forked from enlightenment/efl
efl: rename Efl.Canvas.Animation.* -> Efl.Canvas.Animation_*
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@ -32,7 +32,7 @@ class Efl.Canvas.Animation (Efl.Object, Efl.Playable)
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get {
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}
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values {
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mode: Efl.Canvas.Animation.Repeat_Mode; [[Repeat mode. EFL_ANIMATION_REPEAT_MODE_RESTART restarts animation when the animation ends and EFL_ANIMATION_REPEAT_MODE_REVERSE reverses animation when the animation ends.]]
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mode: Efl.Canvas.Animation_Repeat_Mode; [[Repeat mode. EFL_ANIMATION_REPEAT_MODE_RESTART restarts animation when the animation ends and EFL_ANIMATION_REPEAT_MODE_REVERSE reverses animation when the animation ends.]]
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}
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}
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@property repeat_count {
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@ -49,7 +49,7 @@ class Efl.Canvas.Animation_Player (Efl.Object, Efl.Player)
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events {
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/* FIXME: This event is similar to Efl.Canvas.Object.anim_started but with different type, might be confusing. */
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started: void; [[Animation is started.]]
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running: Efl.Canvas.Object.Animation_Event; [[Animation is running.]]
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running: Efl.Canvas.Object_Animation_Event; [[Animation is running.]]
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/* FIXME: This event is similar to Efl.Canvas.Object.anim_ended but with different type, might be confusing. */
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ended: void; [[Animation is ended.]]
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}
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@ -1,9 +1,9 @@
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// ----------------------------------------------------------------------------
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// All the below types are for Efl Animation
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struct Efl.Canvas.Animation.Player.Event_Running; [[Information of event running]]
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struct Efl.Canvas.Animation_Player_Event_Running; [[Information of event running]]
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enum Efl.Canvas.Animation.Repeat_Mode
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enum Efl.Canvas.Animation_Repeat_Mode
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{
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[[Animation repeat mode]]
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