forked from enlightenment/efl
parent
6e21633ccd
commit
046360b50b
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@ -23,6 +23,43 @@
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#include "eina_error.h"
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#include "eina_module.h"
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/**
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* @addtogroup Eina_Memory_Pool_Group Memory Pool
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*
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* @brief These functions provide memory pool management.
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*
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* Several mempool are available:
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*
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* @li @c buddy: It uses the
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* <a href="http://en.wikipedia.org/wiki/Buddy_memory_allocation">"buddy
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* allocator" algorithm</a> but the Eina implementation differs in the
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* sense that the chunk information is not stored on the chunk itself,
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* but on another memory area. This is useful for cases where the
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* memory to manage might be slower to access, or limited (like video
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* memory).
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* @li @c chained_pool: It is the default one. It allocates a big
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* chunk of memory with malloc() and split the result in chunks of the
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* requested size that are pushed inside a stack. When requested, it
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* takes this pointer from the stack to give them to whoever wants
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* them.
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* @li @c ememoa_fixed and @c ememoa_unknown: experimental allocators
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* which could be useful when a fixed amount of memory is needed.
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* @li @c fixed_bitmap: It allocates with malloc) 32* the requested
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* size and push the pool pointer in an rbtree. To find empty space in
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* a pool, it will just search for the first bit set in an int (32
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* bits). Then, when a pointer is freed, it will do a search inside
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* the rbtree.
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* @li @c pass_through: it just call malloc() and free(). It may be
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* faster on some computers than using our own allocators (like having
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* a huge L2 cache, over 4MB).
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* @li @c one_big: It call just one time malloc for the requested number
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* of items. Usefull when you know in advance how many object of some
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* type will live during the life of the mempool.
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*
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* @{
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*/
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/**
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* @addtogroup Eina_Tools_Group Tools
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*
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@ -74,4 +111,8 @@ EAPI unsigned int eina_mempool_alignof(unsigned int size);
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* @}
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*/
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/**
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* @}
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*/
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#endif /* EINA_MEMPOOL_H_ */
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@ -287,42 +287,6 @@ eina_mempool_shutdown(void)
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* API *
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*============================================================================*/
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/**
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* @addtogroup Eina_Memory_Pool_Group Memory Pool
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*
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* @brief These functions provide memory pool management.
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*
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* Several mempool are available:
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*
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* @li @c buddy: It uses the
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* <a href="http://en.wikipedia.org/wiki/Buddy_memory_allocation">"buddy
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* allocator" algorithm</a> but the Eina implementation differs in the
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* sense that the chunk information is not stored on the chunk itself,
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* but on another memory area. This is useful for cases where the
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* memory to manage might be slower to access, or limited (like video
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* memory).
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* @li @c chained_pool: It is the default one. It allocates a big
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* chunk of memory with malloc() and split the result in chunks of the
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* requested size that are pushed inside a stack. When requested, it
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* takes this pointer from the stack to give them to whoever wants
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* them.
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* @li @c ememoa_fixed and @c ememoa_unknown: experimental allocators
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* which could be useful when a fixed amount of memory is needed.
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* @li @c fixed_bitmap: It allocates with malloc) 32* the requested
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* size and push the pool pointer in an rbtree. To find empty space in
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* a pool, it will just search for the first bit set in an int (32
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* bits). Then, when a pointer is freed, it will do a search inside
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* the rbtree.
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* @li @c pass_through: it just call malloc() and free(). It may be
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* faster on some computers than using our own allocators (like having
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* a huge L2 cache, over 4MB).
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* @li @c one_big: It call just one time malloc for the requested number
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* of items. Usefull when you know in advance how many object of some
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* type will live during the life of the mempool.
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*
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* @{
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*/
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EAPI Eina_Mempool *
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eina_mempool_add(const char *name,
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const char *context,
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@ -393,7 +357,3 @@ eina_mempool_alignof(unsigned int size)
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return ((size / align) + 1) * align;
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}
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/**
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* @}
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*/
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