diff --git a/legacy/ephysics/src/bin/test_soft_body.c b/legacy/ephysics/src/bin/test_soft_body.c index edd08f6092..f4c48eae73 100644 --- a/legacy/ephysics/src/bin/test_soft_body.c +++ b/legacy/ephysics/src/bin/test_soft_body.c @@ -19,8 +19,8 @@ _world_populate(Test_Data *test_data) test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow); evas_obj = elm_image_add(test_data->win); - elm_image_file_set( - evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-red-ball"); + elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", + "big-red-ball"); evas_object_move(evas_obj, WIDTH / 3, HEIGHT / 2); evas_object_resize(evas_obj, 70, 70); evas_object_show(evas_obj); @@ -43,8 +43,8 @@ _world_populate(Test_Data *test_data) test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow); evas_obj = elm_image_add(test_data->win); - elm_image_file_set( - evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball"); + elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", + "big-blue-ball"); evas_object_move(evas_obj, WIDTH / 3, HEIGHT / 4); evas_object_resize(evas_obj, 70, 70); evas_object_show(evas_obj); @@ -68,8 +68,8 @@ _world_populate(Test_Data *test_data) test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow); evas_obj = elm_image_add(test_data->win); - elm_image_file_set( - evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball"); + elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", + "big-blue-ball"); evas_object_move(evas_obj, WIDTH / 4, HEIGHT / 4); evas_object_resize(evas_obj, 70, 70); evas_object_show(evas_obj); @@ -136,7 +136,6 @@ test_soft_body(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_i elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); - elm_object_signal_emit(test_data->layout, "arrows,show", "ephysics_test"); world = ephysics_world_new(); ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);