efl/player: play_speed -> playback_speed

no functional changes

ref T7877

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10115
This commit is contained in:
Mike Blumenkrantz 2019-09-24 14:16:13 -04:00 committed by Cedric Bail
parent 3d3cdc5955
commit b730443e2d
7 changed files with 12 additions and 12 deletions

View File

@ -1215,13 +1215,13 @@ EAPI void
edje_object_transition_duration_factor_set(Evas_Object *obj, double scale)
{
if (scale <= 0.0) return;
efl_player_play_speed_set(obj, 1.0/scale);
efl_player_playback_speed_set(obj, 1.0/scale);
}
EAPI double
edje_object_transition_duration_factor_get(const Evas_Object *obj)
{
double speed = efl_player_play_speed_get(obj);
double speed = efl_player_playback_speed_get(obj);
if (speed <= 0.0) speed = 1.0;
return 1.0/speed;

View File

@ -588,14 +588,14 @@ _efl_canvas_layout_efl_player_paused_get(const Eo *obj EINA_UNUSED, Edje *ed)
}
EOLIAN void
_efl_canvas_layout_efl_player_play_speed_set(Eo *obj EINA_UNUSED, Edje *pd , double speed)
_efl_canvas_layout_efl_player_playback_speed_set(Eo *obj EINA_UNUSED, Edje *pd , double speed)
{
if (speed <= 0.0) speed = 1.0;
pd->duration_scale = 1.0/speed;
}
EOLIAN double
_efl_canvas_layout_efl_player_play_speed_get(const Eo *obj EINA_UNUSED, Edje *pd)
_efl_canvas_layout_efl_player_playback_speed_get(const Eo *obj EINA_UNUSED, Edje *pd)
{
return 1.0/pd->duration_scale;
}

View File

@ -18,7 +18,7 @@ class @beta Efl.Canvas.Layout extends Efl.Canvas.Group implements Efl.File, Efl.
If animations are disabled, transitions between states (as
defined in EDC) are then instantaneous. This is conceptually similar
to setting the @Efl.Player.play_speed to an infinitely high
to setting the @Efl.Player.playback_speed to an infinitely high
value.
]]
get {
@ -128,6 +128,6 @@ class @beta Efl.Canvas.Layout extends Efl.Canvas.Group implements Efl.File, Efl.
Efl.Observer.update;
Efl.Playable.playable { get; }
Efl.Player.paused { get; set; }
Efl.Player.play_speed { get; set; }
Efl.Player.playback_speed { get; set; }
}
}

View File

@ -22,7 +22,7 @@ typedef Eo Efl_Canvas_Layout;
*
* If animations are disabled, transitions between states (as defined in EDC)
* are then instantaneous. This is conceptually similar to setting the
* @ref Efl.Player.play_speed to an infinitely high value.
* @ref Efl.Player.playback_speed to an infinitely high value.
*
* Start or stop animating this object.
*
@ -41,7 +41,7 @@ EAPI void edje_object_animation_set(Efl_Canvas_Layout *obj, Eina_Bool on);
*
* If animations are disabled, transitions between states (as defined in EDC)
* are then instantaneous. This is conceptually similar to setting the
* @ref Efl.Player.play_speed to an infinitely high value.
* @ref Efl.Player.playback_speed to an infinitely high value.
*
* Get the current state of animation, @c true by default.
*

View File

@ -69,7 +69,7 @@ interface @beta Efl.Player
progress: double; [[The progress within the [0, 1] range.]]
}
}
@property play_speed {
@property playback_speed {
[[Control the play speed of the media file.
This function control the speed with which the media file will

View File

@ -367,7 +367,7 @@ _efl_canvas_animation_player_efl_player_progress_get(const Eo *eo_obj EINA_UNUSE
}
EOLIAN static void
_efl_canvas_animation_player_efl_player_play_speed_set(Eo *eo_obj EINA_UNUSED,
_efl_canvas_animation_player_efl_player_playback_speed_set(Eo *eo_obj EINA_UNUSED,
Efl_Canvas_Animation_Player_Data *pd,
double play_speed)
{
@ -378,7 +378,7 @@ _efl_canvas_animation_player_efl_player_play_speed_set(Eo *eo_obj EINA_UNUSED,
}
EOLIAN static double
_efl_canvas_animation_player_efl_player_play_speed_get(const Eo *eo_obj EINA_UNUSED,
_efl_canvas_animation_player_efl_player_playback_speed_get(const Eo *eo_obj EINA_UNUSED,
Efl_Canvas_Animation_Player_Data *pd)
{
return pd->play_speed;

View File

@ -40,7 +40,7 @@ class @beta Efl.Canvas.Animation_Player extends Efl.Object implements Efl.Player
Efl.Playable.playable { get; }
Efl.Player.playback_position { get; set; }
Efl.Player.progress { get;}
Efl.Player.play_speed { get; set; }
Efl.Player.playback_speed { get; set; }
//Efl.Player.volume { get; set; }
//Efl.Player.mute { get; set; }
Efl.Playable.length { get; }