From: Jérôme Pinot <ngc891@gmail.com>

Subject: [E-devel] [patch] edje multisense example

Here is a try to have a working edje multisense example to fill up the
doc blank. edje-multisense.c is basically edje_example.c adapted.
I modified the edc, removing dead code, to have only a sample and a tone
example. Can be extended later.

Does the job except that it only plays sound one time per launch. Hope 
someone will know why and correct it...

Attached:
- the patch for existing .edc and build system
- the new edje-multisense.c file
- duck.wav a reworked public domain wav sample of a duck quack-quack



SVN revision: 69962
This commit is contained in:
Jérôme Pinot 2012-04-09 07:37:02 +00:00 committed by Carsten Haitzler
parent aadce3fe47
commit 454e3c365e
4 changed files with 90 additions and 53 deletions

View File

@ -8,8 +8,10 @@ EDJE_CC_FLAGS = $(EDJE_CC_FLAGS_$(V)) -id $(srcdir) -fd $(srcdir)
examplesdir = $(datadir)/$(PACKAGE)/examples
if ENABLE_MULTISENSE
MULTISENSE_BIN_FILE = edje-multisense
MULTISENSE_C_FILE = edje-multisense.c
MULTISENSE_EDC_FILE = multisense.edc
SND_DIR = -sd $(srcdir)
SND_DIR = -sd $(srcdir)
endif
#put here all EDCs one needs to the examples
@ -41,6 +43,7 @@ files_DATA = \
red.png \
test.png \
Vera.ttf \
duck.wav \
edje-basic.c \
edje-swallow.c \
edje-text.c \
@ -52,7 +55,8 @@ files_DATA = \
edje-color-class.c \
edje-perspective.c \
edje-animations.c \
sigtest.c
sigtest.c \
$(MULTISENSE_C_FILE)
EXTRA_DIST = $(files_DATA)
@ -81,7 +85,8 @@ examples_PROGRAMS = \
edje-swallow \
edje-table \
edje-text \
sigtest
sigtest \
$(MULTISENSE_BIN_FILE)
LDADD = $(top_builddir)/src/lib/libedje.la @EDJE_LIBS@

Binary file not shown.

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@ -0,0 +1,80 @@
/**
* Simple example illustrating the very basic functions of multisense
*
* You'll need at least one Evas engine built for it (excluding the
* buffer one) and multisense support ine edje. See stdout/stderr for output.
*
* @verbatim
* gcc -o edje-multisense edje-multisense.c `pkg-config --libs --cflags eina evas ecore ecore-evas edje`
* @endverbatim
*/
#include <Eina.h>
#include <Evas.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Edje.h>
#define WIDTH 300
#define HEIGHT 300
static Evas_Object *create_my_group(Evas *canvas)
{
Evas_Object *edje;
edje = edje_object_add(canvas);
if (!edje)
{
EINA_LOG_CRIT("could not create edje object!");
return NULL;
}
if (!edje_object_file_set(edje, "multisense.edj", "example_group"))
{
int err = edje_object_load_error_get(edje);
const char *errmsg = edje_load_error_str(err);
EINA_LOG_ERR("could not load 'example_group' from multisense.edj: %s",
errmsg);
evas_object_del(edje);
return NULL;
}
evas_object_move(edje, 0, 0);
evas_object_resize(edje, WIDTH, HEIGHT);
evas_object_show(edje);
return edje;
}
int main(int argc, char *argv[])
{
Ecore_Evas *window;
Evas *canvas;
Evas_Object *edje;
ecore_evas_init();
edje_init();
window = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
if (!window)
{
EINA_LOG_CRIT("could not create window.");
return -1;
}
canvas = ecore_evas_get(window);
edje = create_my_group(canvas);
if (!edje)
return -2;
ecore_evas_show(window);
ecore_main_loop_begin();
evas_object_del(edje);
ecore_evas_free(window);
edje_shutdown();
ecore_evas_shutdown();
return 0;
}

View File

@ -1,43 +1,8 @@
#if 0
collections {
sounds {
sample {
name: "sound_name1" RAW;
source: "8806__jovica__basic-sine-wave-g-1.wav";
// source: "sample.wav";
// source: "sample-flac10k.wav";
// source: "sample-flac10k-mono.wav";
}
// sample {
// name: "sound_name2" COMP;
// source: "sample.wav";
// }
/*
sample {
name: "sound_name3" LOSSY 0.5;
source: "sample.wav";
}
sample {
name: "sound_name4" AS_IS;
source: "sample.wav";
}
*/
sample {
// name: "sound_name5" AS_IS;
// name: "sound_name5" COMP;
name: "sound_name5" RAW;
// source: "sample-ogg.wav";
source: "sample-ogg-mono.wav";
// source: "sample-ogg10k.wav";
// source: "sample-flac10k.wav";
// source: "sample-flac10k-mono.wav";
}
sample {
name: "sound_name6" AS_IS;
// name: "sound_name6" LOSSY 45.0;
source: "sample-flac44k-mono.wav";
// source: "sample-flac.wav";
// source: "sample.ogg";
source: "duck.wav";
}
tone: "tone-name" 2600;
}
@ -95,7 +60,7 @@ collections {
name: "tone_text";
type: TEXT;
mouse_events: 1;
repeat_events : 1;
repeat_events: 1;
description {
state: "default" 0.0;
rel1.to: "tone_bg";
@ -114,18 +79,6 @@ collections {
source: "sample_bg";
action: PLAY_SAMPLE "sound_name1" 1.0;
}
program {
name: "click_sample2";
signal: "mouse,down,2";
source: "sample_bg";
action: PLAY_SAMPLE "sound_name5" 1.0;
}
program {
name: "click_sample3";
signal: "mouse,down,3";
source: "sample_bg";
action: PLAY_SAMPLE "sound_name6" 1.0;
}
program {
name: "click_tone";
signal: "mouse,down,1";
@ -136,4 +89,3 @@ collections {
}
}
}
#endif