evas: fix ply example after adding of new savers and loaders.

Summary:
Before adding of new saver and loader for ply format we had a chance to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR
for every mesh, now we save only existing atributes and there are a lot of meshes we have to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR.

[FIX]

Reviewers: cedric, raster, Hermet

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3412

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This commit is contained in:
perepelits.m 2016-01-04 12:31:20 -08:00 committed by Cedric BAIL
parent 4ecb51025b
commit 2c9131ac66
1 changed files with 10 additions and 3 deletions

View File

@ -43,7 +43,14 @@ static const char *file_name[8] = {"Normal_UVs_Colors.ply",
"NoNormal_NoUVs_Colors.ply",
"NoNormal_NoUVs_NoColors.ply"};
int draw_mode[2] = {EVAS_CANVAS3D_SHADE_MODE_PHONG, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR};
int draw_mode[8] = {EVAS_CANVAS3D_SHADE_MODE_PHONG,
EVAS_CANVAS3D_SHADE_MODE_PHONG,
EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER};
Ecore_Evas *ecore_evas = NULL;
Evas *evas = NULL;
@ -197,7 +204,7 @@ main(void)
eo_do(mesh[i],
efl_file_set(buffer, NULL),
evas_canvas3d_mesh_frame_material_set(0, material),
evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)]));
snprintf(buffer, PATH_MAX, "%s%s", output_template, file_name[i % 8]);
eo_do(mesh[i], efl_file_save(buffer, NULL, NULL));
@ -207,7 +214,7 @@ main(void)
eo_do(mesh[i],
efl_file_set(buffer, NULL),
evas_canvas3d_mesh_frame_material_set(0, material),
evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)]));
}
mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,