elm: removed trailing white spaces from headers before I work on a header file.

This commit is contained in:
Daniel Juyung Seo 2013-12-16 00:44:55 +09:00
parent 7fe4200224
commit 8dddea297d
13 changed files with 54 additions and 54 deletions

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@ -54,7 +54,7 @@
* path, a @b stringshared string) * path, a @b stringshared string)
* *
* For text, elm_layout_text_set() will work here on: * For text, elm_layout_text_set() will work here on:
* @li @c "ok" - OK button label if the ok button is set. @since 1.8 * @li @c "ok" - OK button label if the ok button is set. @since 1.8
* @li @c "cancel" - Cancel button label if the cancel button is set. @since 1.8 * @li @c "cancel" - Cancel button label if the cancel button is set. @since 1.8
* *
* Here is an example on its usage: * Here is an example on its usage:

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@ -4,7 +4,7 @@
* *
* WARNING! this API is not finalized. It is unstable. - do not use it if * WARNING! this API is not finalized. It is unstable. - do not use it if
* you want no breaks in future. * you want no breaks in future.
* *
* TODO: description * TODO: description
* *
*/ */
@ -208,7 +208,7 @@ void elm_access_activate_cb_set(Evas_Object *obj, Elm_Access_Activate_Cb func, v
* *
* @param text The text information that will be read * @param text The text information that will be read
* *
* This function will not free the @p text internally. * This function will not free the @p text internally.
* *
* @ingroup Access * @ingroup Access
*/ */

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@ -149,7 +149,7 @@ typedef Evas_Object *(*Elm_Drag_Icon_Create_Cb) (void *data, Evas_Object *win, E
/** /**
* Callback called when a drag is finished, enters, or leaves an object * Callback called when a drag is finished, enters, or leaves an object
* *
* @param data Application specific data * @param data Application specific data
* @param obj The object where the drag started * @param obj The object where the drag started
* @since 1.8 * @since 1.8
@ -178,7 +178,7 @@ typedef void (*Elm_Drag_Accept) (void *data, Evas_Object *obj, Eina_Bool doaccep
/** /**
* Callback called when a drag is over an object, and gives object-relative coordinates * Callback called when a drag is over an object, and gives object-relative coordinates
* *
* @param data Application specific data * @param data Application specific data
* @param obj The object where the drag started * @param obj The object where the drag started
* @param x The X coordinate relative to the top-left of the object * @param x The X coordinate relative to the top-left of the object
@ -265,11 +265,11 @@ EAPI Eina_Bool elm_object_cnp_selection_clear(Evas_Object *obj,
* is NULL then it is not called. @p data is passed as the data parameter to * is NULL then it is not called. @p data is passed as the data parameter to
* the callback functions and selection is passed in as the selection that * the callback functions and selection is passed in as the selection that
* has been lost. * has been lost.
* *
* elm_cnp_selection_set() and elm_object_cnp_selection_clear() automatically * elm_cnp_selection_set() and elm_object_cnp_selection_clear() automatically
* set this los callback to NULL when called. If you wish to take the selection * set this los callback to NULL when called. If you wish to take the selection
* and then be notified of loss please do this (for example): * and then be notified of loss please do this (for example):
* *
* @code * @code
* elm_cnp_selection_set(obj, ELM_SEL_TYPE_PRIMARY, ELM_SEL_FORMAT_TEXT, "hello", strlen(hello)); * elm_cnp_selection_set(obj, ELM_SEL_TYPE_PRIMARY, ELM_SEL_FORMAT_TEXT, "hello", strlen(hello));
* elm_cnp_selection_loss_callback_set(obj, ELM_SEL_TYPE_PRIMARY, loss_cb, NULL); * elm_cnp_selection_loss_callback_set(obj, ELM_SEL_TYPE_PRIMARY, loss_cb, NULL);
@ -307,7 +307,7 @@ EAPI void elm_cnp_selection_loss_callback_set(Evas_Object *obj, Elm_Sel_Type sel
* *
* @since 1.8 * @since 1.8
*/ */
EAPI Eina_Bool elm_drop_target_add(Evas_Object *obj, Elm_Sel_Format format, EAPI Eina_Bool elm_drop_target_add(Evas_Object *obj, Elm_Sel_Format format,
Elm_Drag_State entercb, void *enterdata, Elm_Drag_State entercb, void *enterdata,
Elm_Drag_State leavecb, void *leavedata, Elm_Drag_State leavecb, void *leavedata,
Elm_Drag_Pos poscb, void *posdata, Elm_Drag_Pos poscb, void *posdata,

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@ -27,7 +27,7 @@
* @li "virtualkeypad,state,on": if virtualkeypad state is switched to "on". * @li "virtualkeypad,state,on": if virtualkeypad state is switched to "on".
* (@since 1.8) * (@since 1.8)
* @li "virtualkeypad,state,off": if virtualkeypad state is switched to "off". * @li "virtualkeypad,state,off": if virtualkeypad state is switched to "off".
* (@since 1.8) * (@since 1.8)
* @li "clipboard,state,on": if clipboard state is switched to "on". * @li "clipboard,state,on": if clipboard state is switched to "on".
* (@since 1.8) * (@since 1.8)
* @li "clipboard,state,off": if clipboard state is switched to "off". * @li "clipboard,state,off": if clipboard state is switched to "off".

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@ -685,9 +685,9 @@ elm_genlist_nth_item_get(const Evas_Object *obj, unsigned int nth);
* @param enabled The tree effect status * @param enabled The tree effect status
* (EINA_TRUE = enabled, EINA_FALSE = disabled) * (EINA_TRUE = enabled, EINA_FALSE = disabled)
* *
* When enabled, every selection of an item inside the genlist will automatically set focus to * When enabled, every selection of an item inside the genlist will automatically set focus to
* its first focusable widget from the left. This is true of course if the selection was made by * its first focusable widget from the left. This is true of course if the selection was made by
* clicking an unfocusable area in an item or selecting it with a key movement. Clicking on a * clicking an unfocusable area in an item or selecting it with a key movement. Clicking on a
* focusable widget inside an item will couse this particular item to get focus as usual. * focusable widget inside an item will couse this particular item to get focus as usual.
* *
* @ingroup Genlist * @ingroup Genlist

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@ -117,7 +117,7 @@ EAPI Eina_Bool elm_mapbuf_alpha_get(const Evas_Object *obj);
* @param obj The mapbuf object. * @param obj The mapbuf object.
* @param on @c EINA_TRUE to enable auto mode or @c EINA_FALSE * @param on @c EINA_TRUE to enable auto mode or @c EINA_FALSE
* to disable it. * to disable it.
* *
* When a ampbuf object has "auto mode" enabled, then it will enable and * When a ampbuf object has "auto mode" enabled, then it will enable and
* disable map mode based on current visibility. Mapbuf will track if you show * disable map mode based on current visibility. Mapbuf will track if you show
* or hide it AND if the object is inside the canvas viewport or not when it * or hide it AND if the object is inside the canvas viewport or not when it

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@ -265,7 +265,7 @@ EAPI const char *elm_object_style_get(const Evas_Object *obj);
* This sets the state for the widget, either disabling it or * This sets the state for the widget, either disabling it or
* enabling it back. * enabling it back.
* *
* @ingroup General * @ingroup General
*/ */
EAPI void elm_object_disabled_set(Evas_Object *obj, Eina_Bool disabled); EAPI void elm_object_disabled_set(Evas_Object *obj, Eina_Bool disabled);

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@ -73,7 +73,7 @@ EAPI void elm_table_padding_get(const Evas_Object *obj, Evas_Coord *horizon
* unsigned values cleanly. You will be warned once values exceed 15bit * unsigned values cleanly. You will be warned once values exceed 15bit
* storage, and attempting to use values not able to fit in 16bits will * storage, and attempting to use values not able to fit in 16bits will
* result in failure. * result in failure.
* *
* @ingroup Table * @ingroup Table
*/ */
EAPI void elm_table_pack(Evas_Object *obj, Evas_Object *subobj, int col, int row, int colspan, int rowspan); EAPI void elm_table_pack(Evas_Object *obj, Evas_Object *subobj, int col, int row, int colspan, int rowspan);

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@ -549,14 +549,14 @@ EAPI const char *elm_theme_group_path_find(Elm_Theme *th, const char *group);
/** /**
* Get the file path where elementary system theme files are found * Get the file path where elementary system theme files are found
* *
* @return A string that holds the path where system themes are * @return A string that holds the path where system themes are
* *
* This returns the location in the filesystem where the system themes are * This returns the location in the filesystem where the system themes are
* to be found that elementary looks for. This is useful for something * to be found that elementary looks for. This is useful for something
* that wishes toiterate over the files in this folder and display them, for * that wishes toiterate over the files in this folder and display them, for
* example a theme selector. * example a theme selector.
* *
* @since 1.8 * @since 1.8
* @ingroup Theme * @ingroup Theme
*/ */
@ -564,17 +564,17 @@ EAPI const char *elm_theme_system_dir_get(void);
/** /**
* Get the file path where elementary user theme files are found * Get the file path where elementary user theme files are found
* *
* @return A string that holds the path where user themes are * @return A string that holds the path where user themes are
* *
* This returns the location in the filesystem where the user themes are * This returns the location in the filesystem where the user themes are
* to be found that elementary looks for. This is useful for something * to be found that elementary looks for. This is useful for something
* that wishes toiterate over the files in this folder and display them, for * that wishes toiterate over the files in this folder and display them, for
* example a theme selector. * example a theme selector.
* *
* User themes are always looked for before system themes. The user theme * User themes are always looked for before system themes. The user theme
* directory is normally expected to be writable by the user. * directory is normally expected to be writable by the user.
* *
* @since 1.8 * @since 1.8
* @ingroup Theme * @ingroup Theme
*/ */

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@ -283,7 +283,7 @@ EAPI void elm_web_bg_color_get(const Evas_Object *obj, int *r, int
* @param obj The web object * @param obj The web object
* @return A newly allocated string, or @c NULL if nothing is selected or an * @return A newly allocated string, or @c NULL if nothing is selected or an
* error occurred * error occurred
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI const char *elm_web_selection_get(const Evas_Object *obj); EAPI const char *elm_web_selection_get(const Evas_Object *obj);
@ -299,7 +299,7 @@ EAPI const char *elm_web_selection_get(const Evas_Object *obj);
* @param index The index selected * @param index The index selected
* *
* @see elm_web_popup_destroy() * @see elm_web_popup_destroy()
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI void elm_web_popup_selected_set(Evas_Object *obj, int index); EAPI void elm_web_popup_selected_set(Evas_Object *obj, int index);
@ -315,7 +315,7 @@ EAPI void elm_web_popup_selected_set(Evas_Object *obj, int index);
* @param obj The web object * @param obj The web object
* @return @c EINA_TRUE if the menu was successfully destroyed, or @c EINA_FALSE * @return @c EINA_TRUE if the menu was successfully destroyed, or @c EINA_FALSE
* if there was no menu to destroy * if there was no menu to destroy
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI Eina_Bool elm_web_popup_destroy(Evas_Object *obj); EAPI Eina_Bool elm_web_popup_destroy(Evas_Object *obj);
@ -331,7 +331,7 @@ EAPI Eina_Bool elm_web_popup_destroy(Evas_Object *obj);
* *
* @return @c EINA_TRUE if the given string was found, @c EINA_FALSE if not * @return @c EINA_TRUE if the given string was found, @c EINA_FALSE if not
* or failure * or failure
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI Eina_Bool elm_web_text_search(const Evas_Object *obj, const char *string, Eina_Bool case_sensitive, Eina_Bool forward, Eina_Bool wrap); EAPI Eina_Bool elm_web_text_search(const Evas_Object *obj, const char *string, Eina_Bool case_sensitive, Eina_Bool forward, Eina_Bool wrap);
@ -346,7 +346,7 @@ EAPI Eina_Bool elm_web_text_search(const Evas_Object *obj, const char *s
* @param limit Maximum amount of matches, or zero to unlimited * @param limit Maximum amount of matches, or zero to unlimited
* *
* @return number of matched @a string * @return number of matched @a string
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI unsigned int elm_web_text_matches_mark(Evas_Object *obj, const char *string, Eina_Bool case_sensitive, Eina_Bool highlight, unsigned int limit); EAPI unsigned int elm_web_text_matches_mark(Evas_Object *obj, const char *string, Eina_Bool case_sensitive, Eina_Bool highlight, unsigned int limit);
@ -357,7 +357,7 @@ EAPI unsigned int elm_web_text_matches_mark(Evas_Object *obj, const char *s
* @param obj The web object * @param obj The web object
* *
* @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI Eina_Bool elm_web_text_matches_unmark_all(Evas_Object *obj); EAPI Eina_Bool elm_web_text_matches_unmark_all(Evas_Object *obj);
@ -372,7 +372,7 @@ EAPI Eina_Bool elm_web_text_matches_unmark_all(Evas_Object *obj);
* @param highlight Whether to highlight the marks or not * @param highlight Whether to highlight the marks or not
* *
* @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI Eina_Bool elm_web_text_matches_highlight_set(Evas_Object *obj, Eina_Bool highlight); EAPI Eina_Bool elm_web_text_matches_highlight_set(Evas_Object *obj, Eina_Bool highlight);
@ -384,7 +384,7 @@ EAPI Eina_Bool elm_web_text_matches_highlight_set(Evas_Object *obj, Eina
* *
* @return @c EINA_TRUE is marks are set to be highlighted, @c EINA_FALSE * @return @c EINA_TRUE is marks are set to be highlighted, @c EINA_FALSE
* otherwise * otherwise
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI Eina_Bool elm_web_text_matches_highlight_get(const Evas_Object *obj); EAPI Eina_Bool elm_web_text_matches_highlight_get(const Evas_Object *obj);
@ -400,7 +400,7 @@ EAPI Eina_Bool elm_web_text_matches_highlight_get(const Evas_Object *obj
* *
* @return A value between 0.0 and 1.0 indicating the progress, or -1.0 on * @return A value between 0.0 and 1.0 indicating the progress, or -1.0 on
* failure * failure
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI double elm_web_load_progress_get(const Evas_Object *obj); EAPI double elm_web_load_progress_get(const Evas_Object *obj);
@ -415,7 +415,7 @@ EAPI double elm_web_load_progress_get(const Evas_Object *obj);
* @param obj The web object * @param obj The web object
* *
* @return @c EINA_TRUE if the cancel was successful, @c EINA_FALSE otherwise * @return @c EINA_TRUE if the cancel was successful, @c EINA_FALSE otherwise
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI Eina_Bool elm_web_stop(Evas_Object *obj); EAPI Eina_Bool elm_web_stop(Evas_Object *obj);
@ -426,7 +426,7 @@ EAPI Eina_Bool elm_web_stop(Evas_Object *obj);
* @param obj The web object * @param obj The web object
* *
* @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI Eina_Bool elm_web_reload(Evas_Object *obj); EAPI Eina_Bool elm_web_reload(Evas_Object *obj);
@ -437,7 +437,7 @@ EAPI Eina_Bool elm_web_reload(Evas_Object *obj);
* @param obj The web object * @param obj The web object
* *
* @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI Eina_Bool elm_web_reload_full(Evas_Object *obj); EAPI Eina_Bool elm_web_reload_full(Evas_Object *obj);
@ -455,7 +455,7 @@ EAPI Eina_Bool elm_web_reload_full(Evas_Object *obj);
* @see elm_web_back_possible() * @see elm_web_back_possible()
* @see elm_web_forward() * @see elm_web_forward()
* @see elm_web_navigate() * @see elm_web_navigate()
* *
* @ingroup Web * @ingroup Web
*/ */
EAPI Eina_Bool elm_web_back(Evas_Object *obj); EAPI Eina_Bool elm_web_back(Evas_Object *obj);

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@ -23,7 +23,7 @@ struct _Elm_Panel_Smart_Data
{ {
Evas_Object *bx, *content; Evas_Object *bx, *content;
Evas_Object *event; Evas_Object *event;
Elm_Panel_Orient orient; Elm_Panel_Orient orient;
Eina_Bool hidden : 1; Eina_Bool hidden : 1;

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@ -22,7 +22,7 @@ struct _Elm_Player_Smart_Data
{ {
Evas_Object *video; Evas_Object *video;
Evas_Object *emotion; Evas_Object *emotion;
/* tracking those to ease disabling/enabling them back */ /* tracking those to ease disabling/enabling them back */
Evas_Object *forward; Evas_Object *forward;
Evas_Object *info; Evas_Object *info;
@ -37,7 +37,7 @@ struct _Elm_Player_Smart_Data
Evas_Object *mute; Evas_Object *mute;
Evas_Object *slider; Evas_Object *slider;
Evas_Object *vslider; Evas_Object *vslider;
Eina_Bool dragging : 1; Eina_Bool dragging : 1;
}; };

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@ -624,7 +624,7 @@ EAPI double elm_win_aspect_get(const Evas_Object *obj);
* Set the base window size used with stepping calculation * Set the base window size used with stepping calculation
* *
* Base size + stepping is what is calculated for window sizing restrictions. * Base size + stepping is what is calculated for window sizing restrictions.
* *
* @param obj The window object * @param obj The window object
* @param w The base width * @param w The base width
* @param h The base height * @param h The base height
@ -654,7 +654,7 @@ EAPI void elm_win_size_base_get(Evas_Object *obj, int *w, int *
* Set the window stepping used with sizing calculation * Set the window stepping used with sizing calculation
* *
* Base size + stepping is what is calculated for window sizing restrictions. * Base size + stepping is what is calculated for window sizing restrictions.
* *
* @param obj The window object * @param obj The window object
* @param w The stepping width (0 disables) * @param w The stepping width (0 disables)
* @param h The stepping height (0 disables) * @param h The stepping height (0 disables)
@ -712,22 +712,22 @@ EAPI int elm_win_layer_get(const Evas_Object *obj);
/** /**
* This pushes (incriments) the norender counter on the window * This pushes (incriments) the norender counter on the window
* *
* @param obj The window object * @param obj The window object
* *
* There are some occasions where you wish to suspend rendering on a window. * There are some occasions where you wish to suspend rendering on a window.
* You may be "sleeping" and have nothing to update and do not want animations * You may be "sleeping" and have nothing to update and do not want animations
* or other theme side-effects causing rendering to the window while "asleep". * or other theme side-effects causing rendering to the window while "asleep".
* You can push (and pop) the norender mode to have this work. * You can push (and pop) the norender mode to have this work.
* *
* If combined with evas_render_dump(), evas_image_cache_flush() and * If combined with evas_render_dump(), evas_image_cache_flush() and
* evas_font_cache_flush() (and maybe edje_file_cache_flush() and * evas_font_cache_flush() (and maybe edje_file_cache_flush() and
* edje_collection_cache_flush()), you can minimize memory footprint * edje_collection_cache_flush()), you can minimize memory footprint
* significantly while "asleep", and the pausing of rendering ensures * significantly while "asleep", and the pausing of rendering ensures
* evas does not re-load data into memory until needed. When rendering is * evas does not re-load data into memory until needed. When rendering is
* resumed, data will be re-loaded as needed, which may result in some * resumed, data will be re-loaded as needed, which may result in some
* lag, but does save memory. * lag, but does save memory.
* *
* @see elm_win_norender_pop() * @see elm_win_norender_pop()
* @see elm_win_norender_get() * @see elm_win_norender_get()
* @see elm_win_render() * @see elm_win_render()
@ -738,12 +738,12 @@ EAPI void elm_win_norender_push(Evas_Object *obj);
/** /**
* This pops (decrements) the norender counter on the window * This pops (decrements) the norender counter on the window
* *
* @param obj The window object * @param obj The window object
* *
* Once norender has gone back to 0, then automatic rendering will continue * Once norender has gone back to 0, then automatic rendering will continue
* in the given window. If it is already at 0, this will have no effect. * in the given window. If it is already at 0, this will have no effect.
* *
* @see elm_win_norender_push() * @see elm_win_norender_push()
* @see elm_win_norender_get() * @see elm_win_norender_get()
* @see elm_win_render() * @see elm_win_render()
@ -756,7 +756,7 @@ EAPI void elm_win_norender_pop(Evas_Object *obj);
* The retruns how many times norender has been pushed on the window * The retruns how many times norender has been pushed on the window
* @param obj The window object * @param obj The window object
* @return The number of times norender has been pushed * @return The number of times norender has been pushed
* *
* @see elm_win_norender_push() * @see elm_win_norender_push()
* @see elm_win_norender_pop() * @see elm_win_norender_pop()
* @see elm_win_render() * @see elm_win_render()
@ -767,15 +767,15 @@ EAPI int elm_win_norender_get(Evas_Object *obj);
/** /**
* This manually asks evas to render the window now * This manually asks evas to render the window now
* *
* @param obj The window object * @param obj The window object
* *
* You should NEVER call this unless you really know what you are doing and * You should NEVER call this unless you really know what you are doing and
* why. Never call this unless you are asking for performance degredation * why. Never call this unless you are asking for performance degredation
* and possibly weird behavior. Windows get automatically rendered when the * and possibly weird behavior. Windows get automatically rendered when the
* application goes idle so there is never a need to call this UNLESS you * application goes idle so there is never a need to call this UNLESS you
* have enabled "norender" mode. * have enabled "norender" mode.
* *
* @see elm_win_norender_push() * @see elm_win_norender_push()
* @see elm_win_norender_pop() * @see elm_win_norender_pop()
* @see elm_win_norender_get() * @see elm_win_norender_get()
@ -1298,12 +1298,12 @@ EAPI Eina_Bool elm_win_floating_mode_get(const Evas_Object *obj);
/** /**
* Get the Ecore_Window of an Evas_Object * Get the Ecore_Window of an Evas_Object
* *
* When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface. * When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface.
* *
* @param obj The window object * @param obj The window object
* @return The Ecore_Window of an Evas_Object * @return The Ecore_Window of an Evas_Object
* *
* @ingroup Win * @ingroup Win
* @since 1.8 * @since 1.8
*/ */