forked from enlightenment/efl
Pulled out evas gl backend binary shader file caching code from
evas_gl_shader.c file and made an internal generic caching api in evas_gl_common.h for use in other places ie. evas_gl. Then implemented evas_gl surface cap. caching code in gl backend to accelerate the engine creation. SVN revision: 82321
This commit is contained in:
parent
fb1225caa7
commit
edcb4cf295
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@ -1,3 +1,12 @@
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2013-01-07 Sung W. Park (sung_)
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* Pulled out evas gl backend binary shader file caching code from
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evas_gl_shader.c file and made an internal generic caching api in
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evas_gl_common.h for use in evas_gl code.
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* Implemented evas_gl surface cap. caching code in gl backend to
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accelerate the engine creation.
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2013-01-07 Thomas Petazzoni
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* Fix build of Evas XCB backend.
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@ -448,6 +448,7 @@ GL_COMMON_SOURCES = \
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modules/evas/engines/gl_common/evas_gl_private.h \
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modules/evas/engines/gl_common/evas_gl_common.h \
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modules/evas/engines/gl_common/evas_gl_context.c \
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modules/evas/engines/gl_common/evas_gl_file_cache.c \
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modules/evas/engines/gl_common/evas_gl_shader.c \
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modules/evas/engines/gl_common/evas_gl_rectangle.c \
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modules/evas/engines/gl_common/evas_gl_texture.c \
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@ -555,6 +555,15 @@ int evas_gl_common_shader_program_init(Evas_GL_Shared *shared);
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void evas_gl_common_shader_program_init_done(void);
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void evas_gl_common_shader_program_shutdown(Evas_GL_Program *p);
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Eina_Bool evas_gl_common_file_cache_is_dir(const char *file);
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Eina_Bool evas_gl_common_file_cache_mkdir(const char *dir);
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Eina_Bool evas_gl_common_file_cache_file_exists(const char *file);
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Eina_Bool evas_gl_common_file_cache_mkpath_if_not_exists(const char *path);
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Eina_Bool evas_gl_common_file_cache_mkpath(const char *path);
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int evas_gl_common_file_cache_dir_check(char *cache_dir, int num);
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int evas_gl_common_file_cache_file_check(const char *cache_dir, const char *cache_name, char *cache_file, int dir_num);
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int evas_gl_common_file_cache_save(Evas_GL_Shared *shared);
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void evas_gl_common_rect_draw(Evas_Engine_GL_Context *gc, int x, int y, int w, int h);
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void evas_gl_texture_pool_empty(Evas_GL_Texture_Pool *pt);
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@ -16,7 +16,7 @@ int _evas_gl_log_dom = -1;
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static void _surface_cap_print(EVGL_Engine *ee, int error);
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//---------------------------------------------------------------//
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// Internal Resources:
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// Internal Resources:
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// - Surface and Context used for internal buffer creation
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//---------------------------------------------------------------//
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static int
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@ -262,7 +262,7 @@ _internal_resource_make_current(EVGL_Engine *ee, EVGL_Context *ctx)
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}
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//---------------------------------------------------------------//
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// Surface Related Functions
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// Surface Related Functions
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// - Texture/ Renderbuffer Creation/ Attachment to FBO
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// - Surface capability check
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// - Internal config choose function
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@ -364,7 +364,7 @@ _renderbuffer_attach(GLuint buf, GLenum attach)
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// Check whether the given FBO surface config is supported by the driver
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static int
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_fbo_surface_cap_test(GLint color_ifmt, GLenum color_fmt,
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_fbo_surface_cap_test(GLint color_ifmt, GLenum color_fmt,
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GLenum depth_fmt, GLenum stencil_fmt, int mult_samples)
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{
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GLuint fbo = 0;
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@ -456,10 +456,10 @@ _surface_cap_test(EVGL_Surface_Format *fmt, GL_Format *color,
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if ( (depth->bit == DEPTH_STENCIL) && (stencil->bit != STENCIL_BIT_8))
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return 0;
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ret = _fbo_surface_cap_test((GLint)color->fmt,
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ret = _fbo_surface_cap_test((GLint)color->fmt,
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color->fmt,
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depth->fmt,
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stencil->fmt, samples);
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depth->fmt,
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stencil->fmt, samples);
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if (ret)
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{
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fmt->color_bit = color->bit;
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@ -478,7 +478,7 @@ _surface_cap_test(EVGL_Surface_Format *fmt, GL_Format *color,
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}
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else
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{
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fmt->depth_stencil_fmt = 0;
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fmt->depth_stencil_fmt = 0;
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fmt->depth_bit = depth->bit;
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fmt->depth_fmt = depth->fmt;
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fmt->stencil_bit = stencil->bit;
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};
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#ifdef GL_GLES
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GL_Format depth[] = {
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GL_Format depth[] = {
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{ DEPTH_NONE, 0 },
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{ DEPTH_STENCIL, GL_DEPTH_STENCIL_OES },
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{ DEPTH_STENCIL, GL_DEPTH_STENCIL_OES },
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{ DEPTH_BIT_8, GL_DEPTH_COMPONENT },
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{ DEPTH_BIT_16, GL_DEPTH_COMPONENT16 },
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{ DEPTH_BIT_24, GL_DEPTH_COMPONENT24_OES },
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{ DEPTH_BIT_32, GL_DEPTH_COMPONENT32_OES },
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{ -1, -1 },
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};
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GL_Format stencil[] = {
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};
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GL_Format stencil[] = {
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{ STENCIL_NONE, 0 },
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{ STENCIL_BIT_1, GL_STENCIL_INDEX1_OES },
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{ STENCIL_BIT_4, GL_STENCIL_INDEX4_OES },
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{ -1, -1 },
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};
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#else
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GL_Format depth[] = {
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GL_Format depth[] = {
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{ DEPTH_NONE, 0 },
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{ DEPTH_STENCIL, GL_DEPTH24_STENCIL8 },
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{ DEPTH_BIT_8, GL_DEPTH_COMPONENT },
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{ DEPTH_BIT_24, GL_DEPTH_COMPONENT24 },
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{ DEPTH_BIT_32, GL_DEPTH_COMPONENT32 },
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{ -1, -1 },
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};
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};
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GL_Format stencil[] = {
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{ STENCIL_NONE, 0 },
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{ STENCIL_BIT_1, GL_STENCIL_INDEX1 },
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// Color Formats
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i = 0;
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while ( color[i].bit >= 0 )
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{
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{
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j = 0;
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// Depth Formats
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while ( depth[j].bit >= 0 )
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while ( depth[j].bit >= 0 )
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{
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k = 0;
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// Stencil Formats
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return num_fmts;
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}
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static int
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_surface_cap_load(EVGL_Engine *ee, Eet_File *ef)
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{
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int res = 0, i = 0, length = 0;
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char tag[80];
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void *data = 0;
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data = eet_read(ef, "num_fbo_fmts", &length);
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if ((!data) || (length <= 0)) goto finish;
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ee->caps.num_fbo_fmts = atoi(data);
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free(data);
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data = 0;
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// !!!FIXME
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// Should use eet functionality instead of just reading using sscanfs...
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for (i = 0; i < ee->caps.num_fbo_fmts; ++i)
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{
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EVGL_Surface_Format *fmt = &ee->caps.fbo_fmts[i];
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snprintf(tag, sizeof(tag), "fbo_%d", i);
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data = eet_read(ef, tag, &length);
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if ((!data) || (length <= 0)) goto finish;
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sscanf(data, "%d%d%d%d%d%d%d%d%d%d",
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&(fmt->index),
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(int*)(&(fmt->color_bit)), &(fmt->color_ifmt), &(fmt->color_fmt),
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(int*)(&(fmt->depth_bit)), &(fmt->depth_fmt),
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(int*)(&(fmt->stencil_bit)), &(fmt->stencil_fmt),
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&(fmt->depth_stencil_fmt),
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&(fmt->samples));
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free(data);
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data = 0;
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}
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res = 1;
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goto finish;
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finish:
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if (data) free(data);
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return res;
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}
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static int
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_surface_cap_save(EVGL_Engine *ee, Eet_File *ef)
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{
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int i = 0;
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char tag[80], data[80];;
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snprintf(data, sizeof(data), "%d", ee->caps.num_fbo_fmts);
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if (eet_write(ef, "num_fbo_fmts", data, sizeof(data), 1) < 0)
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return 0;
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// !!!FIXME
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// Should use eet functionality instead of just writing out using snprintfs...
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for (i = 0; i < ee->caps.num_fbo_fmts; ++i)
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{
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EVGL_Surface_Format *fmt = &ee->caps.fbo_fmts[i];
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snprintf(tag, sizeof(tag), "fbo_%d", i);
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snprintf(data, sizeof(data), "%d %d %d %d %d %d %d %d %d %d",
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fmt->index,
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fmt->color_bit, fmt->color_ifmt, fmt->color_fmt,
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fmt->depth_bit, fmt->depth_fmt,
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fmt->stencil_bit, fmt->stencil_fmt,
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fmt->depth_stencil_fmt,
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fmt->samples);
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if (eet_write(ef, tag, data, sizeof(data), 1) < 0) return 0;
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}
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return 1;
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}
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static int
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_surface_cap_cache_load(EVGL_Engine *ee)
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{
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/* check eet */
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Eet_File *et = NULL;
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char cap_dir_path[PATH_MAX];
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char cap_file_path[PATH_MAX];
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if (!evas_gl_common_file_cache_dir_check(cap_dir_path, sizeof(cap_dir_path)))
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return 0;
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if (!evas_gl_common_file_cache_file_check(cap_dir_path, "surface_cap",
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cap_file_path, sizeof(cap_dir_path)))
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return 0;
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/* use eet */
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if (!eet_init()) return 0;
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et = eet_open(cap_file_path, EET_FILE_MODE_READ);
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if (!et) goto error;
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if (!_surface_cap_load(ee, et))
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goto error;
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if (et) eet_close(et);
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eet_shutdown();
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return 1;
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error:
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if (et) eet_close(et);
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eet_shutdown();
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return 0;
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}
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static int
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_surface_cap_cache_save(EVGL_Engine *ee)
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{
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/* check eet */
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Eet_File *et = NULL; //check eet file
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int tmpfd;
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int res = 0;
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char cap_dir_path[PATH_MAX];
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char cap_file_path[PATH_MAX];
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char tmp_file[PATH_MAX];
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if (!evas_gl_common_file_cache_dir_check(cap_dir_path, sizeof(cap_dir_path)))
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{
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res = evas_gl_common_file_cache_mkpath(cap_dir_path);
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if (!res) return 0; /* we can't make directory */
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}
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evas_gl_common_file_cache_file_check(cap_dir_path, "surface_cap", cap_file_path,
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sizeof(cap_dir_path));
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/* use mkstemp for writing */
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snprintf(tmp_file, sizeof(tmp_file), "%s.XXXXXX", cap_file_path);
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tmpfd = mkstemp(tmp_file);
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if (tmpfd < 0) goto error;
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close(tmpfd);
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/* use eet */
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if (!eet_init()) goto error;
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et = eet_open(tmp_file, EET_FILE_MODE_WRITE);
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if (!et) goto error;
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if (!_surface_cap_save(ee, et)) goto error;
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if (eet_close(et) != EET_ERROR_NONE) goto error;
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if (rename(tmp_file,cap_file_path) < 0) goto error;
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eet_shutdown();
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return 1;
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error:
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if (et) eet_close(et);
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if (evas_gl_common_file_cache_file_exists(tmp_file)) unlink(tmp_file);
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eet_shutdown();
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return 0;
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}
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static int
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_surface_cap_init(EVGL_Engine *ee)
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{
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@ -623,16 +773,23 @@ _surface_cap_init(EVGL_Engine *ee)
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}
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#endif
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int num_fmts = 0;
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// Check Surface Cap
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num_fmts = _surface_cap_check(ee);
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if (num_fmts)
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// Load Surface Cap
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if (!_surface_cap_cache_load(ee))
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{
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// Check Surface Cap
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ee->caps.num_fbo_fmts = _surface_cap_check(ee);
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_surface_cap_cache_save(ee);
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DBG("Ran Evas GL Surface Cap and Cached the existing values.");
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}
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else
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{
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DBG("Loaded cached Evas GL Surface Cap values.");
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}
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if (ee->caps.num_fbo_fmts)
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{
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ee->caps.num_fbo_fmts = num_fmts;
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_surface_cap_print(ee, 0);
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DBG("Number of supported surface formats: %d", num_fmts);
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DBG("Number of supported surface formats: %d", ee->caps.num_fbo_fmts);
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return 1;
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}
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else
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@ -885,7 +1042,7 @@ _internal_config_set(EVGL_Engine *ee, EVGL_Surface *sfc, Evas_GL_Config *cfg)
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color_bit = (1 << cfg->color_format);
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if (cfg->depth_bits) depth_bit = (1 << (cfg->depth_bits-1));
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if (cfg->stencil_bits) stencil_bit = (1 << (cfg->stencil_bits-1));
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if (cfg->multisample_bits)
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if (cfg->multisample_bits)
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msaa_samples = ee->caps.msaa_samples[cfg->multisample_bits-1];
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// Run through all the available formats and choose the first match
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@ -1160,7 +1317,7 @@ int evgl_engine_destroy(EVGL_Engine *ee)
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if (_evas_gl_log_dom >= 0) return 0;
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eina_log_domain_unregister(_evas_gl_log_dom);
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_evas_gl_log_dom = -1;
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// Destroy internal resources
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_internal_resources_destroy(ee);
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@ -1240,7 +1397,7 @@ evgl_surface_create(EVGL_Engine *ee, Evas_GL_Config *cfg, int w, int h)
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ERR("Unable Create Specificed Surfaces. Unsupported format!");
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goto error;
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};
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return sfc;
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error:
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|
@ -1413,7 +1570,7 @@ evgl_make_current(EVGL_Engine *ee, EVGL_Surface *sfc, EVGL_Context *ctx)
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ERR("Invalid Inputs. Engine: %p Surface: %p Context: %p!", ee, sfc, ctx);
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return 0;
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}
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// Get TLS Resources
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||||
if (!(rsc = _evgl_tls_resource_get(ee))) return 0;
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||||
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||||
|
|
|
@ -0,0 +1,113 @@
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|||
#include "evas_gl_private.h"
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static mode_t default_mode = S_IRUSR | S_IWUSR | S_IXUSR | S_IRGRP | S_IXGRP | S_IROTH | S_IXOTH;
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Eina_Bool
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evas_gl_common_file_cache_is_dir(const char *file)
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{
|
||||
struct stat st;
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||||
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if (stat(file, &st) < 0) return EINA_FALSE;
|
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if (S_ISDIR(st.st_mode)) return EINA_TRUE;
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return EINA_FALSE;
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}
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Eina_Bool
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evas_gl_common_file_cache_mkdir(const char *dir)
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{
|
||||
/* evas gl only call this function when the dir is not exist */
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if (mkdir(dir, default_mode) < 0) return EINA_FALSE;
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return EINA_TRUE;
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}
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Eina_Bool
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evas_gl_common_file_cache_file_exists(const char *file)
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||||
{
|
||||
struct stat st;
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if (!file) return EINA_FALSE;
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||||
if (stat(file, &st) < 0) return EINA_FALSE;
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return EINA_TRUE;
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||||
}
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||||
|
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Eina_Bool
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||||
evas_gl_common_file_cache_mkpath_if_not_exists(const char *path)
|
||||
{
|
||||
struct stat st;
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if (stat(path, &st) < 0)
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return evas_gl_common_file_cache_mkdir(path);
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else if (!S_ISDIR(st.st_mode))
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return EINA_FALSE;
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||||
else
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||||
return EINA_TRUE;
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||||
}
|
||||
|
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Eina_Bool
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evas_gl_common_file_cache_mkpath(const char *path)
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{
|
||||
char ss[PATH_MAX];
|
||||
unsigned int i;
|
||||
|
||||
if (evas_gl_common_file_cache_is_dir(path)) return EINA_TRUE;
|
||||
|
||||
for (i = 0; path[i]; ss[i] = path[i], i++)
|
||||
{
|
||||
if (i == sizeof(ss) - 1) return EINA_FALSE;
|
||||
if ((path[i] == '/') && (i > 0))
|
||||
{
|
||||
ss[i] = 0;
|
||||
if (!evas_gl_common_file_cache_mkpath_if_not_exists(ss))
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||||
return EINA_FALSE;
|
||||
}
|
||||
}
|
||||
ss[i] = 0;
|
||||
return evas_gl_common_file_cache_mkpath_if_not_exists(ss);
|
||||
}
|
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|
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int
|
||||
evas_gl_common_file_cache_dir_check(char *cache_dir, int num)
|
||||
{
|
||||
char *home = NULL;
|
||||
char *subdir = ".cache/evas_gl_common_caches";
|
||||
|
||||
home = getenv("HOME");
|
||||
if ((!home) || (!home[0])) return 0;
|
||||
|
||||
snprintf(cache_dir, num, "%s/%s", home, subdir);
|
||||
return evas_gl_common_file_cache_file_exists(cache_dir);
|
||||
}
|
||||
|
||||
int
|
||||
evas_gl_common_file_cache_file_check(const char *cache_dir, const char *cache_name, char *cache_file, int dir_num)
|
||||
{
|
||||
char before_name[PATH_MAX];
|
||||
char after_name[PATH_MAX];
|
||||
int new_path_len = 0;
|
||||
int i = 0, j = 0;
|
||||
|
||||
char *vendor = NULL;
|
||||
char *driver = NULL;
|
||||
char *version = NULL;
|
||||
|
||||
vendor = (char *)glGetString(GL_VENDOR);
|
||||
driver = (char *)glGetString(GL_RENDERER);
|
||||
version = (char *)glGetString(GL_VERSION);
|
||||
|
||||
new_path_len = snprintf(before_name, sizeof(before_name), "%s::%s::%s::%s::%s.eet", vendor, version, driver, MODULE_ARCH, cache_name);
|
||||
|
||||
/* remove '/' from file name */
|
||||
for (i = 0; i < new_path_len; i++)
|
||||
{
|
||||
if (before_name[i] != '/')
|
||||
{
|
||||
after_name[j] = before_name[i];
|
||||
j++;
|
||||
}
|
||||
}
|
||||
after_name[j] = 0;
|
||||
|
||||
snprintf(cache_file, dir_num, "%s/%s", cache_dir, after_name);
|
||||
|
||||
return evas_gl_common_file_cache_file_exists(cache_file);
|
||||
}
|
||||
|
|
@ -321,117 +321,6 @@ gl_compile_link_error(GLuint target, const char *action)
|
|||
}
|
||||
}
|
||||
|
||||
static mode_t default_mode = S_IRUSR | S_IWUSR | S_IXUSR | S_IRGRP | S_IXGRP | S_IROTH | S_IXOTH;
|
||||
|
||||
static Eina_Bool
|
||||
_evas_gl_shader_file_is_dir(const char *file)
|
||||
{
|
||||
struct stat st;
|
||||
|
||||
if (stat(file, &st) < 0) return EINA_FALSE;
|
||||
if (S_ISDIR(st.st_mode)) return EINA_TRUE;
|
||||
return EINA_FALSE;
|
||||
}
|
||||
|
||||
static Eina_Bool
|
||||
_evas_gl_shader_file_mkdir(const char *dir)
|
||||
{
|
||||
/* evas gl shader only call this function when the dir is not exist */
|
||||
if (mkdir(dir, default_mode) < 0) return EINA_FALSE;
|
||||
return EINA_TRUE;
|
||||
}
|
||||
|
||||
static Eina_Bool
|
||||
_evas_gl_shader_file_exists(const char *file)
|
||||
{
|
||||
struct stat st;
|
||||
if (!file) return EINA_FALSE;
|
||||
if (stat(file, &st) < 0) return EINA_FALSE;
|
||||
return EINA_TRUE;
|
||||
}
|
||||
|
||||
static inline Eina_Bool
|
||||
_evas_gl_shader_file_mkpath_if_not_exists(const char *path)
|
||||
{
|
||||
struct stat st;
|
||||
|
||||
if (stat(path, &st) < 0)
|
||||
return _evas_gl_shader_file_mkdir(path);
|
||||
else if (!S_ISDIR(st.st_mode))
|
||||
return EINA_FALSE;
|
||||
else
|
||||
return EINA_TRUE;
|
||||
}
|
||||
|
||||
static Eina_Bool
|
||||
_evas_gl_shader_file_mkpath(const char *path)
|
||||
{
|
||||
char ss[PATH_MAX];
|
||||
unsigned int i;
|
||||
|
||||
if (_evas_gl_shader_file_is_dir(path)) return EINA_TRUE;
|
||||
|
||||
for (i = 0; path[i]; ss[i] = path[i], i++)
|
||||
{
|
||||
if (i == sizeof(ss) - 1) return EINA_FALSE;
|
||||
if ((path[i] == '/') && (i > 0))
|
||||
{
|
||||
ss[i] = 0;
|
||||
if (!_evas_gl_shader_file_mkpath_if_not_exists(ss))
|
||||
return EINA_FALSE;
|
||||
}
|
||||
}
|
||||
ss[i] = 0;
|
||||
return _evas_gl_shader_file_mkpath_if_not_exists(ss);
|
||||
}
|
||||
|
||||
static int
|
||||
_evas_gl_shader_dir_check(char *bin_shader_dir, int num)
|
||||
{
|
||||
char *home = NULL;
|
||||
char *subdir = ".cache/evas_gl_common_shaders";
|
||||
|
||||
home = getenv("HOME");
|
||||
if ((!home) || (!home[0])) return 0;
|
||||
|
||||
snprintf(bin_shader_dir, num, "%s/%s", home, subdir);
|
||||
return _evas_gl_shader_file_exists(bin_shader_dir);
|
||||
}
|
||||
|
||||
static int
|
||||
_evas_gl_shader_file_check(const char *bin_shader_dir, char *bin_shader_file, int dir_num)
|
||||
{
|
||||
char before_name[PATH_MAX];
|
||||
char after_name[PATH_MAX];
|
||||
int new_path_len = 0;
|
||||
int i = 0, j = 0;
|
||||
|
||||
char *vendor = NULL;
|
||||
char *driver = NULL;
|
||||
char *version = NULL;
|
||||
|
||||
vendor = (char *)glGetString(GL_VENDOR);
|
||||
driver = (char *)glGetString(GL_RENDERER);
|
||||
version = (char *)glGetString(GL_VERSION);
|
||||
|
||||
new_path_len = snprintf(before_name, sizeof(before_name), "%s::%s::%s::%s::binary_shader.eet", vendor, version, driver, MODULE_ARCH);
|
||||
|
||||
/* remove '/' from file name */
|
||||
for (i = 0; i < new_path_len; i++)
|
||||
{
|
||||
if (before_name[i] != '/')
|
||||
{
|
||||
after_name[j] = before_name[i];
|
||||
j++;
|
||||
}
|
||||
}
|
||||
after_name[j] = 0;
|
||||
|
||||
snprintf(bin_shader_file, dir_num, "%s/%s", bin_shader_dir, after_name);
|
||||
|
||||
return _evas_gl_shader_file_exists(bin_shader_file);
|
||||
}
|
||||
|
||||
static int
|
||||
_evas_gl_common_shader_program_binary_init(Evas_GL_Program *p,
|
||||
const char *pname,
|
||||
|
@ -459,8 +348,8 @@ _evas_gl_common_shader_program_binary_init(Evas_GL_Program *p,
|
|||
p->prog = glCreateProgram();
|
||||
|
||||
#if 1
|
||||
// TODO: invalid rendering error occurs when attempting to use a
|
||||
// glProgramBinary. in order to render correctly we should create a dummy
|
||||
// TODO: invalid rendering error occurs when attempting to use a
|
||||
// glProgramBinary. in order to render correctly we should create a dummy
|
||||
// vertex shader.
|
||||
p->vert = glCreateShader(GL_VERTEX_SHADER);
|
||||
glAttachShader(p->prog, p->vert);
|
||||
|
@ -544,7 +433,7 @@ _evas_gl_common_shader_program_source_init(Evas_GL_Program *p,
|
|||
|
||||
p->vert = glCreateShader(GL_VERTEX_SHADER);
|
||||
p->frag = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
|
||||
glShaderSource(p->vert, 1,
|
||||
(const char **)&(vert->src), NULL);
|
||||
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
||||
|
@ -573,7 +462,7 @@ _evas_gl_common_shader_program_source_init(Evas_GL_Program *p,
|
|||
ERR("Abort compile of shader frag (%s): %s", name, frag->src);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
p->prog = glCreateProgram();
|
||||
#ifdef GL_GLES
|
||||
#else
|
||||
|
@ -667,10 +556,10 @@ _evas_gl_common_shader_binary_init(Evas_GL_Shared *shared)
|
|||
char bin_file_path[PATH_MAX];
|
||||
unsigned int i;
|
||||
|
||||
if (!_evas_gl_shader_dir_check(bin_dir_path, sizeof(bin_dir_path)))
|
||||
if (!evas_gl_common_file_cache_dir_check(bin_dir_path, sizeof(bin_dir_path)))
|
||||
return 0;
|
||||
|
||||
if (!_evas_gl_shader_file_check(bin_dir_path, bin_file_path,
|
||||
if (!evas_gl_common_file_cache_file_check(bin_dir_path, "binary_shader", bin_file_path,
|
||||
sizeof(bin_dir_path)))
|
||||
return 0;
|
||||
|
||||
|
@ -707,13 +596,13 @@ _evas_gl_common_shader_binary_save(Evas_GL_Shared *shared)
|
|||
char tmp_file[PATH_MAX];
|
||||
unsigned int i;
|
||||
|
||||
if (!_evas_gl_shader_dir_check(bin_dir_path, sizeof(bin_dir_path)))
|
||||
if (!evas_gl_common_file_cache_dir_check(bin_dir_path, sizeof(bin_dir_path)))
|
||||
{
|
||||
res = _evas_gl_shader_file_mkpath(bin_dir_path);
|
||||
res = evas_gl_common_file_cache_mkpath(bin_dir_path);
|
||||
if (!res) return 0; /* we can't make directory */
|
||||
}
|
||||
|
||||
_evas_gl_shader_file_check(bin_dir_path, bin_file_path,
|
||||
evas_gl_common_file_cache_file_check(bin_dir_path, "binary_shader", bin_file_path,
|
||||
sizeof(bin_dir_path));
|
||||
|
||||
/* use mkstemp for writing */
|
||||
|
@ -741,7 +630,7 @@ _evas_gl_common_shader_binary_save(Evas_GL_Shared *shared)
|
|||
|
||||
error:
|
||||
if (et) eet_close(et);
|
||||
if (_evas_gl_shader_file_exists(tmp_file)) unlink(tmp_file);
|
||||
if (evas_gl_common_file_cache_file_exists(tmp_file)) unlink(tmp_file);
|
||||
eet_shutdown();
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue