_context->dc = context; + { + // FIXME: put im into context so we can free it + static RGBA_Image *im = NULL; + + if (!im) + im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); + im->cache_entry.w = re->w; + im->cache_entry.h = re->h; + evas_common_draw_context_font_ext_set(context, + re->gl_context, + evas_gl_font_texture_new, + evas_gl_font_texture_free, + evas_gl_font_texture_draw); + evas_common_font_draw(im, context, font, x, y, text); + evas_common_draw_context_font_ext_set(context, + NULL, + NULL, + NULL, + NULL); + } +} + +static Eina_Bool +eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__) +{ + // FIXME: support ARGB gl targets!!! + return EINA_FALSE; +} + +static int +module_open(Evas_Module *em) +{ + if (!em) return 0; + /* get whatever engine module we inherit from */ + if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0; + if (_evas_engine_GL_SDL_log_dom < 0) + _evas_engine_GL_SDL_log_dom = eina_log_domain_register("EvasEngineGLSDL", EVAS_DEFAULT_LOG_COLOR); + if (_evas_engine_GL_SDL_log_dom < 0) + { + EINA_LOG_ERR("Impossible to create a log domain for GL SDL engine.\n"); + return 0; + } + /* store it for later use */ + func = pfunc; + /* now to override methods */ + #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_) + ORD(info); + ORD(info_free); + ORD(setup); + ORD(canvas_alpha_get); + ORD(output_free); + ORD(output_resize); + ORD(output_tile_size_set); + ORD(output_redraws_rect_add); + ORD(output_redraws_rect_del); + ORD(output_redraws_clear); + ORD(output_redraws_next_update_get); + ORD(output_redraws_next_update_push); + ORD(context_cutout_add); + ORD(context_cutout_clear); + ORD(output_flush); + ORD(output_idle_flush); + ORD(rectangle_draw); + ORD(line_draw); + ORD(polygon_point_add); + ORD(polygon_points_clear); + ORD(polygon_draw); + + ORD(gradient2_color_np_stop_insert); + ORD(gradient2_clear); + ORD(gradient2_fill_transform_set); + ORD(gradient2_fill_spread_set); + ORD(gradient2_linear_new); + ORD(gradient2_linear_free); + ORD(gradient2_linear_fill_set); + ORD(gradient2_linear_is_opaque); + ORD(gradient2_linear_is_visible); + ORD(gradient2_linear_render_pre); + ORD(gradient2_linear_render_post); + ORD(gradient2_linear_draw); + ORD(gradient2_radial_new); + ORD(gradient2_radial_free); + ORD(gradient2_radial_fill_set); + ORD(gradient2_radial_is_opaque); + ORD(gradient2_radial_is_visible); + ORD(gradient2_radial_render_pre); + ORD(gradient2_radial_render_post); + ORD(gradient2_radial_draw); + + ORD(gradient_new); + ORD(gradient_free); + ORD(gradient_color_stop_add); + ORD(gradient_alpha_stop_add); + ORD(gradient_color_data_set); + ORD(gradient_alpha_data_set); + ORD(gradient_clear); + ORD(gradient_fill_set); + ORD(gradient_fill_angle_set); + ORD(gradient_fill_spread_set); + ORD(gradient_angle_set); + ORD(gradient_offset_set); + ORD(gradient_direction_set); + ORD(gradient_type_set); + ORD(gradient_is_opaque); + ORD(gradient_is_visible); + ORD(gradient_render_pre); + ORD(gradient_render_post); + ORD(gradient_draw); + ORD(image_load); + ORD(image_new_from_data); + ORD(image_new_from_copied_data); + ORD(image_free); + ORD(image_size_get); + ORD(image_size_set); + ORD(image_dirty_region); + ORD(image_data_get); + ORD(image_data_put); + ORD(image_data_preload_request); + ORD(image_data_preload_cancel); + ORD(image_alpha_set); + ORD(image_alpha_get); + ORD(image_border_set); + ORD(image_border_get); + ORD(image_draw); + ORD(image_comment_get); + ORD(image_format_get); + ORD(image_colorspace_set); + ORD(image_colorspace_get); + ORD(image_native_set); + ORD(image_native_get); + ORD(font_draw); + + ORD(image_scale_hint_set); + ORD(image_scale_hint_get); + + ORD(image_map4_draw); + ORD(image_map_surface_new); + ORD(image_map_surface_free); + + /* now advertise out own api */ + em->functions = (void *)(&func); + return 1; +} + +static void +module_close(Evas_Module *em) +{ + eina_log_domain_unregister(_evas_engine_GL_SDL_log_dom); +} + +static Evas_Module_Api evas_modapi = +{ + EVAS_MODULE_API_VERSION, + "gl_sdl", + "none", + { + module_open, + module_close + } +}; + +EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_sdl); + +#ifndef EVAS_STATIC_BUILD_GL_SDL +EVAS_EINA_MODULE_DEFINE(engine, gl_sdl); +#endif + +static void* +_sdl_output_setup (int w, int h, int fullscreen, int noframe) +{ + Render_Engine *re = calloc(1, sizeof(Render_Engine)); + SDL_Surface *surface; + int context_attrs[3]; + int config_attrs[20]; + int major_version, minor_version; + int num_config; + + /* if we haven't initialized - init (automatic abort if already done) */ + evas_common_cpu_init(); + evas_common_blend_init(); + evas_common_image_init(); + evas_common_convert_init(); + evas_common_scale_init(); + evas_common_rectangle_init(); + evas_common_gradient_init(); + evas_common_polygon_init(); + evas_common_line_init(); + evas_common_font_init(); + evas_common_draw_init(); + evas_common_tilebuf_init(); + + if (w <= 0) w = 640; + if (h <= 0) h = 480; + + /* GL Initialization */ +#ifdef HAVE_SDL_GL_CONTEXT_VERSION + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); +#endif + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG + | (fullscreen ? SDL_FULLSCREEN : 0) + | (noframe ? SDL_NOFRAME : 0)); + + if (!surface) + { + CRIT("SDL_SetVideoMode [ %i x %i x 32 ] failed.", w, h); + exit(-1); + } + + re->gl_context = evas_gl_common_context_new(); + if (!re->gl_context) + { + free(re); + return NULL; + } + evas_gl_common_context_use(re->gl_context); + evas_gl_common_context_resize(re->gl_context, w, h); + + /* End GL Initialization */ + re->w = w; + re->h = h; + return re; +} + diff --git a/legacy/evas/src/modules/engines/gl_sdl/evas_engine.h b/legacy/evas/src/modules/engines/gl_sdl/evas_engine.h new file mode 100644 index 0000000000..92e2786274 --- /dev/null +++ b/legacy/evas/src/modules/engines/gl_sdl/evas_engine.h @@ -0,0 +1,78 @@ +#ifndef EVAS_ENGINE_H +#define EVAS_ENGINE_H + +#include "config.h" +#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +# if defined(GLES_VARIETY_S3C6410) +# include +# include +# elif defined(GLES_VARIETY_SGX) +# include +# include +# include +# endif +# ifdef HAVE_SDL_FLAG_OPENGLES +# define EVAS_SDL_GL_FLAG SDL_OPENGLES +# else +# define EVAS_SDL_GL_FLAG SDL_OPENGL /* This probably won't work? */ +# endif +#else +# define EVAS_SDL_GL_FLAG SDL_OPENGL +#endif +#include +#include +#include +#include "evas_common.h" +#include "evas_private.h" +#include "evas_gl_common.h" +#include "Evas.h" +#include "Evas_Engine_GL_SDL.h" + +extern int _evas_engine_GL_SDL_log_dom ; +#ifdef ERR +# undef ERR +#endif +#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) + +#ifdef DBG +# undef DBG +#endif +#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) + +#ifdef INF +# undef INF +#endif +#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) + +#ifdef WRN +# undef WRN +#endif +#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) + +#ifdef CRIT +# undef CRIT +#endif +#define CRIT(...) EINA_LOG_DOM_CRIT(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) + +typedef struct _Render_Engine Render_Engine; +struct _Render_Engine +{ + Evas_Engine_Info_GL_SDL *info; + int w, h; + + Evas_GL_Context *gl_context; + struct { + int redraw : 1; + int drew : 1; + int x1, y1, x2, y2; + } draw; +#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) + EGLContext egl_context[1]; + EGLSurface egl_surface[1]; + EGLConfig egl_config; + EGLDisplay egl_disp; +#endif + +}; + +#endif