evas render - remove unsed eo obj handle in pending object smart change

unused eo obj id, so dont have the line of code. - clean up code
This commit is contained in:
Carsten Haitzler 2016-11-26 11:25:45 +09:00
parent f10638cd98
commit 4a1dd9e0d9
1 changed files with 0 additions and 4 deletions

View File

@ -2567,10 +2567,8 @@ _evas_render_cutout_add(Evas_Public_Data *e, void *context, Evas_Object_Protecte
coh = obj->cur->cache.clip.h;
if ((obj->map->cur.map) && (obj->map->cur.usemap))
{
Evas_Object *eo_oo;
Evas_Object_Protected_Data *oo;
eo_oo = obj->object;
oo = obj;
while (oo->cur->clipper)
{
@ -2583,7 +2581,6 @@ _evas_render_cutout_add(Evas_Public_Data *e, void *context, Evas_Object_Protecte
oo->cur->geometry.y,
oo->cur->geometry.w,
oo->cur->geometry.h);
eo_oo = oo->cur->clipper->object;
oo = oo->cur->clipper;
}
}
@ -3298,7 +3295,6 @@ evas_render_updates_internal(Evas *eo_e,
for (i = 0; i < e->pending_objects.count; ++i)
{
obj = eina_array_data_get(&e->pending_objects, i);
eo_obj = obj->object;
if (obj->smart.parent)
{
Evas_Object_Protected_Data *smart_parent;