@ferature: This adds code for the ecore-drm auth process to open
restricted inputs/cards/etc by the user.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
@bugfix: This fixes ecore-drm building since we commented out all the
hardware accel support (for now).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
@bugfix: Removed hardware acceleration fields from engine structure.
These are now located inside the buffer management code itself, so no
need for them here.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
@feature: Add Ecore_Drm library code for setting up drm card, outputs,
virtual terminals, framebuffers, and input for use with ecore_evas drm
code.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
Invert the check of the ed->file. If the ed->file is NULL then return
EINA_FALSE.
@fix
Reviewers: raster, cedric, seoz
CC: cedric
Differential Revision: https://phab.enlightenment.org/D603
Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
as we don't support multiple composites of the same class,
and know at class elaboration how many composites we should have,
we can create the composites array and pack it at the end of the object.
@fix
mixins data offsets are stored in Eo_Extension_Data_Offset[],
if the constructed class is a mixin, do not reserve space for its
private data, the class is in mixins list and will be handled at
Eo_Extension_Data_Offset computation.
see _eo_data_scope_get(...) for private data retrieval
@bugfix: This fixes Coverity CID 1188012
Coverity reported resource leak from eina_str_split_full return which
was only being freed if the number was > 0. This is incorrect as
eina_str_split_full will still allocate the array and thus it should
be freed.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
@bugfix: Set cached image alpha flag properly
This fixes issue where cached image alpha flag was not set properly.
Set it according to the outbuf's destination alpha flag.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
@bugfix: Check (and set) buffer validity before calling
framebuffer_send. This fixes an issue where buffer was not valid,
causing next_update_get to do full Copies.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
@bugfix: We cannot call framebuffer_set from within the send function
because if we are not vsync'd then framebuffer_set would never be
called and thus the buffer would not be marked as valid, causing full
Copies to happen.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Sometimes it is useful to query screen geometry (more often size) to
do some metrics as finding the proper theme in my case. As this call
works for X11 and others, let's make it work for framebuffer as well.
Eio does need to allocate memory from the thread, transmit it to the
main loop where it is processed and later on freed. If the main loop
is to slow to handle the stream of incoming data, a huge peak of
memory can happen. Some people may want to limit the amount of memory
used at peak time and so this new infrastructure make that possible.
@feature
Eina_File line iterator does give the length of the line including the '\n'.
We did previously ignore that and passed the '\n' down to eio_monitor. Obviously
it would fail to monitor a PATH that finished with a '\n' and edje_watch did
stop working. I guess nobody did any real testing with edje watch in the past
year.
@fix
In a previous commit I mentionned that make check would fail
if PulseAudio is not running. Well, this is a bit excessive,
especially for buildbots where it doesn't have to be running.
So let's check that PulseAudio is running before failing.
Other errors should still be caught.
A simple "pulseaudio --check" should do the trick.
The definition of EAPI was missing in Eolian.h.
Spank on you, Tom! I expect you to be perfect and to tell me those
things before I push all the stuff ;-)
EFL can be built with PulseAudio support even if PA is
not present on the system. In that case, ecore_suite will
hang forever. Let's just catch the error instead.
Note: make check will fail if PA is not available (but not hang)
This is not related to Tom's recent mail (but yeah it reminded me
of this bug^^)
Fixes T732.
This will inform the client whether an asynchronous filter properly
rendered or not.
I actually don't know any case where rendering can fail at runtime.
The structure should not be changed, despite the union modification.
I am renaming for consistency with older branches that had a mask
field in RGBA_Image. Also, the mask.data or data8 is really just
a way to avoid casting between DATA8 and DATA32 (and it shows
clearly what kind of data you are dealing with).
It was possible to keep negative values for dx,dy which would
then draw pixels out of bounds (= crash).
Make check crashed after the previous commit.
@fix
If the filters fail to render at runtime (that is, parsing went fine
but a command failed to run properly), fallback to normal rendering.
This should prevent text from disappearing when using proxies and
the OpenGL engine (for now).
In some situations, text with filters would be rendered in an invalid
position (somewhere too high).
I am not entirely sure of the reason why the original code with BLEND
doesn't work, but this new version is simpler as GL and SW have more
similar behaviours:
- render text to our 'output' buffer
- draw this buffer as an image onto the set target
Thanks zmike for reporting the issue.
And thanks A LOT for using the filters :D
@fix
Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
If a text object changes regularily, there might be cases where
the object will be rendered as a simple black rectangle for just
one frame.
It seems that the previous output buffer is deleted before being
actually rendered on screen. This patch will delay the deletion
of the previous buffer until the current one has been rendered
to the target surface.
And again, thanks zmike for reporting.
@fix
Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
A CRItical message was always displayed when setting a filter
on a text object, saying that proxy rendering is not supported on GL.
Reduce CRI to ERR and skip proxy rendering altogether if there are
no proxy sources.
This @fix needs to be backported.
Thanks zmike for reporting this.
Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>