forked from enlightenment/efl
ephysics: support multiple evas objects associated to
body SVN revision: 79041
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7af37b3980
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@ -1841,6 +1841,66 @@ typedef enum _EPhysics_Body_Cloth_Anchor_Side
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EPHYSICS_BODY_CLOTH_ANCHOR_SIDE_LAST,
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} EPhysics_Body_Cloth_Anchor_Side;
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/**
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* @enum _EPhysics_Body_Box_Face
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* @typedef EPhysics_Body_Box_Face
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*
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* Define in wich box's face the evas object should be set.
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*
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* @see ephysics_body_box_face_evas_object_set()
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*
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* @ingroup EPhysics_Body
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*/
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typedef enum _EPhysics_Body_Box_Face
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{
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EPHYSICS_BODY_BOX_FACE_MIDDLE_FRONT,
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EPHYSICS_BODY_BOX_FACE_MIDDLE_BACK,
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EPHYSICS_BODY_BOX_FACE_FRONT,
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EPHYSICS_BODY_BOX_FACE_BACK,
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EPHYSICS_BODY_BOX_FACE_LEFT,
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EPHYSICS_BODY_BOX_FACE_RIGHT,
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EPHYSICS_BODY_BOX_FACE_TOP,
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EPHYSICS_BODY_BOX_FACE_BOTTOM,
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EPHYSICS_BODY_BOX_FACE_LAST,
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} EPhysics_Body_Box_Face;
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/**
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* @enum _EPhysics_Body_Cylinder_Face
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* @typedef EPhysics_Body_Cylinder_Face
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*
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* Define in wich cylinder's face the evas object should be set.
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*
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* @see ephysics_body_cylinder_face_evas_object_set()
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*
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* @ingroup EPhysics_Body
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*/
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typedef enum _EPhysics_Body_Cylinder_Face
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{
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EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT,
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EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_BACK,
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EPHYSICS_BODY_CYLINDER_FACE_FRONT,
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EPHYSICS_BODY_CYLINDER_FACE_BACK,
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EPHYSICS_BODY_CYLINDER_FACE_CURVED,
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EPHYSICS_BODY_CYLINDER_FACE_LAST,
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} EPhysics_Body_Cylinder_Face;
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/**
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* @enum _EPhysics_Body_Cloth_Face
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* @typedef EPhysics_Body_Cloth_Face
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*
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* Define in wich cloth's face the evas object should be set.
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*
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* @see ephysics_body_cloth_face_evas_object_set()
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*
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* @ingroup EPhysics_Body
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*/
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typedef enum _EPhysics_Body_Cloth_Face
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{
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EPHYSICS_BODY_CLOTH_FACE_FRONT,
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EPHYSICS_BODY_CLOTH_FACE_BACK,
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EPHYSICS_BODY_CLOTH_FACE_LAST,
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} EPhysics_Body_Cloth_Face;
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/**
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* @typedef EPhysics_Body_Collision
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*
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@ -2084,6 +2144,8 @@ EAPI void ephysics_body_soft_body_triangle_move(EPhysics_Body *body, int idx, Ev
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* @return a new body or @c NULL, on errors.
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*
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* @see ephysics_body_del().
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* @see ephysics_body_evas_object_set().
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* @see ephysics_body_cylinder_face_evas_object_set().
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*
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* @ingroup EPhysics_Body
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*/
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@ -2113,6 +2175,8 @@ EAPI EPhysics_Body *ephysics_body_circle_add(EPhysics_World *world);
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* @return a new body or @c NULL, on errors.
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*
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* @see ephysics_body_del().
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* @see ephysics_body_evas_object_set().
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* @see ephysics_body_cylinder_face_evas_object_set().
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* @see ephysics_world_simulation_set().
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*
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* @ingroup EPhysics_Body
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@ -2134,6 +2198,7 @@ EAPI EPhysics_Body *ephysics_body_soft_circle_add(EPhysics_World *world);
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*
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* @see ephysics_body_del().
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* @see ephysics_body_evas_object_set().
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* @see ephysics_body_box_face_evas_object_set().
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*
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* @ingroup EPhysics_Body
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*/
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@ -2159,6 +2224,7 @@ EAPI EPhysics_Body *ephysics_body_box_add(EPhysics_World *world);
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*
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* @see ephysics_body_del().
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* @see ephysics_body_evas_object_set().
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* @see ephysics_body_box_face_evas_object_set().
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* @see ephysics_world_simulation_set().
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*
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* @ingroup EPhysics_Body
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@ -2188,6 +2254,7 @@ EAPI EPhysics_Body *ephysics_body_soft_box_add(EPhysics_World *world);
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*
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* @see ephysics_body_del().
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* @see ephysics_body_evas_object_set().
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* @see ephysics_body_cloth_face_evas_object_set().
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* @see ephysics_world_simulation_set().
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* @see ephysics_body_cloth_anchor_add().
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* @see ephysics_body_cloth_anchor_full_add().
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@ -2429,6 +2496,12 @@ EAPI EPhysics_World *ephysics_body_world_get(const EPhysics_Body *body);
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* updates of associated evas objects, or complement updates, like changing
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* evas objects properties under certain conditions of position or rotation.
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*
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* If it's required to associate evas object to specific faces of the body,
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* the following functions could be used, depending on the body's shape:
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* @li @ref ephysics_body_box_face_evas_object_set();
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* @li @ref ephysics_body_cylinder_face_evas_object_set();
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* @li @ref ephysics_body_cloth_face_evas_object_set().
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*
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* @param body The body to associate to an evas object.
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* @param evas_obj The evas object that will be associated to this @p body.
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* @param use_obj_pos If @c EINA_TRUE it will set the physics body position
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@ -2473,6 +2546,185 @@ EAPI Evas_Object *ephysics_body_evas_object_unset(EPhysics_Body *body);
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*/
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EAPI Evas_Object *ephysics_body_evas_object_get(const EPhysics_Body *body);
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/**
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* @brief
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* Set an evas object to a physics box body face.
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*
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* It will create a direct association between a specific face of the physics
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* body and an evas object.
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* With that EPhysics will be able to update evas object
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* position and rotation automatically.
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*
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* If it's required to associate only one evas object to this body, a more
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* generic function @see ephysics_body_evas_object_set() can be used.
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*
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* @param body The body to associate to an evas object.
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* @param face The specific face of @p body where the evas object will be
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* placed.
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* @param evas_obj The evas object that will be associated to this @p body.
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* @param use_obj_pos If @c EINA_TRUE it will set the physics body position
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* to match evas object position taking world rate on consideration.
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*
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* @see ephysics_body_box_face_evas_object_unset().
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* @see ephysics_body_box_face_evas_object_get().
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* @see ephysics_body_box_add().
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* @see ephysics_body_soft_box_add().
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* @see ephysics_body_evas_object_set().
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* @see ephysics_world_rate_set().
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*
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* @ingroup EPhysics_Body
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*/
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EAPI void ephysics_body_box_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Box_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos);
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/**
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* @brief
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* Get the evas object associated to a physics box body face.
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*
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* @param body The body to get an evas object from.
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* @param face The specific face of @p body where the evas object was placed.
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* @return The associated evas object, or @c NULL if no object is associated
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* or on error.
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*
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* @see ephysics_body_box_face_evas_object_set() for more details.
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*
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* @ingroup EPhysics_Body
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*/
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EAPI Evas_Object *ephysics_body_box_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Box_Face face);
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/**
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* @brief
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* Unset the evas object associated to a physics box body face.
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*
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* @param body The body to unset an evas object from.
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* @param face The specific face of @p body where the evas object was placed.
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* @return The associated evas object, or @c NULL if no object is associated
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* or on error.
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*
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* @see ephysics_body_box_face_evas_object_set() for more details.
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*
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* @ingroup EPhysics_Body
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*/
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EAPI Evas_Object *ephysics_body_box_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Box_Face face);
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/**
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* @brief
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* Set an evas object to a physics cylinder body face.
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*
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* It will create a direct association between a specific face of the physics
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* body and an evas object.
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* With that EPhysics will be able to update evas object
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* position and rotation automatically.
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*
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* If it's required to associate only one evas object to this body, a more
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* generic function @see ephysics_body_evas_object_set() can be used.
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*
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* @param body The body to associate to an evas object.
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* @param face The specific face of @p body where the evas object will be
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* placed.
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* @param evas_obj The evas object that will be associated to this @p body.
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* @param use_obj_pos If @c EINA_TRUE it will set the physics body position
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* to match evas object position taking world rate on consideration.
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*
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* @see ephysics_body_cylinder_face_evas_object_unset().
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* @see ephysics_body_cylinder_face_evas_object_get().
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* @see ephysics_body_circle_add().
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* @see ephysics_body_soft_circle_add().
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* @see ephysics_body_evas_object_set().
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* @see ephysics_world_rate_set().
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*
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* @ingroup EPhysics_Body
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*/
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EAPI void ephysics_body_cylinder_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Cylinder_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos);
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/**
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* @brief
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* Get the evas object associated to a physics cylinder body face.
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*
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* @param body The body to get an evas object from.
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* @param face The specific face of @p body where the evas object was placed.
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* @return The associated evas object, or @c NULL if no object is associated
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* or on error.
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*
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* @see ephysics_body_cylinder_face_evas_object_set() for more details.
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*
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* @ingroup EPhysics_Body
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*/
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EAPI Evas_Object *ephysics_body_cylinder_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Cylinder_Face face);
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/**
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* @brief
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* Unset the evas object associated to a physics cylinder body face.
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*
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* @param body The body to unset an evas object from.
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* @param face The specific face of @p body where the evas object was placed.
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* @return The associated evas object, or @c NULL if no object is associated
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* or on error.
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*
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* @see ephysics_body_cylinder_face_evas_object_set() for more details.
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*
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* @ingroup EPhysics_Body
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*/
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EAPI Evas_Object *ephysics_body_cylinder_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Cylinder_Face face);
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/**
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* @brief
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* Set an evas object to a physics cloth body face.
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*
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* It will create a direct association between a specific face of the physics
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* body and an evas object.
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* With that EPhysics will be able to update evas object
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* position and rotation automatically.
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*
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* If it's required to associate only one evas object to this body, a more
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* generic function @see ephysics_body_evas_object_set() can be used.
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*
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* @param body The body to associate to an evas object.
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* @param face The specific face of @p body where the evas object will be
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* placed.
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* @param evas_obj The evas object that will be associated to this @p body.
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* @param use_obj_pos If @c EINA_TRUE it will set the physics body position
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* to match evas object position taking world rate on consideration.
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*
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* @see ephysics_body_cloth_face_evas_object_unset().
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* @see ephysics_body_cloth_face_evas_object_get().
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* @see ephysics_body_cloth_add().
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* @see ephysics_body_evas_object_set().
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* @see ephysics_world_rate_set().
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*
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* @ingroup EPhysics_Body
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*/
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EAPI void ephysics_body_cloth_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Cloth_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos);
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/**
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* @brief
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* Get the evas object associated to a physics cloth body face.
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*
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* @param body The body to get an evas object from.
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* @param face The specific face of @p body where the evas object was placed.
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* @return The associated evas object, or @c NULL if no object is associated
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* or on error.
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*
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* @see ephysics_body_cloth_face_evas_object_set() for more details.
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*
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* @ingroup EPhysics_Body
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*/
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EAPI Evas_Object *ephysics_body_cloth_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Cloth_Face face);
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/**
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* @brief
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* Unset the evas object associated to a physics cloth body face.
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*
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* @param body The body to unset an evas object from.
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* @param face The specific face of @p body where the evas object was placed.
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* @return The associated evas object, or @c NULL if no object is associated
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* or on error.
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*
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* @see ephysics_body_cloth_face_evas_object_set() for more details.
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*
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* @ingroup EPhysics_Body
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*/
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EAPI Evas_Object *ephysics_body_cloth_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Cloth_Face face);
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/**
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* @brief
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* Set physics body size.
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@ -17,9 +17,13 @@
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extern "C" {
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#endif
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#define SHAPE_BOX "Box"
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#define SHAPE_CYLINDER "CylinderZ"
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typedef struct _EPhysics_Body_Callback EPhysics_Body_Callback;
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typedef struct _EPhysics_Body_Evas_Stacking EPhysics_Body_Evas_Stacking;
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typedef struct _EPhysics_Body_Soft_Body_Slice EPhysics_Body_Soft_Body_Slice;
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typedef struct _EPhysics_Body_Face_Obj EPhysics_Body_Face_Obj;
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struct _EPhysics_Body_Callback {
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EINA_INLIST;
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@ -52,6 +56,11 @@ struct _EPhysics_Body_Soft_Body_Slice
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float stacking;
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};
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struct _EPhysics_Body_Face_Obj {
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int face;
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Evas_Object *obj;
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};
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static void
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_ephysics_body_soft_body_slices_apply(EPhysics_Body *body)
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{
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@ -1056,6 +1065,23 @@ _ephysics_body_del(EPhysics_Body *body)
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free(body);
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}
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static void
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_ephysics_cloth_face_objs_update(EPhysics_Body *body __UNUSED__)
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{
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}
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static void
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_ephysics_cylinder_face_objs_update(EPhysics_Body *body __UNUSED__)
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{
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}
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static void
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_ephysics_box_face_objs_update(EPhysics_Body *body)
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{
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}
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static void
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_ephysics_body_evas_object_default_update(EPhysics_Body *body)
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{
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@ -1066,6 +1092,19 @@ _ephysics_body_evas_object_default_update(EPhysics_Body *body)
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Evas_Map *map;
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double rate;
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if (body->face_objs)
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{
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if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
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_ephysics_cloth_face_objs_update(body);
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else if (body->type == EPHYSICS_BODY_TYPE_RIGID)
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{
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if (!(strcmp(body->collision_shape->getName(), SHAPE_CYLINDER)))
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_ephysics_cylinder_face_objs_update(body);
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else if (!(strcmp(body->collision_shape->getName(), SHAPE_BOX)))
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_ephysics_box_face_objs_update(body);
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}
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}
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if (!body->evas_obj)
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return;
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@ -3375,6 +3414,614 @@ ephysics_body_clockwise_get(const EPhysics_Body *body)
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return body->clockwise;
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}
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static void
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_ephysics_body_face_obj_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
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{
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EPhysics_Body *body = (EPhysics_Body *) data;
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EPhysics_Body_Face_Obj *face_obj;
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Eina_List *l;
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void *ldata;
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EINA_LIST_FOREACH(body->face_objs, l, ldata)
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{
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face_obj = (EPhysics_Body_Face_Obj *)ldata;
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if (face_obj->obj == obj)
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{
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body->face_objs = eina_list_remove(body->face_objs, face_obj);
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free(face_obj);
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return;
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}
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}
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}
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static void
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_ephysics_body_face_obj_unset(Evas_Object *obj, Evas_Object_Event_Cb resize_func)
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{
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evas_object_map_enable_set(obj, EINA_FALSE);
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evas_object_event_callback_del(obj, EVAS_CALLBACK_DEL,
|
||||
_ephysics_body_face_obj_del_cb);
|
||||
evas_object_event_callback_del(obj, EVAS_CALLBACK_RESIZE, resize_func);
|
||||
}
|
||||
|
||||
static void
|
||||
_ephysics_body_face_evas_object_add(EPhysics_Body *body, int face, Evas_Object *evas_obj, Evas_Object_Event_Cb resize_func)
|
||||
{
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
Eina_List *l;
|
||||
void *ldata;
|
||||
|
||||
EINA_LIST_FOREACH(body->face_objs, l, ldata)
|
||||
{
|
||||
face_obj = (EPhysics_Body_Face_Obj *)ldata;
|
||||
if (face_obj->face == face)
|
||||
{
|
||||
_ephysics_body_face_obj_unset(face_obj->obj, resize_func);
|
||||
face_obj->obj = evas_obj;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
face_obj = (EPhysics_Body_Face_Obj *)calloc(1,
|
||||
sizeof(EPhysics_Body_Face_Obj));
|
||||
if (!face_obj)
|
||||
{
|
||||
ERR("Failed to create face object");
|
||||
return;
|
||||
}
|
||||
|
||||
face_obj->face = face;
|
||||
face_obj->obj = evas_obj;
|
||||
body->face_objs = eina_list_append(body->face_objs, face_obj);
|
||||
}
|
||||
|
||||
static void
|
||||
_ephysics_body_box_face_obj_resize_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
|
||||
{
|
||||
EPhysics_Body_Box_Face face = EPHYSICS_BODY_BOX_FACE_LAST;
|
||||
EPhysics_Body *body = (EPhysics_Body *) data;
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
int w, h, bw, bh, bd;
|
||||
Eina_List *l;
|
||||
void *ldata;
|
||||
|
||||
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
|
||||
EINA_LIST_FOREACH(body->face_objs, l, ldata)
|
||||
{
|
||||
face_obj = (EPhysics_Body_Face_Obj *)ldata;
|
||||
if (face_obj->obj == obj)
|
||||
{
|
||||
face = (EPhysics_Body_Box_Face) face_obj->face;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(face)
|
||||
{
|
||||
case EPHYSICS_BODY_BOX_FACE_FRONT:
|
||||
case EPHYSICS_BODY_BOX_FACE_BACK:
|
||||
case EPHYSICS_BODY_BOX_FACE_MIDDLE_FRONT:
|
||||
case EPHYSICS_BODY_BOX_FACE_MIDDLE_BACK:
|
||||
if ((w == body->size.w) && (h == body->size.h))
|
||||
return;
|
||||
bw = w;
|
||||
bh = h;
|
||||
bd = body->size.d;
|
||||
break;
|
||||
case EPHYSICS_BODY_BOX_FACE_RIGHT:
|
||||
case EPHYSICS_BODY_BOX_FACE_LEFT:
|
||||
if ((w == body->size.d) && (h == body->size.h))
|
||||
return;
|
||||
bw = body->size.w;
|
||||
bh = h;
|
||||
bd = w;
|
||||
case EPHYSICS_BODY_BOX_FACE_TOP:
|
||||
case EPHYSICS_BODY_BOX_FACE_BOTTOM:
|
||||
if ((w == body->size.w) && (h == body->size.d))
|
||||
return;
|
||||
bw = w;
|
||||
bh = body->size.h;
|
||||
bd = h;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
DBG("Resizing body %p to w=%i, h=%i, d=%i", body, bw, bh, bd);
|
||||
ephysics_world_lock_take(body->world);
|
||||
_ephysics_body_resize(body, bw, bh, bd);
|
||||
ephysics_world_lock_release(body->world);
|
||||
}
|
||||
|
||||
EAPI void
|
||||
ephysics_body_box_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Box_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
|
||||
{
|
||||
int obj_x, obj_y, obj_w, obj_h, bx, by, bz, bw, bh, bd;
|
||||
double rate;
|
||||
|
||||
if (!body)
|
||||
{
|
||||
ERR("Can't set evas object to body, the last wasn't provided.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!evas_obj)
|
||||
{
|
||||
ERR("Can't set evas object to body, the first wasn't provided.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((strcmp(body->collision_shape->getName(), SHAPE_BOX)))
|
||||
{
|
||||
ERR("Can't set evas object to body, it's not a box.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((face < 0) || (face >= EPHYSICS_BODY_BOX_FACE_LAST))
|
||||
{
|
||||
ERR("Can't set evas object to body, face is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (body->soft_body)
|
||||
{
|
||||
ERR("Not implemented for soft bodies yet.");
|
||||
return;
|
||||
}
|
||||
|
||||
_ephysics_body_face_evas_object_add(body, face, evas_obj,
|
||||
_ephysics_body_box_face_obj_resize_cb);
|
||||
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
|
||||
_ephysics_body_face_obj_del_cb, body);
|
||||
|
||||
if (!use_obj_pos)
|
||||
return;
|
||||
|
||||
rate = ephysics_world_rate_get(body->world);
|
||||
evas_object_geometry_get(evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
|
||||
ephysics_body_geometry_get(body, &bx, &by, &bz, &bw, &bh, &bd);
|
||||
|
||||
ephysics_world_lock_take(body->world);
|
||||
|
||||
switch(face)
|
||||
{
|
||||
case EPHYSICS_BODY_BOX_FACE_FRONT:
|
||||
case EPHYSICS_BODY_BOX_FACE_BACK:
|
||||
case EPHYSICS_BODY_BOX_FACE_MIDDLE_FRONT:
|
||||
case EPHYSICS_BODY_BOX_FACE_MIDDLE_BACK:
|
||||
_ephysics_body_geometry_set(body, obj_x, obj_y, bz,
|
||||
obj_w, obj_h, bd, rate);
|
||||
break;
|
||||
case EPHYSICS_BODY_BOX_FACE_RIGHT:
|
||||
case EPHYSICS_BODY_BOX_FACE_LEFT:
|
||||
_ephysics_body_geometry_set(body, bx, by, bz,
|
||||
bw, obj_h, obj_w, rate);
|
||||
case EPHYSICS_BODY_BOX_FACE_TOP:
|
||||
case EPHYSICS_BODY_BOX_FACE_BOTTOM:
|
||||
_ephysics_body_geometry_set(body, bx, by, bz,
|
||||
obj_w, bh, obj_h, rate);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ephysics_world_lock_release(body->world);
|
||||
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESIZE,
|
||||
_ephysics_body_box_face_obj_resize_cb,
|
||||
body);
|
||||
}
|
||||
|
||||
EAPI Evas_Object *
|
||||
ephysics_body_box_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Box_Face face)
|
||||
{
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
Eina_List *l;
|
||||
void *ldata;
|
||||
|
||||
if (!body)
|
||||
{
|
||||
ERR("Can't get evas object from body, it wasn't provided.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (strcmp(body->collision_shape->getName(), SHAPE_BOX))
|
||||
{
|
||||
ERR("Can't get evas object from body, it's not a box.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if ((face < 0) || (face >= EPHYSICS_BODY_BOX_FACE_LAST))
|
||||
{
|
||||
ERR("Can't get evas object from body, face is invalid.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EINA_LIST_FOREACH(body->face_objs, l, ldata)
|
||||
{
|
||||
face_obj = (EPhysics_Body_Face_Obj *)ldata;
|
||||
if (face_obj->face == face)
|
||||
return face_obj->obj;
|
||||
}
|
||||
|
||||
ERR("Couldn't find an object associated to face %i.", face);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EAPI Evas_Object *
|
||||
ephysics_body_box_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Box_Face face)
|
||||
{
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
Eina_List *l;
|
||||
void *ldata;
|
||||
|
||||
if (!body)
|
||||
{
|
||||
ERR("Can't unset evas object from body, it wasn't provided.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (strcmp(body->collision_shape->getName(), SHAPE_BOX))
|
||||
{
|
||||
ERR("Can't unset evas object from body, it's not a box.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if ((face < 0) || (face >= EPHYSICS_BODY_BOX_FACE_LAST))
|
||||
{
|
||||
ERR("Can't unset evas object from body, face is invalid.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EINA_LIST_FOREACH(body->face_objs, l, ldata)
|
||||
{
|
||||
face_obj = (EPhysics_Body_Face_Obj *)ldata;
|
||||
if (face_obj->face == face)
|
||||
{
|
||||
Evas_Object *obj = face_obj->obj;
|
||||
_ephysics_body_face_obj_unset(
|
||||
obj, _ephysics_body_box_face_obj_resize_cb);
|
||||
body->face_objs = eina_list_remove(body->face_objs, face_obj);
|
||||
free(face_obj);
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
ERR("Couldn't find an object associated to face %i.", face);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
_ephysics_body_cylinder_face_obj_resize_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
|
||||
{
|
||||
EPhysics_Body_Cylinder_Face face = EPHYSICS_BODY_CYLINDER_FACE_LAST;
|
||||
EPhysics_Body *body = (EPhysics_Body *) data;
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
int w, h, bw, bh, bd;
|
||||
Eina_List *l;
|
||||
void *ldata;
|
||||
|
||||
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
|
||||
EINA_LIST_FOREACH(body->face_objs, l, ldata)
|
||||
{
|
||||
face_obj = (EPhysics_Body_Face_Obj *)ldata;
|
||||
if (face_obj->obj == obj)
|
||||
{
|
||||
face = (EPhysics_Body_Cylinder_Face) face_obj->face;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(face)
|
||||
{
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_FRONT:
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_BACK:
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT:
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_BACK:
|
||||
if ((w == body->size.w) && (h == body->size.h))
|
||||
return;
|
||||
bw = w;
|
||||
bh = h;
|
||||
bd = body->size.d;
|
||||
break;
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_CURVED:
|
||||
if ((h == body->size.d))
|
||||
return;
|
||||
bw = body->size.w;
|
||||
bh = body->size.h;
|
||||
bd = h;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
DBG("Resizing body %p to w=%i, h=%i, d=%i", body, bw, bh, bd);
|
||||
ephysics_world_lock_take(body->world);
|
||||
_ephysics_body_resize(body, bw, bh, bd);
|
||||
ephysics_world_lock_release(body->world);
|
||||
}
|
||||
|
||||
EAPI void
|
||||
ephysics_body_cylinder_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Cylinder_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
|
||||
{
|
||||
int obj_x, obj_y, obj_w, obj_h, bx, by, bz, bw, bh, bd;
|
||||
double rate;
|
||||
|
||||
if (!body)
|
||||
{
|
||||
ERR("Can't set evas object to body, the last wasn't provided.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!evas_obj)
|
||||
{
|
||||
ERR("Can't set evas object to body, the first wasn't provided.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(body->collision_shape->getName(), SHAPE_CYLINDER))
|
||||
{
|
||||
ERR("Can't set evas object to body, it's not a cylinder.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((face < 0) || (face >= EPHYSICS_BODY_CYLINDER_FACE_LAST))
|
||||
{
|
||||
ERR("Can't set evas object to body, face is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (body->soft_body)
|
||||
{
|
||||
ERR("Not implemented for soft bodies yet.");
|
||||
return;
|
||||
}
|
||||
|
||||
_ephysics_body_face_evas_object_add(
|
||||
body, face, evas_obj, _ephysics_body_cylinder_face_obj_resize_cb);
|
||||
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
|
||||
_ephysics_body_face_obj_del_cb, body);
|
||||
|
||||
if (!use_obj_pos)
|
||||
return;
|
||||
|
||||
rate = ephysics_world_rate_get(body->world);
|
||||
evas_object_geometry_get(evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
|
||||
ephysics_body_geometry_get(body, &bx, &by, &bz, &bw, &bh, &bd);
|
||||
|
||||
ephysics_world_lock_take(body->world);
|
||||
|
||||
switch(face)
|
||||
{
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_FRONT:
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_BACK:
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT:
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_BACK:
|
||||
_ephysics_body_geometry_set(body, obj_x, obj_y, bz,
|
||||
obj_w, obj_h, bd, rate);
|
||||
break;
|
||||
case EPHYSICS_BODY_CYLINDER_FACE_CURVED:
|
||||
_ephysics_body_geometry_set(body, bx, by, bz,
|
||||
bw, bh, obj_h, rate);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ephysics_world_lock_release(body->world);
|
||||
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESIZE,
|
||||
_ephysics_body_cylinder_face_obj_resize_cb,
|
||||
body);
|
||||
}
|
||||
|
||||
EAPI Evas_Object *
|
||||
ephysics_body_cylinder_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Cylinder_Face face)
|
||||
{
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
Eina_List *l;
|
||||
void *ldata;
|
||||
|
||||
if (!body)
|
||||
{
|
||||
ERR("Can't get evas object from body, it wasn't provided.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (strcmp(body->collision_shape->getName(), SHAPE_CYLINDER))
|
||||
{
|
||||
ERR("Can't get evas object from body, it's not a cylinder.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if ((face < 0) || (face >= EPHYSICS_BODY_CYLINDER_FACE_LAST))
|
||||
{
|
||||
ERR("Can't get evas object from body, face is invalid.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EINA_LIST_FOREACH(body->face_objs, l, ldata)
|
||||
{
|
||||
face_obj = (EPhysics_Body_Face_Obj *)ldata;
|
||||
if (face_obj->face == face)
|
||||
return face_obj->obj;
|
||||
}
|
||||
|
||||
ERR("Couldn't find an object associated to face %i.", face);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EAPI Evas_Object *
|
||||
ephysics_body_cylinder_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Cylinder_Face face)
|
||||
{
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
Eina_List *l;
|
||||
void *ldata;
|
||||
|
||||
if (!body)
|
||||
{
|
||||
ERR("Can't unset evas object from body, it wasn't provided.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (strcmp(body->collision_shape->getName(), SHAPE_CYLINDER))
|
||||
{
|
||||
ERR("Can't unset evas object from body, it's not a cylinder.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if ((face < 0) || (face >= EPHYSICS_BODY_CYLINDER_FACE_LAST))
|
||||
{
|
||||
ERR("Can't unset evas object from body, face is invalid.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EINA_LIST_FOREACH(body->face_objs, l, ldata)
|
||||
{
|
||||
face_obj = (EPhysics_Body_Face_Obj *)ldata;
|
||||
if (face_obj->face == face)
|
||||
{
|
||||
Evas_Object *obj = face_obj->obj;
|
||||
_ephysics_body_face_obj_unset(
|
||||
obj, _ephysics_body_cylinder_face_obj_resize_cb);
|
||||
body->face_objs = eina_list_remove(body->face_objs, face_obj);
|
||||
free(face_obj);
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
ERR("Couldn't find an object associated to face %i.", face);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EAPI void
|
||||
ephysics_body_cloth_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Cloth_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
|
||||
{
|
||||
int obj_x, obj_y, obj_w, obj_h, bz, bd;
|
||||
double rate;
|
||||
|
||||
if (!body)
|
||||
{
|
||||
ERR("Can't set evas object to body, the last wasn't provided.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!evas_obj)
|
||||
{
|
||||
ERR("Can't set evas object to body, the first wasn't provided.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (body->type != EPHYSICS_BODY_TYPE_CLOTH)
|
||||
{
|
||||
ERR("Can't set evas object to body, it's not a cloth.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((face < 0) || (face >= EPHYSICS_BODY_CLOTH_FACE_LAST))
|
||||
{
|
||||
ERR("Can't set evas object to body, face is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (body->soft_body)
|
||||
{
|
||||
ERR("Not implemented for soft bodies yet.");
|
||||
return;
|
||||
}
|
||||
|
||||
_ephysics_body_face_evas_object_add(body, face, evas_obj,
|
||||
_ephysics_body_evas_obj_resize_cb);
|
||||
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
|
||||
_ephysics_body_face_obj_del_cb, body);
|
||||
|
||||
if (!use_obj_pos)
|
||||
return;
|
||||
|
||||
rate = ephysics_world_rate_get(body->world);
|
||||
evas_object_geometry_get(evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
|
||||
|
||||
ephysics_world_lock_take(body->world);
|
||||
ephysics_body_geometry_get(body, NULL, NULL, &bz, NULL, NULL, &bd);
|
||||
_ephysics_body_geometry_set(body, obj_x, obj_y, bz, obj_w, obj_h, bd, rate);
|
||||
ephysics_world_lock_release(body->world);
|
||||
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESIZE,
|
||||
_ephysics_body_evas_obj_resize_cb,
|
||||
body);
|
||||
}
|
||||
|
||||
EAPI Evas_Object *
|
||||
ephysics_body_cloth_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Cloth_Face face)
|
||||
{
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
Eina_List *l;
|
||||
void *ldata;
|
||||
|
||||
if (!body)
|
||||
{
|
||||
ERR("Can't get evas object from body, it wasn't provided.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (body->type != EPHYSICS_BODY_TYPE_CLOTH)
|
||||
{
|
||||
ERR("Can't get evas object from body, it's not a cloth.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if ((face < 0) || (face >= EPHYSICS_BODY_CLOTH_FACE_LAST))
|
||||
{
|
||||
ERR("Can't get evas object from body, face is invalid.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EINA_LIST_FOREACH(body->face_objs, l, ldata)
|
||||
{
|
||||
face_obj = (EPhysics_Body_Face_Obj *)ldata;
|
||||
if (face_obj->face == face)
|
||||
return face_obj->obj;
|
||||
}
|
||||
|
||||
ERR("Couldn't find an object associated to face %i.", face);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EAPI Evas_Object *
|
||||
ephysics_body_cloth_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Cloth_Face face)
|
||||
{
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
Eina_List *l;
|
||||
void *ldata;
|
||||
|
||||
if (!body)
|
||||
{
|
||||
ERR("Can't unset evas object from body, it wasn't provided.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (body->type != EPHYSICS_BODY_TYPE_CLOTH)
|
||||
{
|
||||
ERR("Can't unset evas object from body, it's not a cloth.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if ((face < 0) || (face >= EPHYSICS_BODY_CLOTH_FACE_LAST))
|
||||
{
|
||||
ERR("Can't unset evas object from body, face is invalid.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EINA_LIST_FOREACH(body->face_objs, l, ldata)
|
||||
{
|
||||
face_obj = (EPhysics_Body_Face_Obj *)ldata;
|
||||
if (face_obj->face == face)
|
||||
{
|
||||
Evas_Object *obj = face_obj->obj;
|
||||
_ephysics_body_face_obj_unset(
|
||||
obj, _ephysics_body_evas_obj_resize_cb);
|
||||
body->face_objs = eina_list_remove(body->face_objs, face_obj);
|
||||
free(face_obj);
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
ERR("Couldn't find an object associated to face %i.", face);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -122,6 +122,7 @@ struct _EPhysics_Body {
|
|||
Eina_List *collision_groups;
|
||||
Eina_List *to_delete;
|
||||
Eina_List *slices_list;
|
||||
Eina_List *face_objs;
|
||||
EPhysics_Body_Material material;
|
||||
double mass;
|
||||
double density;
|
||||
|
|
Loading…
Reference in New Issue