evas/gl - fill up missed blend mode.

Still there few mode are unsatisfied.

@fix
This commit is contained in:
ChunEon Park 2014-03-22 21:09:58 +09:00
parent f556cd1328
commit 461555e4cc
1 changed files with 19 additions and 7 deletions

View File

@ -2767,30 +2767,42 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
{
case EVAS_RENDER_BLEND: /**< default op: d = d*(1-sa) + s */
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
break;
case EVAS_RENDER_BLEND_REL: /**< d = d*(1 - sa) + s*da */
glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case EVAS_RENDER_COPY: /**< d = s */
gc->pipe[i].shader.blend = 0;
// just disable blend mode. no need to set blend func
//glBlendFunc(GL_ONE, GL_ONE);
//GLERR(__FUNCTION__, __FILE__, __LINE__, "");
//glBlendFunc(GL_ONE, GL_ZERO);
break;
// FIXME: fix blend funcs below!
case EVAS_RENDER_BLEND_REL: /**< d = d*(1 - sa) + s*da */
case EVAS_RENDER_COPY_REL: /**< d = s*da */
glBlendFunc(GL_DST_ALPHA, GL_ZERO);
break;
case EVAS_RENDER_ADD: /**< d = d + s */
glBlendFunc(GL_ONE, GL_ONE);
break;
case EVAS_RENDER_ADD_REL: /**< d = d + s*da */
glBlendFunc(GL_DST_ALPHA, GL_ONE);
break;
case EVAS_RENDER_SUB: /**< d = d - s */
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
break;
case EVAS_RENDER_SUB_REL: /**< d = d - s*da */
glBlendFunc(GL_ZERO, GL_ONE_MINUS_DST_ALPHA);
break;
case EVAS_RENDER_MASK: /**< d = d*sa */
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
break;
// FIXME: fix blend funcs below!
case EVAS_RENDER_TINT: /**< d = d*s + d*(1 - sa) + s*(1 - da) */
case EVAS_RENDER_TINT_REL: /**< d = d*(1 - sa + s) */
case EVAS_RENDER_MASK: /**< d = d*sa */
case EVAS_RENDER_MUL: /**< d = d*s */
default:
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
break;
}
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
if (gc->pipe[i].shader.blend != gc->state.current.blend)
{