From 8d363e06fe2710c58c8223f8cc998290730d5df9 Mon Sep 17 00:00:00 2001 From: Sung Park Date: Thu, 14 Jun 2012 08:05:30 +0000 Subject: [PATCH] EvasGL: some depth_stencil lines didn't get in there the first time. Merging the rest of the code and submitting. My fault. SVN revision: 72110 --- legacy/evas/src/modules/engines/gl_x11/evas_engine.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c index 860d615c05..0f4ed973ca 100644 --- a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c +++ b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c @@ -3143,6 +3143,13 @@ _set_internal_config(Render_Engine *re, Render_Engine_GL_Surface *sfc, Evas_GL_C cfg->depth_bits = EVAS_GL_DEPTH_BIT_24; break; } + else if (re->gl_cap.depth_24_stencil_8[0]) + { + sfc->rb_depth_stencil_fmt = re->gl_cap.depth_24_stencil_8[0]; + sfc->rb_depth_fmt = re->gl_cap.depth_24_stencil_8[0]; + cfg->depth_bits = EVAS_GL_DEPTH_BIT_24; + break; + } case EVAS_GL_DEPTH_BIT_32: if (re->gl_cap.depth_32[0]) {