From 83b91dfd097c58574313bc2da9bd7bb18ff277f0 Mon Sep 17 00:00:00 2001 From: Jean-Philippe Andre Date: Mon, 19 Oct 2015 19:31:10 +0900 Subject: [PATCH] Evas GL: Try to fix automated tests I forgot the #ifdef in the shaders. This might be it. @stefan, try again please. --- src/tests/evas/evas_test_evasgl.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/tests/evas/evas_test_evasgl.c b/src/tests/evas/evas_test_evasgl.c index cba2192e7b..4d8d1c2ec7 100644 --- a/src/tests/evas/evas_test_evasgl.c +++ b/src/tests/evas/evas_test_evasgl.c @@ -285,14 +285,18 @@ _test_evasgl_fbo(const char *engine) GLint status; static const char *vertex = + "#ifdef GL_ES\n" "precision mediump float;\n" + "#endif\n" "attribute vec4 vertex;\n" "void main()\n" "{\n" " gl_Position = vertex;\n" "}\n"; static const char *fragment = + "#ifdef GL_ES\n" "precision mediump float;\n" + "#endif\n" "uniform vec4 color;\n" "void main()\n" "{\n"