forked from enlightenment/efl
gl_drm: Don't NULL init a variable we're about to set
minor clean up with no functional change.
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@ -211,7 +211,7 @@ void
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eng_egl_symbols(EGLDisplay edsp)
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eng_egl_symbols(EGLDisplay edsp)
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{
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{
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static Eina_Bool done = EINA_FALSE;
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static Eina_Bool done = EINA_FALSE;
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const char *exts = NULL;
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const char *exts;
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if (done) return;
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if (done) return;
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