forked from enlightenment/efl
Evas examples: Fix examples data dir for out-of-tree builds
This is a quick fix to make out-of-tree builds of the examples work fine. Don't pass "." as teh resource dir root, instead pass the path to the source files' folder.
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@ -47,7 +47,7 @@ ECORE_EVAS_COMMON_CPPFLAGS = \
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-I$(top_builddir)/src/lib/ecore_file \
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-I$(top_srcdir)/src/lib/ecore_input \
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-I$(top_builddir)/src/lib/ecore_evas \
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-DPACKAGE_EXAMPLES_DIR=\".\" \
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-DPACKAGE_EXAMPLES_DIR=\"$(top_srcdir)/src/examples/evas\" \
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@EVAS_CFLAGS@
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ECORE_EVAS_COMMON_LDADD = \
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@ -91,7 +91,7 @@ EDJE_COMMON_CPPFLAGS = \
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-I$(top_builddir)/src/lib/edje \
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-I$(top_srcdir)/src/lib/edje/include \
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-I$(top_builddir)/src/lib/edje/include \
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-DPACKAGE_EXAMPLES_DIR=\".\" \
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-DPACKAGE_EXAMPLES_DIR=\"$(top_srcdir)/src/examples/evas\" \
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@EVAS_CFLAGS@
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EDJE_COMMON_LDADD = \
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@ -351,7 +351,7 @@ _mesh_setup(Scene_Data *data)
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MODEL_MESH_INIT(column, column_ch)
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MODEL_MESH_INIT(home, home_ch)
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MODEL_MESH_INIT(sonic, sonic_ch)
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MODEL_MESH_INIT(eagle, "shooter/assets/models/eagle.md2")
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MODEL_MESH_INIT(eagle, PACKAGE_EXAMPLES_DIR "/shooter/assets/models/eagle.md2")
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MODEL_MESH_INIT(blender_sphere, sphere)
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MODEL_MESH_INIT(blender_torus, torus)
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