efl: rename Efl.Canvas.Animation.* -> Efl.Canvas.Animation_*

This commit is contained in:
Xavi Artigas 2018-05-22 13:01:34 +02:00 committed by Daniel Kolesa
parent 9fcd03952e
commit 57b078f3df
3 changed files with 4 additions and 4 deletions

View File

@ -32,7 +32,7 @@ class Efl.Canvas.Animation (Efl.Object, Efl.Playable)
get {
}
values {
mode: Efl.Canvas.Animation.Repeat_Mode; [[Repeat mode. EFL_ANIMATION_REPEAT_MODE_RESTART restarts animation when the animation ends and EFL_ANIMATION_REPEAT_MODE_REVERSE reverses animation when the animation ends.]]
mode: Efl.Canvas.Animation_Repeat_Mode; [[Repeat mode. EFL_ANIMATION_REPEAT_MODE_RESTART restarts animation when the animation ends and EFL_ANIMATION_REPEAT_MODE_REVERSE reverses animation when the animation ends.]]
}
}
@property repeat_count {

View File

@ -49,7 +49,7 @@ class Efl.Canvas.Animation_Player (Efl.Object, Efl.Player)
events {
/* FIXME: This event is similar to Efl.Canvas.Object.anim_started but with different type, might be confusing. */
started: void; [[Animation is started.]]
running: Efl.Canvas.Object.Animation_Event; [[Animation is running.]]
running: Efl.Canvas.Object_Animation_Event; [[Animation is running.]]
/* FIXME: This event is similar to Efl.Canvas.Object.anim_ended but with different type, might be confusing. */
ended: void; [[Animation is ended.]]
}

View File

@ -1,9 +1,9 @@
// ----------------------------------------------------------------------------
// All the below types are for Efl Animation
struct Efl.Canvas.Animation.Player.Event_Running; [[Information of event running]]
struct Efl.Canvas.Animation_Player_Event_Running; [[Information of event running]]
enum Efl.Canvas.Animation.Repeat_Mode
enum Efl.Canvas.Animation_Repeat_Mode
{
[[Animation repeat mode]]