From 1f604e190e5871b1395f63043fbe44b895415523 Mon Sep 17 00:00:00 2001 From: Sung Park Date: Thu, 18 Oct 2012 02:23:08 +0000 Subject: [PATCH] EvasGL: for direct rendering option, we have to force the gl code to be redrawn every render loop because the framebuffer is updated every time. I think it's fair enough to make this assumption here for this optimization. SVN revision: 78145 --- legacy/evas/src/modules/engines/gl_x11/evas_engine.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c index 76ec5f4ef7..3a5f5021ce 100644 --- a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c +++ b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c @@ -2436,7 +2436,7 @@ eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, if ((im->native.data) && evgl_direct_enabled(re->evgl_engine)) { DBG("Rendering Directly to the window"); - //evas_object_image_pixels_dirty_set(evgl_direct_img_obj_get(re->evgl_engine), EINA_TRUE); + evas_object_image_pixels_dirty_set(evgl_direct_img_obj_get(re->evgl_engine), EINA_TRUE); } else {