From 6bb522cc6bf3cb47daf6436459497bbb387ab69f Mon Sep 17 00:00:00 2001 From: Cedric BAIL Date: Thu, 4 Sep 2014 08:54:08 +0200 Subject: [PATCH] evas: let's bet consistent and not break the build. --- src/modules/evas/engines/gl_common/evas_gl_3d.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c b/src/modules/evas/engines/gl_common/evas_gl_3d.c index 7523f5f62b..27b08343fd 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c @@ -427,8 +427,8 @@ e3d_drawable_new(int w, int h, int alpha, GLenum depth_format, GLenum stencil_fo glGenTextures(1, &texDepth); glBindTexture(GL_TEXTURE_2D, texDepth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16, w, h, 0, GL_RGB, GL_UNSIGNED_SHORT, 0);