forked from enlightenment/efl
evas/gl - fill up missed blend mode.
Still there few mode are unsatisfied. @fix
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f556cd1328
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@ -2767,30 +2767,42 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
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{
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case EVAS_RENDER_BLEND: /**< default op: d = d*(1-sa) + s */
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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break;
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case EVAS_RENDER_BLEND_REL: /**< d = d*(1 - sa) + s*da */
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glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case EVAS_RENDER_COPY: /**< d = s */
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gc->pipe[i].shader.blend = 0;
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// just disable blend mode. no need to set blend func
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//glBlendFunc(GL_ONE, GL_ONE);
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//GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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//glBlendFunc(GL_ONE, GL_ZERO);
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break;
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case EVAS_RENDER_COPY_REL: /**< d = s*da */
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glBlendFunc(GL_DST_ALPHA, GL_ZERO);
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break;
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case EVAS_RENDER_ADD: /**< d = d + s */
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glBlendFunc(GL_ONE, GL_ONE);
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break;
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case EVAS_RENDER_ADD_REL: /**< d = d + s*da */
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glBlendFunc(GL_DST_ALPHA, GL_ONE);
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break;
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case EVAS_RENDER_SUB: /**< d = d - s */
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glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
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break;
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case EVAS_RENDER_SUB_REL: /**< d = d - s*da */
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glBlendFunc(GL_ZERO, GL_ONE_MINUS_DST_ALPHA);
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break;
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case EVAS_RENDER_MASK: /**< d = d*sa */
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glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
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break;
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// FIXME: fix blend funcs below!
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case EVAS_RENDER_BLEND_REL: /**< d = d*(1 - sa) + s*da */
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case EVAS_RENDER_COPY_REL: /**< d = s*da */
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case EVAS_RENDER_ADD: /**< d = d + s */
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case EVAS_RENDER_ADD_REL: /**< d = d + s*da */
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case EVAS_RENDER_SUB: /**< d = d - s */
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case EVAS_RENDER_SUB_REL: /**< d = d - s*da */
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case EVAS_RENDER_TINT: /**< d = d*s + d*(1 - sa) + s*(1 - da) */
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case EVAS_RENDER_TINT_REL: /**< d = d*(1 - sa + s) */
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case EVAS_RENDER_MASK: /**< d = d*sa */
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case EVAS_RENDER_MUL: /**< d = d*s */
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default:
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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break;
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}
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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}
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if (gc->pipe[i].shader.blend != gc->state.current.blend)
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{
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